Try logging out and in or using /camp.
Sometimes switching instances will fix your problem.
If you're in a group, you'll need to drop it. Once you find a "channel" (instance/phase) where the quest is working, have your group mate "travel to player" and they'll join your same instance.
Try logging out and in or using /camp.
Sometimes switching instances will fix your problem.
If you're in a group, you'll need to drop it. Once you find a "channel" (instance/phase) where the quest is working, have your group mate "travel to player" and they'll join your same instance.
what does slash camp do? first time i see that.
I've done every quest to level 12 I've come across and the only one that was bugged for me was Balreth. I found a workaround for that and have had zero other issues other than the occasional dismount. Not sure what everyone is griping about. Either I'm extremely lucky, or people are imagining bugs.
I've done every quest to level 12 I've come across and the only one that was bugged for me was Balreth. I found a workaround for that and have had zero other issues other than the occasional dismount. Not sure what everyone is griping about. Either I'm extremely lucky, or people are imagining bugs.
There is the one where you need to heal peasants, I had to relog about 5 times before peasants started showing up who could be healed, each time before that they were all standing and couldn't be interacted with.
We found the underlying problem that caused that series of bugs (similar problems across a wide variety of quests) that made the last beta frustrating for players and those fixes will show up on PTS on Monday and will be live for early access. We're pretty sure we found all of them, but we will remain vigilant and will fix anything else that may crop up.
I feel the same. This game has such huge potential and playing it the first day was awesome but then on Day 2 after dealing with bugged Quests for hours the fun is suddenly fading and that is sad. I love this game and want it to be a success.
What also bothers me is that there is no official statement from ZoS regarding the situation. Last thing I read regarding the Bugs we are talking about was in the reddit AMA ...We found the underlying problem that caused that series of bugs (similar problems across a wide variety of quests) that made the last beta frustrating for players and those fixes will show up on PTS on Monday and will be live for early access. We're pretty sure we found all of them, but we will remain vigilant and will fix anything else that may crop up.
So my hope is that they really remain vigilant ...
What I'm saying is that although some quests perhaps are bugged (a few would be expected), you shouldn't confuse a quest that is maybe not scripted as well as it could be with one that is genuinely bugged.
That is a great point, thank you for bringing that up. There are a lot more quests that take too long to respawn than there are bugged quests.
I know you are aware of all these bugged quests.. but come on.. Up until the very last beta I was telling people you guys would have these fixed - now here I am in pre-release with a fist full of quests that I can not complete. At least reset the servers to fix them for now. Please please for all that is holy and ensuring this game doesn't make it to the free to play graveyard make sure that these are fixed before actual release.
I've done every quest to level 12 I've come across and the only one that was bugged for me was Balreth. I found a workaround for that and have had zero other issues other than the occasional dismount. Not sure what everyone is griping about. Either I'm extremely lucky, or people are imagining bugs.
Well my first day on Summerset Island (Aurindon? Can't ever remember how it's spelled) was bugless, completely wonderful.
The next day at level 15 I moved on to Grahtwood and ran into at least 3 bugged quests. #1 Unsafe Haven where you must eavesdrop or steal the notes from the people's bodies. Stacks of people waiting on the boat for HOURS and still no spawn. Brick wall.
#2 The Argonian refugee situation where you need to talk to the three leaders (Scars Never Fade). Speak with 2 leaders no problem. Third leader wants me to duel a "hunter"....no hunter ever spawns? Wander around, maybe it's an NPC to talk to? NOPE. Just bugged, no spawn.
#3 Quest in a cave: Found a dead mercenary with a note about an Orc who is wanted for all kinds of misdeeds. Wander through the entire cave to get to the end to find.....a group of people waiting at his spawn and he doesn't show up for 15 mins. Bugged. Unfinishable.
Everything was going so smoothly and then it was just this disruptive, immersion breaking cesspool of half finished quests.
bjeardoeb14_ESO wrote: »A server reset would probably temporarily fix a lot of the bugged quest, but a good number of these quests were bug reported in the final beta... it's just a lackluster sign that they are still bugged.
bjeardoeb14_ESO wrote: »A server reset would probably temporarily fix a lot of the bugged quest, but a good number of these quests were bug reported in the final beta... it's just a lackluster sign that they are still bugged.
I'm going to get so much hate for this, but I think they ought to take a leaf out of Blizzard's book and do 8 hour scheduled maintenance every Tuesday to smooth out the bugs, etc...
It makes people irrationally angry for -shrugs- "reasons", but it SEVERELY improves the games health.
I think that's part of Blizzard's success with WoW. Weekly doctor's checkups on the game to make sure everything is running okay.
bjeardoeb14_ESO wrote: »bjeardoeb14_ESO wrote: »A server reset would probably temporarily fix a lot of the bugged quest, but a good number of these quests were bug reported in the final beta... it's just a lackluster sign that they are still bugged.
I'm going to get so much hate for this, but I think they ought to take a leaf out of Blizzard's book and do 8 hour scheduled maintenance every Tuesday to smooth out the bugs, etc...
It makes people irrationally angry for -shrugs- "reasons", but it SEVERELY improves the games health.
I think that's part of Blizzard's success with WoW. Weekly doctor's checkups on the game to make sure everything is running okay.
No hate here, but there are better ways to do it. Look at GW2's model where they can hotfix the client, and then just notify you that you'll need to logout within the next 5 minutes to update. I much prefer that model over a large block of scheduled maintenance every week.
Jonathan46 wrote: »bjeardoeb14_ESO wrote: »bjeardoeb14_ESO wrote: »A server reset would probably temporarily fix a lot of the bugged quest, but a good number of these quests were bug reported in the final beta... it's just a lackluster sign that they are still bugged.
I'm going to get so much hate for this, but I think they ought to take a leaf out of Blizzard's book and do 8 hour scheduled maintenance every Tuesday to smooth out the bugs, etc...
It makes people irrationally angry for -shrugs- "reasons", but it SEVERELY improves the games health.
I think that's part of Blizzard's success with WoW. Weekly doctor's checkups on the game to make sure everything is running okay.
No hate here, but there are better ways to do it. Look at GW2's model where they can hotfix the client, and then just notify you that you'll need to logout within the next 5 minutes to update. I much prefer that model over a large block of scheduled maintenance every week.
Though the GW2 model can be a stone (Censored) if you are in the middle of a Fractal or Dungeon run, and have to start over from the beginning .
I've done every quest to level 12 I've come across and the only one that was bugged for me was Balreth. I found a workaround for that and have had zero other issues other than the occasional dismount. Not sure what everyone is griping about. Either I'm extremely lucky, or people are imagining bugs.
AppleFetish wrote: »I've done every quest to level 12 I've come across and the only one that was bugged for me was Balreth. I found a workaround for that and have had zero other issues other than the occasional dismount. Not sure what everyone is griping about. Either I'm extremely lucky, or people are imagining bugs.
I also must be extremely lucky...and so must the friend that I am gaming with...as we haven't had "all these broken quests". I mean there has been nothing that I consider a broken quest at all...
jerzey_gamer wrote: »AppleFetish wrote: »I've done every quest to level 12 I've come across and the only one that was bugged for me was Balreth. I found a workaround for that and have had zero other issues other than the occasional dismount. Not sure what everyone is griping about. Either I'm extremely lucky, or people are imagining bugs.
I also must be extremely lucky...and so must the friend that I am gaming with...as we haven't had "all these broken quests". I mean there has been nothing that I consider a broken quest at all...
Then indeed - you are very lucky. I haven't run across many bugs as compared to others. However, I did have issues trying to contain Balreth's spirit. After about the 4th time trying it - this time with another player - it finally worked.
Seems there are a lot of people who see a lot of potential in this game - as do I - and I just hope they fix a lot of these issues before launch. Hopefully this game will get rid of the "WoW stigma" generally associated with MMOs. Because of WoW, a lot of players don't seem to take the genre very seriously, which is a shame because I feel MMOs are some of the most immersive and multi-player friendly games out there.