Thecompton73 wrote: »As mentioned above it is highly recommended to save that portal for last since the fire mage is by far the hardest mechanic added to the main fight after it's completed.
Stay out of the spinning carousel fire attack of the Pyrelord and interrupt the fire mage when it starts channeling its attack. Other than interrupting the mage ignore other adds and focus the Pyrelord.
Another big thing that helps in limiting how long you have to deal with fire mage in main fight is to make sure you have a hard hitting ultimate (I like toxic barrage) ready to hit the Pyrelord right away when you enter that portal. The faster you nuke him the less health the main boss will have recovered when you get back out. If you let her get back above 20-25% health it's really tough to get her back down before being overwhelmed. Once you've got the Pyrelord down and are back in the main arena focus the boss but be ready to move to and interrupt the fire mages ASAP.
Wearing the Pale Order ring and putting out as much AOE as you can will also help quite a bit during that last few hectic moments of the fight.
Thecompton73 wrote: »As mentioned above it is highly recommended to save that portal for last since the fire mage is by far the hardest mechanic added to the main fight after it's completed.
Stay out of the spinning carousel fire attack of the Pyrelord and interrupt the fire mage when it starts channeling its attack. Other than interrupting the mage ignore other adds and focus the Pyrelord.
Another big thing that helps in limiting how long you have to deal with fire mage in main fight is to make sure you have a hard hitting ultimate (I like toxic barrage) ready to hit the Pyrelord right away when you enter that portal. The faster you nuke him the less health the main boss will have recovered when you get back out. If you let her get back above 20-25% health it's really tough to get her back down before being overwhelmed. Once you've got the Pyrelord down and are back in the main arena focus the boss but be ready to move to and interrupt the fire mages ASAP.
Wearing the Pale Order ring and putting out as much AOE as you can will also help quite a bit during that last few hectic moments of the fight.
Damn, my only AOE is brawler morph of cleave.
Thecompton73 wrote: »Thecompton73 wrote: »As mentioned above it is highly recommended to save that portal for last since the fire mage is by far the hardest mechanic added to the main fight after it's completed.
Stay out of the spinning carousel fire attack of the Pyrelord and interrupt the fire mage when it starts channeling its attack. Other than interrupting the mage ignore other adds and focus the Pyrelord.
Another big thing that helps in limiting how long you have to deal with fire mage in main fight is to make sure you have a hard hitting ultimate (I like toxic barrage) ready to hit the Pyrelord right away when you enter that portal. The faster you nuke him the less health the main boss will have recovered when you get back out. If you let her get back above 20-25% health it's really tough to get her back down before being overwhelmed. Once you've got the Pyrelord down and are back in the main arena focus the boss but be ready to move to and interrupt the fire mages ASAP.
Wearing the Pale Order ring and putting out as much AOE as you can will also help quite a bit during that last few hectic moments of the fight.
Damn, my only AOE is brawler morph of cleave.
Caltrops is another AOE you mentioned you're already running. I know you say stamblade but with the way hybridization in the game works now you could also use Twisting Path and/or Necrotic Orb for another. Twisting Path would be ideal to activate the 10% bonus damage from concealed weapon with 100% uptime and give you Major Expedition to make kiting and getting to fire mages easier.
Obviously you're running 2H, what's the other weapon? If it's a bow Arrow Barrage is a good option, if it's DW you can use Deadly Cloak (least attractive because of the small radius).
For that very last phase keep 2-3 AOE dot's up under the boss and kite the adds in circles around it so they're walking through them while you spam brawler on the boss, you'll be certain to clip some of the ads with the damage from it too.
Only stop doing that to avoid the insta-death trap ads or to get to the Fire mages and interrupt them. After interrupting just let the AOE's and Brawler spam take them out since they'll come back fairly quickly again anyway when one dies so you'll have to repeat getting to them and interrupting a few times no matter what.
With Pale Order on that should be able to get you somewhere between 5-10K+ in heals per second passively. So as long as you can maintain your AOE's and Brawler spam you won't have to waste any GCD's or resources on heals.
Optionally you can slot Occult Overload so any of the weaker ads that die with a status effect on them turn into AOE damage against everything around them. Take that a step further and use Plaugebreak to guarantee the status effect and to really pump up the AOE burst damage explosions when they go down.