spartaxoxo wrote: »I think that it's good long games aren't given bonus points. People would just wait forever to take their turn to draw things down on purpose for better ratings.
I am more troubled that a win was only 18 points period. If you win more than you lose you should climb.
WitchyKiki wrote: »whats even the point of ranked matches anymore?
WitchyKiki wrote: »whats even the point of ranked matches anymore?
Entertainment for players who enjoy competitive card games -- my case.
But I want fair competition, or else it'll not be entertaining, it'll be annoying.
Necrotech_Master wrote: »i wonder if it is making the determination based on leaderboard rank, since i see in your screenshot your ranked #3 out of all the competitive players, which means your likely being matched to players 10s or 100s of ranks below you if they are still in the rubedite bracket
spartaxoxo wrote: »I think that it's good long games aren't given bonus points. People would just wait forever to take their turn to draw things down on purpose for better ratings.
I am more troubled that a win was only 18 points period. If you win more than you lose you should climb.
spartaxoxo wrote: »I think that it's good long games aren't given bonus points. People would just wait forever to take their turn to draw things down on purpose for better ratings.
I am more troubled that a win was only 18 points period. If you win more than you lose you should climb.
I'm more troubled about losing more than 100 points per lost. That's insanely high for no good reason, period.
Personofsecrets wrote: »spartaxoxo wrote: »I think that it's good long games aren't given bonus points. People would just wait forever to take their turn to draw things down on purpose for better ratings.
As for the length of games being more rewarding, something like the loot from the box being improved would be appropriate. But really, there should just be balance changes that maximize the skill component of winning a game. In that way, my complaint of fast strategies being advantaged on ladder may be tended to somewhat.
I agree with you that gaining 0-30 for a win and losing 150 for a loss is demotivating, but better prizes for longer games is a bad idea. Any increased reward for length of game would just incentivize people to waste time.
fleetingyouth_ESO wrote: »
Another issue is that ToT was designed slightly to appeal to and be slightly balanced for the large casual player base who probably has never played a deck builder/card game. Players who don't realize that there are actual game strategies and hidden mechanics/combos besides just using crow. That the higher you get on the ladder there is a meta and counter meta game play. That, knowing your opponents' strategy is just as important as having your own.
Personofsecrets wrote: »It is irregular for me to be playing against the other players that are top 10. Like, I can't find them.