DrNukenstein wrote: »For damage and fighting:
S-Stam DK
A- Mag DK, Warden, No-Cloak NB (played well)
B-Stam Sorc, Cloak NB, bomb-cro (for now), Range-plar,
C-Everything else, except
D- Mag Sorc. A class that is so stunted in it's design it needs to be entirely overhauled to overcome a kit that is clunky, limiting, and weak in comparison to any other class/spec.
Araneae6537 wrote: »DrNukenstein wrote: »For damage and fighting:
S-Stam DK
A- Mag DK, Warden, No-Cloak NB (played well)
B-Stam Sorc, Cloak NB, bomb-cro (for now), Range-plar,
C-Everything else, except
D- Mag Sorc. A class that is so stunted in it's design it needs to be entirely overhauled to overcome a kit that is clunky, limiting, and weak in comparison to any other class/spec.
Warden? Really? I thought it had been bottom tier DPS for a long time now. Also surprised you rank stam sorc that high, but sorc as a whole needs to be fixed, de-nerfed, something.
Thinking of creating a stamina DK, what do you think of this build? https://www.youtube.com/watch?v=4W6Cy8chqbc
Urzigurumash wrote: »It's not exactly a traditional "StamDK", it's hybrid, but really I think we can just say DK since Mag or Stam is no longer a substantially different playstyle on the class. How many Ferocious Leaps do you see per Take Flights? Roughly 1000 to 1 think, the ratio for Whips to Executioners is probably closer to 10000 to 1.
I say this out of RP pedantry? Partially, but also to mention for the 1000th time that it will be difficult to sort DK out so long as
1. Damage skills must be balanced together for PvE and PvP
2. Everybody in PvP is a Vampire
3. Vampire has a Flame Damage Taken Penalty
magsorc are actually good ranged fighters with the best mobility and sustain there is, defense and damage are decent enough for what it provides. Thing is magsorc is harder to play now in order to be equal with other classes.
as for best, maras rally seaserpent, on dk den nb
templar is decent, better ranged. Necro is weakest
KilianDermoth wrote: »If you do that you might need to introduce E-Tier for Mag Sorc.
Araneae6537 wrote: »Urzigurumash wrote: »It's not exactly a traditional "StamDK", it's hybrid, but really I think we can just say DK since Mag or Stam is no longer a substantially different playstyle on the class. How many Ferocious Leaps do you see per Take Flights? Roughly 1000 to 1 think, the ratio for Whips to Executioners is probably closer to 10000 to 1.
I say this out of RP pedantry? Partially, but also to mention for the 1000th time that it will be difficult to sort DK out so long as
1. Damage skills must be balanced together for PvE and PvP
2. Everybody in PvP is a Vampire
3. Vampire has a Flame Damage Taken Penalty
How is that a problem? It seems to me that people are foolish to be a vampire without considering the cost (high) versus benefit (only for stealth builds). Not that people shouldn’t play how they want, but a class shouldn’t be nerfed because people may choose to handicap themselves. I say this not as a DK main — it’s the class I’ve played least in fact, but playing it more now as my PvP main had been magsorc and, yeah
Araneae6537 wrote: »Revised…
A- Dragonknight
B- Nightblade (if played well)
C- Warden (for survivability)
D- Templar (nerfed but ranged still okay)
E- Necro
F- Sorcerer (severely nerfed, now relegated to pet sorc dummy parsing)
gariondavey wrote: »There is a ton of incorrect information in this thread.
Classes that are easy to make a well rounded solo build on in pvp: dk, warden, nb
Classes that have insane burst: sorc, nb
Classes with good defense: warden, dk, templar
Many things influence rankings of classes. Solo. Bg. Ic. Cyro small scale. Cyro large scale. No proc. Duels.
PhoenixGrey wrote: »magsorc are actually good ranged fighters with the best mobility and sustain there is, defense and damage are decent enough for what it provides. Thing is magsorc is harder to play now in order to be equal with other classes.
as for best, maras rally seaserpent, on dk den nb
templar is decent, better ranged. Necro is weakest
Best mobility to run away from fights because of zero defense.
Mag sorc is the only spec in the game which still needs a sustain set
PhoenixGrey wrote: »magsorc are actually good ranged fighters with the best mobility and sustain there is, defense and damage are decent enough for what it provides. Thing is magsorc is harder to play now in order to be equal with other classes.
as for best, maras rally seaserpent, on dk den nb
templar is decent, better ranged. Necro is weakest
Best mobility to run away from fights because of zero defense.
Mag sorc is the only spec in the game which still needs a sustain set
I main a Mag Sorc and can definitely agree that sustain is an issue. I can either deal damage and struggle with sustain or have great sustain and hit like a wet noodle. There doesn't seem to be a middle ground. That being said, I think I definitely need to add in a few pieces of Well-Fitted so that I up my survivability when I'm not smart enough to stay ranged, or when I need to take/defend an objective.
Credible_Joe wrote: »My 2h / resto stam sorc vamp is doing great.
Balorg / clever alchemist / order's wrath / potentate resto
Front bar: blood mist, crystal weapon, stampede, reverse slice, blinding flare, onslaught
back bar: hurricane, radiating regen, surge, resolving vigor, blinding flare, temporal guard
Strat's simple: surge, hurricane, vigor, blood mist, stampede, immovable pot, onslaught, DPS, execute, rinse, repeat. I'm extremely survivable as long as I keep my heals and buffs up, and I can even mini-bomb sometimes.
Really gotta stack up those resistances. I really don't get this D list sorc idea, but I almost exclusively play sorc. Maybe if I try a different class I'd have an easier time.
magsorc are actually good ranged fighters with the best mobility and sustain there is, defense and damage are decent enough for what it provides. Thing is magsorc is harder to play now in order to be equal with other classes.
as for best, maras rally seaserpent, on dk den nb
templar is decent, better ranged. Necro is weakest
Urzigurumash wrote: »Araneae6537 wrote: »Urzigurumash wrote: »It's not exactly a traditional "StamDK", it's hybrid, but really I think we can just say DK since Mag or Stam is no longer a substantially different playstyle on the class. How many Ferocious Leaps do you see per Take Flights? Roughly 1000 to 1 think, the ratio for Whips to Executioners is probably closer to 10000 to 1.
I say this out of RP pedantry? Partially, but also to mention for the 1000th time that it will be difficult to sort DK out so long as
1. Damage skills must be balanced together for PvE and PvP
2. Everybody in PvP is a Vampire
3. Vampire has a Flame Damage Taken Penalty
How is that a problem? It seems to me that people are foolish to be a vampire without considering the cost (high) versus benefit (only for stealth builds). Not that people shouldn’t play how they want, but a class shouldn’t be nerfed because people may choose to handicap themselves. I say this not as a DK main — it’s the class I’ve played least in fact, but playing it more now as my PvP main had been magsorc and, yeah
The problem is you take even more Flame Damage as a Mortal below 2/3rds Health, when it matters most. (or I've been told that's the threshold, I never bothered to test it because you can immediately notice in gameplay when you drop to Stage 2)
In other words, the Flame Damage Taken Penalty does not balance out Undeath whatsoever, it simply buffs Flame Damage relative to other damage types
.
A few popular ideas for a solution to this are either a reversion of Undeath's scaling or a reversion of HP Regen's halving, but surely there are other ideas if both of those things are otherwise favorable to balance.