SkaraMinoc wrote: »2v2 and 3v3 need some cross healing adjustments because some premades would literally never die.
Otherwise I'm all for this.
SkaraMinoc wrote: »2v2 and 3v3 need some cross healing adjustments because some premades would literally never die.
Otherwise I'm all for this.
SkaraMinoc wrote: »Relic Carrier Debuff for arenas that activates at 10 minutes and scales healing down to 0% over the next 5 minutes.
Necrotech_Master wrote: »SkaraMinoc wrote: »Relic Carrier Debuff for arenas that activates at 10 minutes and scales healing down to 0% over the next 5 minutes.
that honestly seems way too slow, considering a BG match timer is only 15 min
a fixed debuff on the relic carrier, or a scaling one for holding it so long (-1% heal/shield per sec would be -60% at 1 minute or -100% before it hits the 2 minute mark which would be better for keeping a match moving as they could not hold onto it forever like ive seen happen in some matches)
PvP has a number of arenas per what OP is asking for. They are called BGs and there are several modes and multiple maps. The only difference between what OP is asking for is the current BGs are XvXvX and OP is noting XvX.
Granted, I think that XvX works better than XvXvX in small format instanced PvP and I think that is something Zenimax should change. That would give OP exactly what they are asking for.
pedrogonzalez wrote: »PvP has a number of arenas per what OP is asking for. They are called BGs and there are several modes and multiple maps. The only difference between what OP is asking for is the current BGs are XvXvX and OP is noting XvX.
Granted, I think that XvX works better than XvXvX in small format instanced PvP and I think that is something Zenimax should change. That would give OP exactly what they are asking for.
You didn’t get the point.
It’s about 1v1, 2v2, 3v3 arenas WITHOUT objective. Literally Deathmatch without resurrection (so go in, win or die, out)