My personal preference is to use glyphs for 2 handed weapons and poisons for one handed where the glyphs aren't as strong.
Immobilization poisons do work in pvp, though if someone has high uptime on snare immunity (race against time or snow treaders for example,) you might feel like it doesn't work sometimes.
Ambush will not trigger your poison or your glyph. Poisons and glyphs have a 20% chance to apply on light/heavy attacks and weapon abilities.
Glyphs (probably poisons too but I'm not honestly sure,) can proc even if you're on your other bar. So I suggest you do something like this, depending on what weapons you use:
Infused weapon damage glyph on backbar bow. Use poison injection, the dot will continue to refresh the glyph even after you barswap.
Dual wield front bar. Immobilize poisons.
My personal preference is to use glyphs for 2 handed weapons and poisons for one handed where the glyphs aren't as strong.
Immobilization poisons do work in pvp, though if someone has high uptime on snare immunity (race against time or snow treaders for example,) you might feel like it doesn't work sometimes.
Ambush will not trigger your poison or your glyph. Poisons and glyphs have a 20% chance to apply on light/heavy attacks and weapon abilities.
Glyphs (probably poisons too but I'm not honestly sure,) can proc even if you're on your other bar. So I suggest you do something like this, depending on what weapons you use:
Infused weapon damage glyph on backbar bow. Use poison injection, the dot will continue to refresh the glyph even after you barswap.
Dual wield front bar. Immobilize poisons.
either poison or glyph apply on hit with cooldown, not by chance.
from backbar only the aoe dot spell works from each weapon to trigger backbar glyph on frontbar, for bow it's volley so not in pvp. Also I don't know if and i dont think that poisons can be procced from backbar, just glyphs.
root poison works in pvp but it's effective only sometimes since all good players have movement under control.
depending on ur build u better use cost or drain poisons, or glyphs
My personal preference is to use glyphs for 2 handed weapons and poisons for one handed where the glyphs aren't as strong.
Immobilization poisons do work in pvp, though if someone has high uptime on snare immunity (race against time or snow treaders for example,) you might feel like it doesn't work sometimes.
Ambush will not trigger your poison or your glyph. Poisons and glyphs have a 20% chance to apply on light/heavy attacks and weapon abilities.
Glyphs (probably poisons too but I'm not honestly sure,) can proc even if you're on your other bar. So I suggest you do something like this, depending on what weapons you use:
Infused weapon damage glyph on backbar bow. Use poison injection, the dot will continue to refresh the glyph even after you barswap.
Dual wield front bar. Immobilize poisons.
One correction. Single target weapon DoTs like poison injection do not proc enchantments after swapping bars. They did for a period of time in the past but it was changed.
Also using glyphs in one handed weapons is still very beneficial when it comes to PvP since they have highest chance to apply status effects and some of the effects are usefull in PvP. Examples can be sundered status effect from absorb stamina glyph which applies minor fracture or shock glyph which applies minor vulnerability. Using glyphs in dual wield is very common practice these days in PvP. Running nirn+charged with absorb stamina+shock/flame/poison/disease glyph works really well for certain setups.
For your set up I think I'd use the immobilize/immovable poison on my sword n shield, coupled with streak for mobility/survival, then on the front bar I'd have poison and fire glyphs which do immediate damage when they apply status effects and also apply dots. As I said, rending slashes is a good way to keep them proccing, even if your actual kill combo is more like curse/dawnbreaker/fury (which you're probably using spin to win, but I'm just making a point.)
Oh sorry for the confusion.
If you don't mind me commenting on your stamsorc a bit... I understand that streak feels like an awesome gap closer and awesome skill in general, but in my experience streak just gives them free CC immunity and then you have to turn around to hit your Dawny... Which it hits, but doesn't stun, and the opponent is already blockhealing or just plain gone when you try to spin.
If you can make it work, I've always found using streak more defensively for the multiple person stun and escape is the way to go and using Dawny for the killing (hopefully,) stun.
That being said... If you were perhaps to change dawnbreaker for ice comet I could see your side a lot better.
LittlePinkDot wrote: »My personal preference is to use glyphs for 2 handed weapons and poisons for one handed where the glyphs aren't as strong.
Immobilization poisons do work in pvp, though if someone has high uptime on snare immunity (race against time or snow treaders for example,) you might feel like it doesn't work sometimes.
Ambush will not trigger your poison or your glyph. Poisons and glyphs have a 20% chance to apply on light/heavy attacks and weapon abilities.
Glyphs (probably poisons too but I'm not honestly sure,) can proc even if you're on your other bar. So I suggest you do something like this, depending on what weapons you use:
Infused weapon damage glyph on backbar bow. Use poison injection, the dot will continue to refresh the glyph even after you barswap.
Dual wield front bar. Immobilize poisons.
One correction. Single target weapon DoTs like poison injection do not proc enchantments after swapping bars. They did for a period of time in the past but it was changed.
Also using glyphs in one handed weapons is still very beneficial when it comes to PvP since they have highest chance to apply status effects and some of the effects are usefull in PvP. Examples can be sundered status effect from absorb stamina glyph which applies minor fracture or shock glyph which applies minor vulnerability. Using glyphs in dual wield is very common practice these days in PvP. Running nirn+charged with absorb stamina+shock/flame/poison/disease glyph works really well for certain setups.
When dual wielding do both enchantments mainhand and off hand proc at the same time?
And what's better, Befouled weapon enchant or oblivion damage?
And I noticed that there's a glyph that creates a damage shield for 5 seconds.
My stam sorc has a Sword and board backbar. Will endless fury on the back bar proc that shield enchantment?