*holds back laughter* 😶 Sure, team green and team orange happens every now and then. However, from my very subjective banana experience, team purple is the overall reality of the situation, but that's just my opinion.
At the end of the day, even with faction lock, low pop bonus, score incentives, and giving the hammer to the losing team, you can not control human behavior. People will do what they do regardless of faction roleplay logic (ex: ball group letting their keeps get taken while they farm AP inside an enemy keep).
Due to ZOS' lack of focus on Cyrodiil and Imperial City, those zones are essentially The Wild West. There are no gamemasters here to reign in the chaos. You and your alliance must be the change you want to see in these zones.
Cynical_Alchemist wrote: »If there is one constant in GH (PC NA) is that at certain times of the day, one faction gets focused by the other two. In the EST 5-10am (i.e. Aussie evening times), EP and AD tend to focus on DC and push them back to their gates. Or at least that has been the case for the last two campaigns. The current one seems a little different.
At different times of the day, the wrecking ball will swing toward a different faction. At certain times in a campaign, the leaderboard will determine which faction gets focused.
Is there guild/discord collusion that stimulates this? Probably a lot less than people think.
One of the most common things that you'll read in zone chat is something like this: "EP are trying to take BRK from AD, let's take Ash while they are both occupied over there." This is a DC example. Anyone on AD at that time will see EP fighting them at BRK and DC fighting them at Ash, and assume that Team Purple is on. It's not. It's just how the map works. When you are trying to take keeps, you'll do it when you can expect least resistance.
Thecompton73 wrote: »I certainly feel like something is up with the flow of fights on the map recently. Not sure if a large cross faction guild is manipulating it or if the PvP population is so small it's always the same people playing at the same time but it seems weird that there is such a consistent pattern for which faction is getting focused depending on the time of day.
I certainly get suspicious of what's going on when AD is totally dominating and then a short while later everything gets taken back with little to no resistance despite the fact the faction is pop-locked. Like no other keep, outpost or even resource is lit on the map and there are no other fight markers, yet only 5-10 people show up to defend Roe or Allesia when there are supposedly 80+ people on. Where are the other 70-75 and what are they doing? And how/why do they suddenly all appear again to take everything back?
TechMaybeHic wrote: »Thecompton73 wrote: »I certainly feel like something is up with the flow of fights on the map recently. Not sure if a large cross faction guild is manipulating it or if the PvP population is so small it's always the same people playing at the same time but it seems weird that there is such a consistent pattern for which faction is getting focused depending on the time of day.
I certainly get suspicious of what's going on when AD is totally dominating and then a short while later everything gets taken back with little to no resistance despite the fact the faction is pop-locked. Like no other keep, outpost or even resource is lit on the map and there are no other fight markers, yet only 5-10 people show up to defend Roe or Allesia when there are supposedly 80+ people on. Where are the other 70-75 and what are they doing? And how/why do they suddenly all appear again to take everything back?
Depending on the time, with DC you can't get anyone to defend at all, and when you go to take something like Bruna for me last night; I was the only one there, then a DC or 2 showed up on the 2nd flag, then by the last flag; here comes 20. It was just unorganized players looking for something to light and then it takes a bit for them to respond if they're not already involved in something
Thecompton73 wrote: »TechMaybeHic wrote: »Thecompton73 wrote: »I certainly feel like something is up with the flow of fights on the map recently. Not sure if a large cross faction guild is manipulating it or if the PvP population is so small it's always the same people playing at the same time but it seems weird that there is such a consistent pattern for which faction is getting focused depending on the time of day.
I certainly get suspicious of what's going on when AD is totally dominating and then a short while later everything gets taken back with little to no resistance despite the fact the faction is pop-locked. Like no other keep, outpost or even resource is lit on the map and there are no other fight markers, yet only 5-10 people show up to defend Roe or Allesia when there are supposedly 80+ people on. Where are the other 70-75 and what are they doing? And how/why do they suddenly all appear again to take everything back?
Depending on the time, with DC you can't get anyone to defend at all, and when you go to take something like Bruna for me last night; I was the only one there, then a DC or 2 showed up on the 2nd flag, then by the last flag; here comes 20. It was just unorganized players looking for something to light and then it takes a bit for them to respond if they're not already involved in something
I can understand when it comes to solo/small groups not going out to actively attack keeps or outposts considering how ubiquitous tanks have become that just come out and burn siege while shrugging off the damage of 12 people. But when nothing is happening on the EP side of the map and AD has Ash, Nik and Roe and first Ash gets taken back, then Nik, what the heck are all those players doing? At that point it doesn't take much experience to realize DC is on the attack and Roe is next, people are even calling out DC is on the way in zone chat so people have plenty of time to port in. Yet still only 10 people show up to defend it when nothing else is flagged and there are no markers for field battles?
Everyone realizes there are three factions. But what few people really pay attention to, is that this creates three teams:
Team orange (AD + EP), Team Purple, (EP+DC), and team green (AD+DC).
The teams are what really determines what happens on the map. If AD and EP are fighting, DC gets to decide the result.
Eg in GH, at the end of the last campaign, DC was ahead by 9000 points. AD and EP were tied. DC "decided" to create team green (in EST prime time and later) , and AD took second place. AD and DC ganged up and took all EP keeps and scrolls. But it happens to every faction-- it HAS to happen given the number of players on the servers and the odd number of factions.
In the old days, there were a lot more players per faction. Then, each faction could wage two or more large scale attacks. This essentially created an even number of teams which meant one side wasnt always getting bullied.
But the old days are long gone.
TechMaybeHic wrote: »Everyone realizes there are three factions. But what few people really pay attention to, is that this creates three teams:
Team orange (AD + EP), Team Purple, (EP+DC), and team green (AD+DC).
The teams are what really determines what happens on the map. If AD and EP are fighting, DC gets to decide the result.
Eg in GH, at the end of the last campaign, DC was ahead by 9000 points. AD and EP were tied. DC "decided" to create team green (in EST prime time and later) , and AD took second place. AD and DC ganged up and took all EP keeps and scrolls. But it happens to every faction-- it HAS to happen given the number of players on the servers and the odd number of factions.
In the old days, there were a lot more players per faction. Then, each faction could wage two or more large scale attacks. This essentially created an even number of teams which meant one side wasnt always getting bullied.
But the old days are long gone.
I don't think more per side would change it. Either way you stack it; if 2 factions both but 1; that 1 has to chose which side to fight or lose to both. It's better gains for the other 2 to hit the vulnerable.
Only way you'd fix this is if there was some diminishing returns based on uneven capture of one enemy's keeps over another
SaffronCitrusflower wrote: »TechMaybeHic wrote: »Everyone realizes there are three factions. But what few people really pay attention to, is that this creates three teams:
Team orange (AD + EP), Team Purple, (EP+DC), and team green (AD+DC).
The teams are what really determines what happens on the map. If AD and EP are fighting, DC gets to decide the result.
Eg in GH, at the end of the last campaign, DC was ahead by 9000 points. AD and EP were tied. DC "decided" to create team green (in EST prime time and later) , and AD took second place. AD and DC ganged up and took all EP keeps and scrolls. But it happens to every faction-- it HAS to happen given the number of players on the servers and the odd number of factions.
In the old days, there were a lot more players per faction. Then, each faction could wage two or more large scale attacks. This essentially created an even number of teams which meant one side wasnt always getting bullied.
But the old days are long gone.
I don't think more per side would change it. Either way you stack it; if 2 factions both but 1; that 1 has to chose which side to fight or lose to both. It's better gains for the other 2 to hit the vulnerable.
Only way you'd fix this is if there was some diminishing returns based on uneven capture of one enemy's keeps over another
Higher population caps absolutely would help to alleviate the 2 colors vs. 1 color dynamics that dominate cyrodiil right now. This issue was much, much less a factor when pop caps were over 200 players/faction. Now, with pop caps of 80/faction it's almost mandatory to try and take advantage and gang up on the faction being attacked at any given time.
SaffronCitrusflower wrote: »TechMaybeHic wrote: »Everyone realizes there are three factions. But what few people really pay attention to, is that this creates three teams:
Team orange (AD + EP), Team Purple, (EP+DC), and team green (AD+DC).
The teams are what really determines what happens on the map. If AD and EP are fighting, DC gets to decide the result.
Eg in GH, at the end of the last campaign, DC was ahead by 9000 points. AD and EP were tied. DC "decided" to create team green (in EST prime time and later) , and AD took second place. AD and DC ganged up and took all EP keeps and scrolls. But it happens to every faction-- it HAS to happen given the number of players on the servers and the odd number of factions.
In the old days, there were a lot more players per faction. Then, each faction could wage two or more large scale attacks. This essentially created an even number of teams which meant one side wasnt always getting bullied.
But the old days are long gone.
I don't think more per side would change it. Either way you stack it; if 2 factions both but 1; that 1 has to chose which side to fight or lose to both. It's better gains for the other 2 to hit the vulnerable.
Only way you'd fix this is if there was some diminishing returns based on uneven capture of one enemy's keeps over another
Higher population caps absolutely would help to alleviate the 2 colors vs. 1 color dynamics that dominate cyrodiil right now. This issue was much, much less a factor when pop caps were over 200 players/faction. Now, with pop caps of 80/faction it's almost mandatory to try and take advantage and gang up on the faction being attacked at any given time.
SaffronCitrusflower wrote: »TechMaybeHic wrote: »Everyone realizes there are three factions. But what few people really pay attention to, is that this creates three teams:
Team orange (AD + EP), Team Purple, (EP+DC), and team green (AD+DC).
The teams are what really determines what happens on the map. If AD and EP are fighting, DC gets to decide the result.
Eg in GH, at the end of the last campaign, DC was ahead by 9000 points. AD and EP were tied. DC "decided" to create team green (in EST prime time and later) , and AD took second place. AD and DC ganged up and took all EP keeps and scrolls. But it happens to every faction-- it HAS to happen given the number of players on the servers and the odd number of factions.
In the old days, there were a lot more players per faction. Then, each faction could wage two or more large scale attacks. This essentially created an even number of teams which meant one side wasnt always getting bullied.
But the old days are long gone.
I don't think more per side would change it. Either way you stack it; if 2 factions both but 1; that 1 has to chose which side to fight or lose to both. It's better gains for the other 2 to hit the vulnerable.
Only way you'd fix this is if there was some diminishing returns based on uneven capture of one enemy's keeps over another
Higher population caps absolutely would help to alleviate the 2 colors vs. 1 color dynamics that dominate cyrodiil right now. This issue was much, much less a factor when pop caps were over 200 players/faction. Now, with pop caps of 80/faction it's almost mandatory to try and take advantage and gang up on the faction being attacked at any given time.
I was around before they lowered the pop cap and the gating was much worse. I would often log on to a giant mass of EP below the ledge at Southern High Rock with less than half their number of DC standing on the ledge trying to light attack the zerg and getting repeatedly chain-pulled to their death. Admittedly this was also before faction locks so maybe it wasn't just the pop cap.
I think the current surge in Team Orange/Purple/Green is due to a lack of organization in the alliances. I've noticed a lot of guild groups have gone missing, which leaves a lot of unorganized players just sitting around waiting for someone to tell them where to zerg. All it takes is for 1 persistent zone general or pug wrangler to get a majority of them moving against one alliance, which encourages the zerg in the uninvolved alliance to take the easy route and gang-up on the targeted alliance. I've seen it done to each alliance but to be fair, it does seem to happen more to AD.