Maybe this story will make you feel better about it.
When a player drafts Rhajin I put on my try hard pants and make sure to make them regret it every time.
The fact that it exists is why I draft Hlaalu and Reach so often.
Last Raj game I played I had pinned them into 0 prestige, got 40 myself and had a patron victory. It was Glorious Justice
They were defeated utterly, and it was 100% their own fault for putting that antifun deck in the draft.
Learning how to play Rhajin (and drafting its counters) is the best way to counter it. Focus utterly on economy and getting the cards your opponent is passing up to frustrate you with the patron ability.
AnduinTryggva wrote: »This is one of the most annoyances in entire ToT.
DragonRacer wrote: »Kinda wondering what decks people are "allowed" to play anymore in here?
People complain about Rhajiin.
Complain about Crow.
Complain about Druid King.
Complain about Orgnum.
Complain about Pelin power rush.
Complain about Red Eagle.
We just all gonna play using Psijiic and Hlaalu only until the end of time?
WitchyKiki wrote: »DragonRacer wrote: »Kinda wondering what decks people are "allowed" to play anymore in here?
People complain about Rhajiin.
Complain about Crow.
Complain about Druid King.
Complain about Orgnum.
Complain about Pelin power rush.
Complain about Red Eagle.
We just all gonna play using Psijiic and Hlaalu only until the end of time?
yES, two decks only from now on. REMOVE THE 4 DECKS PER GAME. ITS OP.
AnduinTryggva wrote: »WitchyKiki wrote: »DragonRacer wrote: »Kinda wondering what decks people are "allowed" to play anymore in here?
People complain about Rhajiin.
Complain about Crow.
Complain about Druid King.
Complain about Orgnum.
Complain about Pelin power rush.
Complain about Red Eagle.
We just all gonna play using Psijiic and Hlaalu only until the end of time?
yES, two decks only from now on. REMOVE THE 4 DECKS PER GAME. ITS OP.
That is pretty polemic.
If you care to read actually what I have written you'll see that I did not request to remove it or to alter its overall purpose. It is to tweak it such that spamming a patron comes at a cost. It is just for rebalancing some of its uses that were clearly not foreseen by the developers.
They've done it for Orgnum and since this Orgnum spam is still a possible way of winning but much harder now.
WitchyKiki wrote: »AnduinTryggva wrote: »WitchyKiki wrote: »DragonRacer wrote: »Kinda wondering what decks people are "allowed" to play anymore in here?
People complain about Rhajiin.
Complain about Crow.
Complain about Druid King.
Complain about Orgnum.
Complain about Pelin power rush.
Complain about Red Eagle.
We just all gonna play using Psijiic and Hlaalu only until the end of time?
yES, two decks only from now on. REMOVE THE 4 DECKS PER GAME. ITS OP.
That is pretty polemic.
If you care to read actually what I have written you'll see that I did not request to remove it or to alter its overall purpose. It is to tweak it such that spamming a patron comes at a cost. It is just for rebalancing some of its uses that were clearly not foreseen by the developers.
They've done it for Orgnum and since this Orgnum spam is still a possible way of winning but much harder now.
Rahjiin has a purpose, to destroy combos. Making it cost more is too punishing for the players that have not been able to play tavern catch up. Its functioning as it was intended, some people just see Rahjiin and it pushes on their emotional triggers. If we are going to make it more expensive, then lets nerf crow cards, make red eagle more expensive to use, and all the other patrons, on that same vein, make hlaalu and crow give lesser rewards.
AnduinTryggva wrote: »WitchyKiki wrote: »AnduinTryggva wrote: »WitchyKiki wrote: »DragonRacer wrote: »Kinda wondering what decks people are "allowed" to play anymore in here?
People complain about Rhajiin.
Complain about Crow.
Complain about Druid King.
Complain about Orgnum.
Complain about Pelin power rush.
Complain about Red Eagle.
We just all gonna play using Psijiic and Hlaalu only until the end of time?
yES, two decks only from now on. REMOVE THE 4 DECKS PER GAME. ITS OP.
That is pretty polemic.
If you care to read actually what I have written you'll see that I did not request to remove it or to alter its overall purpose. It is to tweak it such that spamming a patron comes at a cost. It is just for rebalancing some of its uses that were clearly not foreseen by the developers.
They've done it for Orgnum and since this Orgnum spam is still a possible way of winning but much harder now.
Rahjiin has a purpose, to destroy combos. Making it cost more is too punishing for the players that have not been able to play tavern catch up. Its functioning as it was intended, some people just see Rahjiin and it pushes on their emotional triggers. If we are going to make it more expensive, then lets nerf crow cards, make red eagle more expensive to use, and all the other patrons, on that same vein, make hlaalu and crow give lesser rewards.
I agree with you to some extend. It should retain its function but it should not incite for excessive use. So my principal proposition is to make it expensive when using too often in a row. It is about making people refrain from excessive Rhajin spamming.
phantasmalD wrote: »Rajhin spam is a losing strategy on its own. It's 3 gold do nothing. You forego using any of the better patrons or the chance to build your engine. And it takes just 2 gold to undo the damage (writ of coin).
spartaxoxo wrote: »phantasmalD wrote: »Rajhin spam is a losing strategy on its own. It's 3 gold do nothing. You forego using any of the better patrons or the chance to build your engine. And it takes just 2 gold to undo the damage (writ of coin).
Because it's cheap and Rahjiin has cards like Grand Larceny, you can pickup a card for you own deck and spam (ETA in the same turn). The value of bewilderment isn't that it gives 0 coin, it's that it permanently breaks the ability to combo. Combos are how almost every deck wins games. It makes it extremely difficult for an opponent to win even if you don't have the deck to win a timely fashion.
phantasmalD wrote: »spartaxoxo wrote: »phantasmalD wrote: »Rajhin spam is a losing strategy on its own. It's 3 gold do nothing. You forego using any of the better patrons or the chance to build your engine. And it takes just 2 gold to undo the damage (writ of coin).
Because it's cheap and Rahjiin has cards like Grand Larceny, you can pickup a card for you own deck and spam (ETA in the same turn). The value of bewilderment isn't that it gives 0 coin, it's that it permanently breaks the ability to combo. Combos are how almost every deck wins games. It makes it extremely difficult for an opponent to win even if you don't have the deck to win a timely fashion.
Only Rajhin, Crow and Druid King really relies on combos, most of the other decks only go up to combo 2. If you have a dedicated deck then 1 or 2 dud card won't break any combos. The 0 value does hurt tho.
Like Armory is not a combo card, so nothing to break, but if you don't draw it then you get nothing out of it.
The biggest value of Pellin is its tanking and Agent-management abilities via its patron. Most people overlook these bits.spartaxoxo wrote: »Pelin for example really only works as a "rush" deck, if you can slow down the power generation of Pelin then it's not going to add a lot of anything else to your deck and your ability to win decreases.
spartaxoxo wrote: »phantasmalD wrote: »spartaxoxo wrote: »phantasmalD wrote: »Rajhin spam is a losing strategy on its own. It's 3 gold do nothing. You forego using any of the better patrons or the chance to build your engine. And it takes just 2 gold to undo the damage (writ of coin).
Because it's cheap and Rahjiin has cards like Grand Larceny, you can pickup a card for you own deck and spam (ETA in the same turn). The value of bewilderment isn't that it gives 0 coin, it's that it permanently breaks the ability to combo. Combos are how almost every deck wins games. It makes it extremely difficult for an opponent to win even if you don't have the deck to win a timely fashion.
Only Rajhin, Crow and Druid King really relies on combos, most of the other decks only go up to combo 2. If you have a dedicated deck then 1 or 2 dud card won't break any combos. The 0 value does hurt tho.
Like Armory is not a combo card, so nothing to break, but if you don't draw it then you get nothing out of it.
When someone spams it, you get a lot of zero value cards.
While some are less dependent specifically on combo effects, even they need you to draw more color cards than cards that don't have a color because those cards generate zero power and take the place of something that either could have done that or at least setup you up for a better position to generate to generate power in another turn (e.g. Ansei could have pushed a card to the top of your deck).
Pelin for example really only works as a "rush" deck, if you can slow down the power generation of Pelin then it's not going to add a lot of anything else to your deck and your ability to win decreases. Beyond that some of Pelin cards do depend on comboing to be good at mid to late game such as Legion's arrival.
phantasmalD wrote: »Aaaaaaand [Legion's arrival] pretty much the only Pelin card that needs combo for power. Also, an aggro deck is never supposed to be good mid-to-late game. A rush deck running out of steam and breaking down late game is the expected behaviour.
AnduinTryggva wrote: »Well, maybe we could have bewilderman cards that gove you 1 gold. Do you think this could be a balanced way to not kill off the opponent's playstyle entirely but still killing of combos?