XiangliSYD wrote: »Meta not so tanky after all.
XiangliSYD wrote: »Meta not so tanky after all.
baselesschart wrote: »XiangliSYD wrote: »Meta not so tanky after all.
Nah plenty of tanks out there. He's just fighting squishies and players of lesser skill
TechMaybeHic wrote: »It amazes me that they keep coming. I run with varying group sizes depending on the night, and one night a week, it is a massive group and we would be yelling to get them away from there. lol
Anyway; curious about the build. Looks like no burst heal and just HOT stacking? Nevermind. I do see healthy offering
MEBengalsFan2001 wrote: »It amazes me how weak AW is currently, it should be doing 10x the damage it does now.
MEBengalsFan2001 wrote: »It amazes me how weak AW is currently, it should be doing 10x the damage it does now.
PhoenixGrey wrote: »MEBengalsFan2001 wrote: »It amazes me how weak AW is currently, it should be doing 10x the damage it does now.
It should be a spammable also. I don’t like waiting for 5 seconds
baselesschart wrote: »MEBengalsFan2001 wrote: »It amazes me how weak AW is currently, it should be doing 10x the damage it does now.
I sense your sarcasm is insinuating that AW is hitting unnecessarily hard in his video. It is in fact not. React is simply just really good at lining up all the damage modifiers that nightblade has and maximizing the output. Also as I said in a previous comment, he's not fighting particularly beefy opponents, they are all from what I can tell quite squishy.
SkaraMinoc wrote: »PhoenixGrey wrote: »MEBengalsFan2001 wrote: »It amazes me how weak AW is currently, it should be doing 10x the damage it does now.
It should be a spammable also. I don’t like waiting for 5 seconds
Should not be blockable or dodgeable.
Must be slottable on every action bar slot so all you need to do is press a random IWIN button.
PhoenixGrey wrote: »Of course, React is a really good nb
But it’s really not hard to hit those numbers.
That is because there are too many hard counters for invisibility that were also buffed. On top of that cloak no longer suppresses DOT dmg. So it not necessarily the fact that NB skills that were rarely used were buffed, but rather the fact that most NBs had to somehow adapt to the changes.It's kinda funny that nb recived so many buffs that cloak which was always a core of class's identity became optional.
baselesschart wrote: »MEBengalsFan2001 wrote: »It amazes me how weak AW is currently, it should be doing 10x the damage it does now.
I sense your sarcasm is insinuating that AW is hitting unnecessarily hard in his video. It is in fact not. React is simply just really good at lining up all the damage modifiers that nightblade has and maximizing the output. Also as I said in a previous comment, he's not fighting particularly beefy opponents, they are all from what I can tell quite squishy.
The thing is though he's missing the 20% damage modifier from Incap. His build video has Incap slotted but his X video is using Soul Tether.
Also bothersome and/or let's use the word "incongruent," is the fact that so many people in the Nerf AW thread are saying it needs to be what it is because of the tank meta. Then this video surfaces titled "Ending the tank meta," paired with a build video that starts out talking about the tank meta, but then in conversation it is admitted that these players are neither tanky nor good.
But it does need mentioning that the two main defenses of AW are 1) the existence of the tank meta and 2) it isn't AW it's the modifiers. BUT this video isn't actually combating the tank meta it's just slaughtering everyone else. And he isn't using his biggest damage modifier.
So I'm sure people are gonna get upset about this comment and come tell me I have a personal vendetta against NB and I don't know what I'm talking about... But at this point the cat is out of the bag, isn't it?
The truth is that some people play one way for content then come here and talk a different way to protect their content.
Here is where I'd start with a first round of nerfs to nightblade (PTS week 1 type deal, to be buffed/nerfed further as needed)
1) Concealed - modifier down to 5% damage done if the proc is going to remain the way it is now, or reverted back to 300WD/SD for 10 seconds (original pts value) if they made it proc the bonus on cast. Minor expedition removed. Tooltip increased to match surprise attack (+4.4%).
2) Shadowy disguise - fatigue added, just like streak or roll dodge.
3) Phantasmal - roll cost reduction capped at 30-50%.
4) Power extraction - remove the minor cowardice.
5) Death Stroke and morphs - reduce the damage modifier by 5%.
6) Healthy Offering - remove the vitality on cast. This morph heals 5% more as the morph effect (rather than granting 5% vitality for 10s). Both morphs of this skill - the DOT effect should be exponential. It already stacks, but rather than putting 3 dots on you that each tick for 100 damage per second if you press it 3 times consecutively, the first dot would tick for 100/s, the second for 200/s, the third for 300/s, etc. These would still stack, and this would encourage you not to spam the ability. Numbers are just examples, the dots hit harder than that on the live server.
It's kinda funny that nb recived so many buffs that cloak which was always a core of class's identity became optional.
baselesschart wrote: »MEBengalsFan2001 wrote: »It amazes me how weak AW is currently, it should be doing 10x the damage it does now.
I sense your sarcasm is insinuating that AW is hitting unnecessarily hard in his video. It is in fact not. React is simply just really good at lining up all the damage modifiers that nightblade has and maximizing the output. Also as I said in a previous comment, he's not fighting particularly beefy opponents, they are all from what I can tell quite squishy.
baselesschart wrote: »PhoenixGrey wrote: »Of course, React is a really good nb
But it’s really not hard to hit those numbers.
Well yeah when you're 1vxing and they happen to be low cp players and/or PvE players its not hard to hit high numbers. Any competent player with a good build you would need to line up all your damage modifiers to have a chance of hitting those high numbers, and sometimes you don't, i've had everything come together but it was a non crit and only hit for like 8k and then you have to reset.
"Sarcasm is hard to express over the internet." <--- Really? Even in video? Where I can hear your voice? I'm not sure you understand that phrase very well. But, in the interest of constructive criticism, might I suggest honesty?
Let's see what else... Oh yes you put fourth the most thorough and genius ideas. Wow where have I heard you say that before? Oh yea, everywhere. You asked me once what my thoughts were and I answered in detail and you never replied.
But don't get me wrong-- I don't want to hear your thoughts anymore.
Nor am I going to watch the other two videos. If I want to watch a 1v12 I'll just watch my own clips. But more to the point... 65-12=53.
PhoenixGrey wrote: »baselesschart wrote: »PhoenixGrey wrote: »Of course, React is a really good nb
But it’s really not hard to hit those numbers.
Well yeah when you're 1vxing and they happen to be low cp players and/or PvE players its not hard to hit high numbers. Any competent player with a good build you would need to line up all your damage modifiers to have a chance of hitting those high numbers, and sometimes you don't, i've had everything come together but it was a non crit and only hit for like 8k and then you have to reset.
I agree. You wouldn’t be able to 1vX competent players
They are probably 1% of the PVP population so it’s not an issue.
I'm not trying to attack your character @React. Believe it or not. But you really put your foot in your mouth on this one. If you can't see that then what can you see?
"Sarcasm is hard to express over the internet." <--- Really? Even in video? Where I can hear your voice? I'm not sure you understand that phrase very well. But, in the interest of constructive criticism, might I suggest honesty?
Let's see what else... Oh yes you put fourth the most thorough and genius ideas. Wow where have I heard you say that before? Oh yea, everywhere. You asked me once what my thoughts were and I answered in detail and you never replied. But don't get me wrong-- I don't want to hear your thoughts anymore.
Nor am I going to watch the other two videos. If I want to watch a 1v12 I'll just watch my own clips. But more to the point... 65-12=53.
MEBengalsFan2001 wrote: »
AW has the highest base damage in the game for a burst attack. Add buffs to it and of course it will hit hard because it starts with the highest base damage in the game.
PhoenixGrey wrote: »baselesschart wrote: »PhoenixGrey wrote: »Of course, React is a really good nb
But it’s really not hard to hit those numbers.
Well yeah when you're 1vxing and they happen to be low cp players and/or PvE players its not hard to hit high numbers. Any competent player with a good build you would need to line up all your damage modifiers to have a chance of hitting those high numbers, and sometimes you don't, i've had everything come together but it was a non crit and only hit for like 8k and then you have to reset.
I agree. You wouldn’t be able to 1vX competent players
They are probably 1% of the PVP population so it’s not an issue.
This seems a tad overstated, I would argue that after 8 years the majority of the PVP population is around the "average" mark in terms of skill.
You don't need to be competent to be "unkillable" in an Xv1 scenario. You can simply equip mara's balm or other tank sets, you can run with healers or cross healing, you can boost your HP up to 40k, etc. It is ridiculously easy to build in a way which allows you to indefinitely survive any single player.
PhoenixGrey wrote: »
I agree that its become easier to survive but i think the underlying skill remains the same. Raising the floor is one the main contributing factors. Mara's balm is one such set to appease casuals
I have no problems with the current offense and defense of NB. I do have an issue though when week 1 NB's perform as well as solo players 1vx'ing since beta. I mean a lot of sorc mains picked up NB recently and they do pretty well.
If the ceiling ain't raised soon enough, it leads to only one outcome where numbers will decide fights and a really boring game.
PVP population has been steadily decreasing due to the fact that ZOS caters to casuals.
Let's see what else... Oh yes you put fourth the most thorough and genius ideas. Wow where have I heard you say that before? Oh yea, everywhere. You asked me once what my thoughts were and I answered in detail and you never replied. But don't get me wrong-- I don't want to hear your thoughts anymore.
Nor am I going to watch the other two videos. If I want to watch a 1v12 I'll just watch my own clips. But more to the point... 65-12=53.