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PvP If solo or small team - future

hhk
hhk
✭✭
Where to start!

@ZOS_GinaBruno

As a solo or small-scale player I'm frustrated with the limitations imposed on our gear setup in PvP combat without champion points (NO-CP). Often, we find ourselves fighting against one to three players or a "zerg," which requires us to rely on our abilities and available resources. Unfortunately, these resources have been consistently weakened over the years, making it difficult to combat zergs effectively.

1. Health Recovery in PvP = It is nothing you build or rely on anymore
2. Major protection = Down from 30% to 10%..
3. Healing received = lowered
4. Overall dmg has increased
5. Mist Form = Getting pretty much useless for prime-time situations.

Indeed, it is true. The majority of players rely on quick attacks, including pew pew, (sniping, and fragging.) How could Mist-Form (three projectiles) protect me from attacks that hits within a matter of seconds? (prime time) Frankly, I wouldn't even consider saving a slot for that skill in my ability bar..

In my opinion, it makes no sense to nerf a skill because only a small fraction of players understand how to use it. We need changes that will help players to play in small teams or solo to compete effectively against zergs. As it stands, we are creating a one-way street that favors players who "don't even have healing skills only a bow or a staff". We need a more balanced approach to make ESO PvP more enjoyable for all players.

Don't get me wrong, there are still options out there, I am talking about the current trend.. the trend itself does not look very enjoyable...

  • Evrieleth
    Evrieleth
    ✭✭✭
    They stated multiple times that they want numbers to always win, no matter the individual skill of the player. It doesn't matter if you put effort and time in mastering your class and putting together a good build, they want every player to feel powerful with near to no effort. That's the route they're going to, both PVP and PVE. The entire concept of raising the floor and lowering the cieling is flawed, you should reach the cieling by learning the game, nothing should be handed for free. But since they keep listening to the complaints of people who don't understand the game, ESO is in the miserable state that is in now. There are people that tryhard you just by spamming heavy attacks and when they inevitably get 1vX'd they whisper you in rage that you are a cheater, because no one should make them feel like they're not an hero. Sadly that's the people the devs are catering to.

    As for mist's change i don't really mind, i prefer Race Against Time anyway.
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    NoCP camps seem dead on PC NA. Maybe they should re-enable proc sets in a NoCP environment to bring back set variety.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • OBJnoob
    OBJnoob
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    Evrieleth wrote: »
    They stated multiple times that they want numbers to always win, no matter the individual skill of the player. It doesn't matter if you put effort and time in mastering your class and putting together a good build, they want every player to feel powerful with near to no effort. That's the route they're going to, both PVP and PVE. The entire concept of raising the floor and lowering the cieling is flawed, you should reach the cieling by learning the game, nothing should be handed for free. But since they keep listening to the complaints of people who don't understand the game, ESO is in the miserable state that is in now. There are people that tryhard you just by spamming heavy attacks and when they inevitably get 1vX'd they whisper you in rage that you are a cheater, because no one should make them feel like they're not an hero. Sadly that's the people the devs are catering to.

    As for mist's change i don't really mind, i prefer Race Against Time anyway.

    Funny really because I feel the exact same but in the opposite way. I think the problem is that people assume, because others may run in a group, that they haven't taken the time to master their class or learn the game. When the truth may be that not only have they done that but they've also taken the time to study group dynamics.

    An Xer may separate one group member from their group, beat their butt, and leave with the impression that this group player is bad. But the group player may know very well how to make an X build, happens to be on something more team oriented, and can't compete in this scenario.

    That same Xer will realize the strength of the group when encountering the group as a whole and quickly cry foul when they get rolled over by a concerted offensive effort backed by group buffs and heals-- which that one "weak" member of the group is an integral part of.

    So who has got the hero complex? The player that builds to be impotent 1v1 and relies on teamwork? Or the guy that wants groups to be subject to special game-imposed restrictions so that he can compete against 5, 10, 20 people??

    In an MMO, particularly in a zone like cyrodiil, it should be clear that the intended style of warfare would be GvG.

    It does not seem to me like ZOS shows favoritism towards groups. In fact it seems to me like sets and abilities designed to combat groups are CONSTANTLY being fed to us and then promptly nerfed when, surprise surprise, groups make use of them too.

    These sets turn out to be the most broken, exploitable, and out of balance things because the only thing that would ever let 1 player beat 5 players of equal skill IS something broken exploitable and out of balance.

  • Evrieleth
    Evrieleth
    ✭✭✭
    OBJnoob wrote: »
    Evrieleth wrote: »
    They stated multiple times that they want numbers to always win, no matter the individual skill of the player. It doesn't matter if you put effort and time in mastering your class and putting together a good build, they want every player to feel powerful with near to no effort. That's the route they're going to, both PVP and PVE. The entire concept of raising the floor and lowering the cieling is flawed, you should reach the cieling by learning the game, nothing should be handed for free. But since they keep listening to the complaints of people who don't understand the game, ESO is in the miserable state that is in now. There are people that tryhard you just by spamming heavy attacks and when they inevitably get 1vX'd they whisper you in rage that you are a cheater, because no one should make them feel like they're not an hero. Sadly that's the people the devs are catering to.

    As for mist's change i don't really mind, i prefer Race Against Time anyway.

    Funny really because I feel the exact same but in the opposite way. I think the problem is that people assume, because others may run in a group, that they haven't taken the time to master their class or learn the game. When the truth may be that not only have they done that but they've also taken the time to study group dynamics.

    An Xer may separate one group member from their group, beat their butt, and leave with the impression that this group player is bad. But the group player may know very well how to make an X build, happens to be on something more team oriented, and can't compete in this scenario.

    That same Xer will realize the strength of the group when encountering the group as a whole and quickly cry foul when they get rolled over by a concerted offensive effort backed by group buffs and heals-- which that one "weak" member of the group is an integral part of.

    So who has got the hero complex? The player that builds to be impotent 1v1 and relies on teamwork? Or the guy that wants groups to be subject to special game-imposed restrictions so that he can compete against 5, 10, 20 people??

    In an MMO, particularly in a zone like cyrodiil, it should be clear that the intended style of warfare would be GvG.

    It does not seem to me like ZOS shows favoritism towards groups. In fact it seems to me like sets and abilities designed to combat groups are CONSTANTLY being fed to us and then promptly nerfed when, surprise surprise, groups make use of them too.

    These sets turn out to be the most broken, exploitable, and out of balance things because the only thing that would ever let 1 player beat 5 players of equal skill IS something broken exploitable and out of balance.

    I'm not talking about an organized group, why would a solo player go bother fighting a full raid? If they try to chase one player down they usually kill him instantly or get trolled in a tower untill they get bored. I'm talking about the average zergling, those who will just spam overload or toxic barrage and most of the times get killed when they get reflected by spell wall for example.

    I never said anything about being able to compete with 20 people because the game allows it, i'm all for good fights and never complained about any nerfs they did even if they impacted directly my playstyle. I adapted and worked around them. The thought i always had was: "if they think that X or Y is so OP that carry this player, why don't they use it?". Everyone is subject to the same rules so if i use something, you can use it too. No one can beat 5 players of equal skill even with the most broken sets, if you win a 1v5 it's because you are clearly a better player and that has nothing to do with sets or group build, it's a matter of game mechanics and slow reaction in which the 5 who lose to the 1 are clearly lacking.

    Those lacking players and devs listening to them, is the reason why ESO has become a joke of an MMO. Just look at templar's Jabs, no one with half a brain could die to just jabs spamming and still they nerfed into the ground because some braindead NB tried to constantly cloak in front of a jabbing templar

  • Evrieleth
    Evrieleth
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    Artim_X wrote: »
    NoCP camps seem dead on PC NA. Maybe they should re-enable proc sets in a NoCP environment to bring back set variety.

    NO thanks. No-CP is so much more enjoyable to play without all that procs nonsense, if they had to re-enable procs on No-CP the only one they should reintroduce should be stats and buff procs, not other effects.

    Reintroducing sets like Clever Alchemist, Powerful Assault, Daedrick Trickery or any sets that work like those would be good. But keep that Dark Convergence/Rush of Agony crap away from No-CP.
  • OBJnoob
    OBJnoob
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    @Evrieleth well, sorry for misunderstanding you then.

    But so I'm left not knowing what you meant though. How do you mean the game is making it so bad players can be better? The one example/reference I did understand was about heavy attacks. But empower was removed from PvP so... I don't get it.
  • Evrieleth
    Evrieleth
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    @OBJnoob my heavy attack reference is not about how effective they are, the exact opposite. Was about players playing in ineffective ways and then complaining when they get beaten by players who actually min/max their build, leading to changes that badly impact the game and its balance.

    About the game making bad players better, that's what they say since forever with all that lowering the cieling and raising the floor stuff, which results in changes poorly recieved by the community while completely missing their goal. Just look at update 35. The game can be played at many levels, that's why you have normal, veteran and HM for PVE content. PVP it's the same you can play it at many levels, it's on you which one you want to play.

    The problem is that devs clearly cater towards casuals who don't really understand the game and prefer to see others brought down instead of putting a little bit of effort into actually put together a good build or simply learning from their mistakes
    Edited by Evrieleth on 15 February 2023 00:35
  • OBJnoob
    OBJnoob
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    I don't remember seeing heavy attacker's in PvP complaining about dying. I definitely remember people complaining about dying TO the heavy attackers. And so heavy attacks were nerfed for PvP.

  • Evrieleth
    Evrieleth
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    I regularly get whispers from players obviously playing suboptimal builds, calling me a cheater after i kill them. I even got a long in-game mail from someone telling me how i should feel bad about using animation canceling to get an advantage on other players, so this kind of trend is definitely in the game. You can even see on forums how many posts about nerfing X or Y there are, and when you actually read them you understand where they come from
  • OBJnoob
    OBJnoob
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    Well. I guess I'm just glad I play on Xbox. Not having a keyboard is a pretty good deterrent to salty messages. You have to REALLY be mad, lol.
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