DEVS i cant understand that this has not been noticed by any devs or game developers as it has been brought up many times... when are we getting clarity on the point system in the ranked matches? AS of now, they seem unequal.. PLEASE shine a light on this so we, the players dont feel that we have just been thrown a dead bird when it comes to ranked matches
I should be only matched with players of my level. If I get 0 points because the game matched me with a lower-level player, it's because the game was incompetently designed. That shouldn't ever happen. I'm in the ranking, I should be matched with players in the same ranking, and everyone should receive points when winning a match. The game always knows how to steal 150 points when we lose, why the hell then do we get 0 points on a win?
This must be the worst ranking system ever seen in any kind of game. Really, really, really hideous!
I understand they can not match us only with ppl within our ranking because simply there are not enough ppl on at all times that play ToT at the same time let alone in the same rank reach.
Personofsecrets wrote: »It is aggravating that I can beat the same player 5 times in a row and then lose the rank that I earned for those matches in one more game against them where they get a great first pick and win mostly because of that reason alone.
I understand they can not match us only with ppl within our ranking because simply there are not enough ppl on at all times that play ToT at the same time let alone in the same rank reach.
redspecter23 wrote: »Personofsecrets wrote: »It is aggravating that I can beat the same player 5 times in a row and then lose the rank that I earned for those matches in one more game against them where they get a great first pick and win mostly because of that reason alone.
That is what I would consider a MASSIVE flaw in what is supposed to be a competitive game. While I enjoy Tribute from a casual perspective, things like this keep me from taking it even remotely seriously as a competitive game. The silence concerning the scoring structure doesn't make things any better.
I just decided to quit playing ranked at all its not worth my time to get a 10 min penalty when the match doesn't start even and I lose 140 points.. or when I play a 30 min lasting ranked game and get 0 points for my win or with one game I lose more then I can gain with 8. I'm done. Even the devs don't care or they would have responded by now.
I am a streamer but I can't sell this to my viewers.
SilverBride wrote: »This is why it should just be based on how many wins and how many losses. A skilled player is going to win more and will continue to advance up in rank and a less skilled player won't. There will always be some RNG involved but in general this makes way more sense.
They could still apply points for each to make keeping score easier, but it should be the same amount each time. 100 gained for a win, 100 lost for a loss.
How do you think we can get our complaints to reach Zos regarding the current absurd ranking system? What can we do? Could it help if we open a poll asking players to vote and give their opinion about the rank system?
Lots of threads have already been opened with players discussing this. It seems unanimous that most players (at least on frorum) hates the ranking system as it is now and no one considers it fair, but nothing has ever been said by Zos in its justification. What do you think we can do in order to get an answer?
How do you think we can get our complaints to reach Zos regarding the current absurd ranking system? What can we do? Could it help if we open a poll asking players to vote and give their opinion about the rank system?
Lots of threads have already been opened with players discussing this. It seems unanimous that most players (at least on frorum) hates the ranking system as it is now and no one considers it fair, but nothing has ever been said by Zos in its justification. What do you think we can do in order to get an answer?
WitchyKiki wrote: »All I know is I was #50 on the ranking system, conceded one match and I got knocked down to 122. I'd rather play unranked, although I don't care much for the ranking system, its still annoying.
Does it use an ELO system like chess?
SilverBride wrote: »This is why it should just be based on how many wins and how many losses. A skilled player is going to win more and will continue to advance up in rank and a less skilled player won't. There will always be some RNG involved but in general this makes way more sense.
They could still apply points for each to make keeping score easier, but it should be the same amount each time. 100 gained for a win, 100 lost for a loss.
sekou_trayvond wrote: »No. Just no. This would simply benefit those who can play ToT all day long, relatively speaking. This is what the Emp and BG leaderboards are- more a recognition of time played than skill applied.
Look, I don't like the zero point phenomenon. Like @Rooatouille above, a bare minimum points gained for a win needs to be implemented. The 150 point loss setup is fine. There needs to be some risk factor in this system.
Implement a minimum point gain is necessary. But more importantly, ZoS needs to open up ToT to everyone. If you follow the number of qualified ranked players per season, and I do to an extent, it is trending downward. We had ~1400 qualified about 4 seasons ago. Then down to around ~1200 and, if memory serves, below that last season. We are close to seeing less than 1k qualified ranked players in a season and that's going to become a problem. Obviously, the rank system appears to have set some off the game but keeping the potential player pool tightly restricted atm isn't helping anything either.SilverBride wrote: »This is why it should just be based on how many wins and how many losses. A skilled player is going to win more and will continue to advance up in rank and a less skilled player won't. There will always be some RNG involved but in general this makes way more sense.
They could still apply points for each to make keeping score easier, but it should be the same amount each time. 100 gained for a win, 100 lost for a loss.