The_Titan_Tim wrote: »
the1andonlyskwex wrote: »For reference, Invigorating is 16-16-16 while Divines and the Atronach (or Serpent) mundus is 28 all in one stat. If you need both mag and stam, Invigorating really is better than the alternative, even without health recovery.
On the other hand, it's not like the alternatives are popular either. Sustain just isn't something most people need from their traits (unless it's for something specific like blocking or dodging).
The_Titan_Tim wrote: »
Yes, that is a good idea.
Also...the1andonlyskwex wrote: »For reference, Invigorating is 16-16-16 while Divines and the Atronach (or Serpent) mundus is 28 all in one stat. If you need both mag and stam, Invigorating really is better than the alternative, even without health recovery.
On the other hand, it's not like the alternatives are popular either. Sustain just isn't something most people need from their traits (unless it's for something specific like blocking or dodging).
If we can agree that the health recovery is useless... Then we're looking at 16+16(32) -v- 28. I think that isn't a very big difference. Now armor enchantments are about 800 -v- tristate glyphs are more like 400+400+400. So about a 50% increase. I think it would make sense for the invigorating trait to copy this ratio... Making it more like 42(21+21.)