I don't think either would be a saving grace. The racial bonuses are so small that they really wouldn't make a difference. There are also softcaps. Example. My imperial templar (what?!?! why would you make an imperial templar!?!?!) mana regen is at it's softcap. I have a ring and neck that give mana regen. But the amount it gives is over that cap. So I took a 50% hit to the mana regen on the neck.
A 9% bonus to mana regen at this point really would be 4 1/2% Yippy! It's super easy to hit caps these racial bonuses are just 'flavor'. 3% reduced cost of spells means what, I'll be able to cast 1/2 of a spell more before I run out of mana? Think about it. Pick what race you want. These bonuses are not game changing.
TheVindelator wrote: »Does anyone know how the altmer +4% to elemental damage factors in? Is that something that softcaps affect later too? Or is that it's own stat?
Invisioblack wrote: »Numerically speaking - a 3% reduction in cost is effectively a 3% increase in Max Magika without the added regen to go with it (regen appears to be partially based on pool size).
adamrussell52_ESO wrote: »Well, theres a cap on regen but I dont think you can cap cost reduction.
Not true, in most cases with no regen gear you'll hit the regen soft cap greatly reducing any benefit you get from trying to add more.robertbmilesb14_ESO wrote: »adamrussell52_ESO wrote: »Well, theres a cap on regen but I dont think you can cap cost reduction.
And the Altmer can use jewelry to make up the 3% Bretons have or Bretons use regen magicka jewelry. *Echo what has already been said*
Really these become more beneficial when you're not using Light Armor as a mainstay.
I don't think either would be a saving grace. The racial bonuses are so small that they really wouldn't make a difference. There are also softcaps. Example. My imperial templar (what?!?! why would you make an imperial templar!?!?!) mana regen is at it's softcap. I have a ring and neck that give mana regen. But the amount it gives is over that cap. So I took a 50% hit to the mana regen on the neck.
A 9% bonus to mana regen at this point really would be 4 1/2% Yippy! It's super easy to hit caps these racial bonuses are just 'flavor'. 3% reduced cost of spells means what, I'll be able to cast 1/2 of a spell more before I run out of mana? Think about it. Pick what race you want. These bonuses are not game changing.