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Different Game Same Story

Personofsecrets
Personofsecrets
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After spending most of the season losing, I've found that the ranking system is back to it's same old tricks. That's right, I'm not even in the top 10 and already only gaining 4 points for a win despite risking 150 points and despite losing probably around 20 to 30 games at the start of the season. So yea, I'm certain that I don't totally understand the ranking system, but I'm also certain of something else.

I was too muted in my feedback for the game. That is an unfortunate consequence of desparately wanting to be optimistic for something that is new. It's pretty obvious at this point that TOT is a differnt game, but the same old all too familiar story. It's the story where the same feedback is stated over and over, such as that about ranking system changes and transparency, and nothing happens. This is how problems in general fester. This is how we are looking at the next year of the ESO developers problem solving. Well, maybe if the feedback that countless players had been giving all along was taken into account in stride, you know those players who know the game inside out and want it to do well, then we wouldn't be confronting such a game wide situation.

There were a couple of quality of life changes announced on the PTS such as a change to the refresh system and the visual placement of effects on Warrior Wave. In the case of the refresh card change, I don't even know if that change is good or needed, but I suppose it could make progressing through some turns faster. What about balance changes though? Let's say there aren't enough people that care about something like balance or something like the Rajhinn button being toxic (there are). Okay, what about a ranking system update and added transparency? Everyone, I mean everyone, is tired of it. I'm not going to say too much more since I don't see the designers reaching out here. Enfranchised players continue to move on. Would being the last person that cares be the same as being a loser?
Edited by Personofsecrets on 22 February 2023 02:27
Don't tank

"In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • spartaxoxo
    spartaxoxo
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    I agree. Why is there no developer commentary on Tales of Tribute balance issues? I just saw them comment on destruction staves for example on the PTS. How come there is never anything here about ToT.

    I don't expect this to take up much time, because at the end of the day it's just a tavern mini-game. But, there could at least be SOME feedback.
    Edited by spartaxoxo on 22 February 2023 08:16
  • Necrotech_Master
    Necrotech_Master
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    i think thats what a lot of systems in the game are probably missing, we the players rarely get to hear what the developer vision is for the game (though that might be too general and would be better to focus on a specific system such as tribute, antiquities, etc)

    antiquities is another system i feel thats been on the wayside, it was added, and basically unchanged since greymoor outside of them adding new leads to acquire (and is one of the most painful skill lines to level up to access one of the most useful passives being the keen eye for chests)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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