spartaxoxo wrote: »Would you rather the mounts all cost more? Because that's what going to happen if they make it more consistent. They won't lower crown gems, they'll raise endeavors.
In other words: ZOS designed the endeavours system to be less attractive than their in-game gambling.If I had to guess it might be because ZOS wants to encourage players to spend gems and seals differently, because of how they're obtained.
Gems only come from opening crates, so you have to keep opening more crates to get more of them. If ZOS can tempt you into spending your gems on the cheaper, lower tier items first then you might be tempted to buy more crates to keep trying for the rarer items, or to get more gems to buy them.
Whereas seals are free but time-gated so it takes months to get enough for the most expensive items, but most crates are only around for a few months. So if ZOS can persuade you to save them up because they're much better value that way you might be tempted to buy crates to try for the cheaper items (after all, they're much more likely to drop so you've got a good chance, right?) instead of spending seals on them. Or apex/radiant mounts you won't be able to get enough seals for before they disappear.
Or it could just be that the two systems were created years apart, likely by different people who had different views of the arbitrary value of digital cosmetics. Maybe the drop rates have changed since gems were introduced but they don't want to change the gem prices each time, or they didn't consider the exchange rate because they expected the two systems to be used by different people.
spartaxoxo wrote: »Would you rather the mounts all cost more? Because that's what going to happen if they make it more consistent. They won't lower crown gems, they'll raise endeavors.