Maintenance for the week of April 22:
• PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
Empowering Grasp is a little clunky.
It sometimes does not hit the summoned pets to buff them requiring you to step back to buff the mage or step forward to receive the Empower. Also, it only buffs the mage/archer’s damage and not even for the full duration.
Proposed change.
Simply have it apply the buffs to any owned pet/ally within 10 meters and extend its duration to accommodate the duration of the mage.
But on a side note. Is this really the right skill to have such buffs on? Seems a bit counter intuitive to have Damage buffs on a tanking ability that requires aiming. Personally I think it would be better off on one of the totem morphs or even the bone yard as at least that would encompass the player and the pet.
Or better yet, remove it and give us a new pet that acts as some kind of skeletal bannerman/general that buffs allies and pets. Giving players Empower and pets a damage/healing boost. This way we could actually feel like Necromancers.
Edited by MindOfTheSwarm on 7 February 2023 17:43