This. A troll tank is either about very low block cost (400 or less) or about Mist Form sustain. I guess they might wear Mara these days, but also things like Cyrodiil's Crest, Steadfast's Mettle, and so on. They may have some way of keeping Immovable up, such as using a frost staff for blocking or, these days, Stormweaver's Cavort. Alternatively they may have Cinder Storm cost down to zero or near zero so as to sustain blocking via the DK Helping Hands passive. Wearing Zoal with Slippery CP may be an option to counterstun everyone when you do get CCd and are at your most vulnerable.SkaraMinoc wrote: »A good permablock tank won't go down without Javelin and Cold Fire. For them to get cc immunity, permablock tanks either need Assassin's Guile + Unstoppable Poisons + Cutting Defense which has too high of an opportunity cost, or Immovable skill which means they're pinned down and susceptible to Cold Fire.
In general, Siege DoTs and knockback or knockdown (1s minimum cc) are their greatest weakness
This. A troll tank is either about very low block cost (400 or less) or about Mist Form sustain. I guess they might wear Mara these days, but also things like Cyrodiil's Crest, Steadfast's Mettle, and so on. They may have some way of keeping Immovable up, such as using a frost staff for blocking or, these days, Stormweaver's Cavort. Alternatively they may have Cinder Storm cost down to zero or near zero so as to sustain blocking via the DK Helping Hands passive. Wearing Zoal with Slippery CP may be an option to counterstun everyone when you do get CCd and are at your most vulnerable.SkaraMinoc wrote: »A good permablock tank won't go down without Javelin and Cold Fire. For them to get cc immunity, permablock tanks either need Assassin's Guile + Unstoppable Poisons + Cutting Defense which has too high of an opportunity cost, or Immovable skill which means they're pinned down and susceptible to Cold Fire.
In general, Siege DoTs and knockback or knockdown (1s minimum cc) are their greatest weakness
I've dabbled in these kind of defensive measures, but I'm not an expert. I have a friend who has elevated troll tanking to a high art. I don't know exactly what he does, but from what I can tell it's not that easy to be really good at it. You have to have the foresight and experience to manage your sustain just right.
robertlabrie wrote: »Sorry but no, needing 8 - 12 people to stand around bashing a guy isn't misapplication of skills it's just totally unbalanced nonsense.
Defensive Stance and being a DK are your friends at +10% each. These are not any 10%, they are additive with the basic block mitigation increase from 1H+S (20%) rather than multiplicative. In one particular test I did on DK, Defensive Stance added more like 28% to my existing block mitigation, which means it outperformed the +20% from Bracing Anchor CP (which is multiplicative). Incidentally this means the Footman set is also much better than it looks, e.g. if you wanted to go for pure block mitigation. I believe that set and the heavy armor bonus are the two other factors that stack additively.Thecompton73 wrote: »A tank that is holding up to 12-15 people hammering on them almost indefinitely needs to push the block mitigation to the cap while also getting close to the resist cap.
I'd say you can't, but you may against bad players. That's the elephant in the room. Even my friend admitted that he once got taken down by just two good players who dragged one of the IC Memorial bosses into the fight to help.The best I could ever do is to survive about 5 good players, I could never figure out the formula that allows some to tank 3x that.
Defensive Stance and being a DK are your friends at +10% each. These are not any 10%, they are additive with the basic block mitigation increase from 1H+S (20%) rather than multiplicative. In one particular test I did on DK, Defensive Stance added more like 28% to my existing block mitigation, which means it outperformed the +20% from Bracing Anchor CP (which is multiplicative). Incidentally this means the Footman set is also much better than it looks, e.g. if you wanted to go for pure block mitigation. I believe that set and the heavy armor bonus are the two other factors that stack additively.Thecompton73 wrote: »A tank that is holding up to 12-15 people hammering on them almost indefinitely needs to push the block mitigation to the cap while also getting close to the resist cap.
I am a fan of medium armor. It may be the wrong choice for a troll tank, but I've personally always aimed to make rounded builds. Never got around to trying a pure troll tank. Medium gives you block cost and weapon cost reduction. You also knock down both stamina and magicka costs most effecively with Indeko cost reduction runes, e.g. to get Cinder Storm to near zero cost. A side effect of this is that Pierce Armor cost drops down to something like 800. Enter Master's 1H+S, both healing you and upping your resistances considerably, perhaps along with Bloodspawn procs. At a cost of 800 you can afford to use Puncture from time to time, even when you're mostly blocking. It's an approach I use in PvE and once took into PvP. If one were to use Stormweaver's and searching for the scant stamina heals that there are, this is the kind of thing I'd look at.I'd say you can't, but you may against bad players. That's the elephant in the room. Even my friend admitted that he once got taken down by just two good players who dragged one of the IC Memorial bosses into the fight to help.The best I could ever do is to survive about 5 good players, I could never figure out the formula that allows some to tank 3x that.
Aside from the things already mentioned, negates, siege, and so on, killing a tank requires sustained damage in my experience. This is something that PvPers don't necessarily have, because they build for burst and cannot sustain constant, PvE-like pressure. Outside of using siege you have to treat tanks like a PvE target. I used to run off meta builds (still do) that had sustain. Those can work where otherwise better PvP builds may fail. They work, because tank heals have issues. Sustaining heals and recovering your full health is typically not easy on a tank (I don't know how good Mara is for them, these days). I used Bloodthirst at the time. Flurry, Jabs and Force Shock hit the target multiple times per second. You can be charged the block cost every 1/4 of a second, I believe. Killing a tank by running down their stamina is something that only some builds are capable of, e.g. notably not the typical burst-oriented nightblade, but builds that use those particular skills.
Lazily firing in the general direction of a tank covered in a plume of other players won't work. The tank is likely LoSing at all times. That tree or box next to them is blocking much more damage than you think. You have to stay on top of them, making sure your attacks land and that you put them under constant pressure. When Surprise Attack / Concealed still had the stun, this was ideal as it would also stun them on cooldown.
I very rarely play on NA, so wouldn't have seen them.Thecompton73 wrote: »After reading that I looked at your tagline and as expected you're on EP on PC NA. Unless there's someone I don't know of because they're on AD so I've never attacked them the best troll tank by far is on EP too so you probably haven't witnessed them stand in place and sponge damage for 20 minutes while 15 people parse on them non-stop. It's a pretty rare build as the only other person I ever saw that was that tanky played on the PS server. I've seen some other pretty tanky trolls but those two put the rest to shame.
Probably a lot of tank builds could do that. If you've got multiple siege in the area, hit him with that. That should back him up a bit.
Elendir2am wrote: »Troll tank is about block mitigation and block cost. Tank, who burning sieges cannot do so when blocking. You can easily kill them in this window, if you have some offensive power.
Well, I just ran into such a player. Templar. Couldn't be bashed. I don't know how that's possible. He was using both Mist Form and blocking at various times. I can only figure Stormweaver's gives people the freedom to spam Unstoppable every 6 seconds, but maybe that's not even it. I tried to look for the rings around feet, but it was hard to see. I also don't know whether that skill actually prevents you from being interrupted. Maybe it does. I'm also noticing how relatively cheap that skill is, these days, and I could have sworn it only lasted 5 seconds in the past. As to how much damage this guy could take while burning siege, I'm not sure, as the outpost opened up at the same time and others left him alone.Elendir2am wrote: »Troll tank is about block mitigation and block cost. Tank, who burning sieges cannot do so when blocking. You can easily kill them in this window, if you have some offensive power.
This sadly isn't true though. I've seen countless of these tanks burn siege with 5 or more players bashing them to interrupt them and they still burn it...that's a huge balance issue. You want to stand there and troll, fine but you shouldn't be allowed to burn countless siege WHILE being bashed. To those who say "just leave them and move on" well you can and can't, if they stay inside a keep and you leave, it just gets flagged again pulling a ton of your alliance back there, rinse & repeat
Well, I just ran into such a player. Templar. Couldn't be bashed. I don't know how that's possible. He was using both Mist Form and blocking at various times. I can only figure Stormweaver's gives people the freedom to spam Unstoppable every 6 seconds, but maybe that's not even it. I tried to look for the rings around feet, but it was hard to see. I also don't know whether that skill actually prevents you from being interrupted. Maybe it does. I'm also noticing how relatively cheap that skill is, these days, and I could have sworn it only lasted 5 seconds in the past. As to how much damage this guy could take while burning siege, I'm not sure, as the outpost opened up at the same time and others left him alone.Elendir2am wrote: »Troll tank is about block mitigation and block cost. Tank, who burning sieges cannot do so when blocking. You can easily kill them in this window, if you have some offensive power.
This sadly isn't true though. I've seen countless of these tanks burn siege with 5 or more players bashing them to interrupt them and they still burn it...that's a huge balance issue. You want to stand there and troll, fine but you shouldn't be allowed to burn countless siege WHILE being bashed. To those who say "just leave them and move on" well you can and can't, if they stay inside a keep and you leave, it just gets flagged again pulling a ton of your alliance back there, rinse & repeat
@fred4 . Must be a skilled dude you are talking about!
Tbh:
If you want to know what a troll tank is, the set called maras balm is not even in that setup at all. Right now there are three different categories left of troll tanks.
1. Perma Block
2. Mist-Form
3. LoS them all
The Perma Block formula is nothing I will share here. As I have had it as a hobby to build pvp tanks and it took me years to refine something like that. As Fred says. A good player can be equal to 15 players and again, the constant stream of high dmg is much more efficient than burst. (First and last hint). If you overcome that. You have solved it.
Mist Form
Yeah, I can share it as Mist-Form is getting super Nerfed next patch.
1. You need to be able to stay in Mistform for a very long time. No, not 3 min. We are taking like forever.
Cost reduction Mistform to the absolute maximum with infused rings. Go templar and use the rune that gives you Magicka while it is active.
How are you going to sustain while having 20 angry players bashing at you? Well, desert rose. That together with the low cost gives you forever sustain.
Now, we have solved to be in Mistform nonstop. How do we get healed and how to mitigate the dmg?
There is a set, it gives you a shield based on your max health every 15 seconds If I remember correctly. That together with the blood mist and you health yourself from the other players attacking you and on top if you play your cards right while crafting your build. You get a dmg shield of min 15k every 15 seconds and at the same time get healed...
I tried it in Vet Hel Ra, alone. Took all the trash from the start to the door where all these mini-bosses are. I had them all surround me and had endless sustain plus healed to 100% every second...
The third one is not about taking dmg. Rather about evading dmg nonstop...
That one will be the most important one in the upcoming patch as everything tanky has been super Nerfed since Morrowind.
So I am not going to share that project.
Summary; The strongest one of them is by far the Perma Block.