They stated multiple times that they want numbers to always win, no matter the individual skill of the player. It doesn't matter if you put effort and time in mastering your class and putting together a good build, they want every player to feel powerful with near to no effort. That's the route they're going to, both PVP and PVE. The entire concept of raising the floor and lowering the cieling is flawed, you should reach the cieling by learning the game, nothing should be handed for free. But since they keep listening to the complaints of people who don't understand the game, ESO is in the miserable state that is in now. There are people that tryhard you just by spamming heavy attacks and when they inevitably get 1vX'd they whisper you in rage that you are a cheater, because no one should make them feel like they're not an hero. Sadly that's the people the devs are catering to.
As for mist's change i don't really mind, i prefer Race Against Time anyway.
They stated multiple times that they want numbers to always win, no matter the individual skill of the player. It doesn't matter if you put effort and time in mastering your class and putting together a good build, they want every player to feel powerful with near to no effort. That's the route they're going to, both PVP and PVE. The entire concept of raising the floor and lowering the cieling is flawed, you should reach the cieling by learning the game, nothing should be handed for free. But since they keep listening to the complaints of people who don't understand the game, ESO is in the miserable state that is in now. There are people that tryhard you just by spamming heavy attacks and when they inevitably get 1vX'd they whisper you in rage that you are a cheater, because no one should make them feel like they're not an hero. Sadly that's the people the devs are catering to.
As for mist's change i don't really mind, i prefer Race Against Time anyway.
Funny really because I feel the exact same but in the opposite way. I think the problem is that people assume, because others may run in a group, that they haven't taken the time to master their class or learn the game. When the truth may be that not only have they done that but they've also taken the time to study group dynamics.
An Xer may separate one group member from their group, beat their butt, and leave with the impression that this group player is bad. But the group player may know very well how to make an X build, happens to be on something more team oriented, and can't compete in this scenario.
That same Xer will realize the strength of the group when encountering the group as a whole and quickly cry foul when they get rolled over by a concerted offensive effort backed by group buffs and heals-- which that one "weak" member of the group is an integral part of.
So who has got the hero complex? The player that builds to be impotent 1v1 and relies on teamwork? Or the guy that wants groups to be subject to special game-imposed restrictions so that he can compete against 5, 10, 20 people??
In an MMO, particularly in a zone like cyrodiil, it should be clear that the intended style of warfare would be GvG.
It does not seem to me like ZOS shows favoritism towards groups. In fact it seems to me like sets and abilities designed to combat groups are CONSTANTLY being fed to us and then promptly nerfed when, surprise surprise, groups make use of them too.
These sets turn out to be the most broken, exploitable, and out of balance things because the only thing that would ever let 1 player beat 5 players of equal skill IS something broken exploitable and out of balance.
NoCP camps seem dead on PC NA. Maybe they should re-enable proc sets in a NoCP environment to bring back set variety.