I'd rather it be fair and balanced than work in terms of physical logic
If negate would block stamina abilities too, it would be also blocking your "core combat abilities" - as those consume stamina. I mean, it would be weird if it prohibited your from "swinging the sword" (Uppercut for example), but you could still use your shield to block an attack roly-poly every attack or sprint. Not to mention, if it blocked both mag & stam then it would be kinda broken if you ask me.It still doesn't answer the question. Why does it only effects magicka abilities. Can someone directly answer this
It still doesn't answer the question. Why does it only effects magicka abilities. Can someone directly answer this
Tommy_The_Gun wrote: »If negate would block stamina abilities too, it would be also blocking your "core combat abilities" - as those consume stamina. I mean, it would be weird if it prohibited your from "swinging the sword" (Uppercut for example), but you could still use your shield to block an attack roly-poly every attack or sprint. Not to mention, if it blocked both mag & stam then it would be kinda broken if you ask me.It still doesn't answer the question. Why does it only effects magicka abilities. Can someone directly answer this
It doesn't answer the question. Why did they design something to only effect magicka abilities. It's not exactly fair ?????
It still doesn't answer the question. Why does it only effects magicka abilities. Can someone directly answer this
As far as I know the original game developers don’t hang out in these forums answering questions so you’re probably not going to get an answer beyond, “because that’s how they designed it”. It’s called “Negate Magic”, not “Negate All Skills” is a direct answer.
That would be severely overpowered.
Characters affected by this physics-and-logic-defying "stamina negate" would be unable to use skills, block, roll dodge, sprint, etc. It would basically be a combination slow/stun. Negate for magicka is a silence, it blocks the casting of magicka-based abilities but does not affect a player's ability to do the above things. They can roll dodge, sprint, block, or otherwise simply get out of the bubble.
You want to talk about unfair? Giving players a baseline skill that makes other players unable to do anything at all to get away from you for the duration is unfair. Bombers, Necromancers and people running Dark Convergence, would have a field day with it, though, since no one would be able to escape the danger zone. It would also break stealth (which needs stamina to function.)
MaleAmazon wrote: »Yeah, this is strange. Basically, it is a version of the 'Silence' effect from single-player TES that was put in from the beginning and, like a lot of content, was just never bothered to be changed, since it´s just not that imbalanced.
Though it does make more sense to negate magic than to somehow prevent people from swinging their weapon.
If that makes sense.
It still doesn't answer the question. Why does it only effects magicka abilities. Can someone directly answer this
It doesn't answer the question. Why did they design something to only effect magicka abilities. It's not exactly fair ?????
Tommy_The_Gun wrote: »If negate would block stamina abilities too, it would be also blocking your "core combat abilities" - as those consume stamina. I mean, it would be weird if it prohibited your from "swinging the sword" (Uppercut for example), but you could still use your shield to block an attack roly-poly every attack or sprint. Not to mention, if it blocked both mag & stam then it would be kinda broken if you ask me.It still doesn't answer the question. Why does it only effects magicka abilities. Can someone directly answer this