I think you're inexperienced.VinnyGambini wrote: »What do you think?
Yes, you are. I'd be lying if I said I haven't been hit with, for example, insane sorc Overload crits on occasion. These have, however, been outliers. It doesn't happen very often. The sorc in question was, by the looks of it, in a group, possibly receiving group buffs like in an organised trial group. Other than that, ranged classes cannot just spam a single button. On a typical day, ranged attacks per se are a non-issue. I play magplar (melee), stamsorc (melee), stam DK (melee) and magblade (hybrid melee / ranged) in open world, e.g. CP IC and CP Cyro.VinnyGambini wrote: »Guys, I'm not sure if you understand me right. I'm not crying about being deleted, I understand, that you have to block to survive, I have no problem with that.
The problem I adress here is quite different. I am talking mostly about melee vs ranged duel.
I think it's unfair that ranged classes can just mash one button (spammable ability) and they easily hit 5k, or 8k crits. As a melee class, you have to block, heal, and chase them at the same time. It just feels unfair.
Even running nord+dragonknigh+vampire lvl3+bloodspawn+reinforced gallant chain+impenetrable traits, archers easily hit like 5-10k, when other DKs or wardens hit me maybe 4k-6k.
The problem I adress here is ranged classes build glass cannon, because they are kiting anyway, and it feels really unfair, that they get 100000 kills by just mashing 1 button from distance.
Maybe resistance idea is not the solution, but I feel that ranged classes have huge advantage over melee classes. Am I wrong?
gariondavey wrote: »You can build 7k wd + 30k resists pretty easily, not to mention adding in busted carry sets on top of that
LittlePinkDot wrote: »gariondavey wrote: »You can build 7k wd + 30k resists pretty easily, not to mention adding in busted carry sets on top of that
Is that buffed or unbuffed?
Can we get a yes / no on the following, just to see how situational this is:gariondavey wrote: »LittlePinkDot wrote: »gariondavey wrote: »You can build 7k wd + 30k resists pretty easily, not to mention adding in busted carry sets on top of that
Is that buffed or unbuffed?
Self buffed, major resolve + major brutality/sorcery. Basic stuff
what r u talking about, nobody dies 1v1 if they don't want to.
and against ranged u can even just stand still and outheal its damage.
what u r lacking is self heal and or sustaining that healing.
running behind a pillar is the best mitigation u can get and ranged has nothing to do against it.
U can use gap closer ability or speed to chase if u want to face fight ranged as melee.
Can we get a yes / no on the following, just to see how situational this is:gariondavey wrote: »LittlePinkDot wrote: »gariondavey wrote: »You can build 7k wd + 30k resists pretty easily, not to mention adding in busted carry sets on top of that
Is that buffed or unbuffed?
Self buffed, major resolve + major brutality/sorcery. Basic stuffI think that's what Little Pink DOT was driving at. I've certainly built a stamplar who has up to 8K spell damage with decent sustain, but not 30K resistances. Their base spell damage is just under 5K, though, and I'm not adding "busted carry (proc) sets". I'm using weapon / spell damage sets.
- Minor Brutality / Sorcery
- Continuous Attack
- Back bar (Infused) weapon damage enchant
- Grim Focus stacks
- Vampire just out of stealth bonus
- Vateshran 2H stacks
- Molten Whip proc
- Primary resource sustain number (state whether with / without potion and Continuous Attack)
- In CP or no CP
- Anything else
I actually play the game, a lot. I'm top 10 and many times top 5 every month. I am 100% damage nightblade and come across many tanky healbots (the current meta) that I cannot come close to killing. All I can say is you haven't found a good build yet because I come across people I can't kill (or can't even get their health below 70%) many times each night. If anything, tanks and healing needs to be nerfed. There should not be players where it takes 5-10 good opponents to kill but I see that every night. The meta is too tanky and too much healing right now. If you don't agree you must have a really bad build or you're playing a different game.
so you want to make tanks tankier and damagers squishier?
tanking is decent now, no changes needed. If you have built specifically for a full tank then u will just stalemate against anyone, why would u want to also be able to make kills?
add some damage in ur build then. There's plenty of defense without sets and line of sight is the biggest mitigation.
yes damage builds survive too easy right now, but giving damage to tanks in order to compensate for this is not the good idea
so you want to make tanks tankier and damagers squishier?
tanking is decent now, no changes needed. If you have built specifically for a full tank then u will just stalemate against anyone, why would u want to also be able to make kills?
add some damage in ur build then. There's plenty of defense without sets and line of sight is the biggest mitigation.
yes damage builds survive too easy right now, but giving damage to tanks in order to compensate for this is not the good idea
this is wrong. the game allows tanks to do just as much if not more damage than an actually dps class/build. there is a big problem with survivability and damage right now and it mostly falls down to players running the same 10 or 12 sets, 3 or 4 builds. tanking is not decent, it is too strong and they need to reduce the capability of damage on tank builds and the only way to do that is to nerf proc sets but that is not going to happen because the game relies on hand holding via proc sets. so we are stuck. also most damage mitigation sets arent that great, only a couple are good. i.e. ancient dragonguard is useless, but appears good.
VinnyGambini wrote: »what r u talking about, nobody dies 1v1 if they don't want to.
and against ranged u can even just stand still and outheal its damage.
what u r lacking is self heal and or sustaining that healing.
running behind a pillar is the best mitigation u can get and ranged has nothing to do against it.
U can use gap closer ability or speed to chase if u want to face fight ranged as melee.
Yea, sure, especially when you are hit by 7k lethal arrow, which is spammable, ranged AND lower you self healing. Considering constant light attack>lethal arrow means I have to outheal 8k dps (So I need to spam my burst heal, and I will burn all my mana). Or I can block and I have to outheal 2k (but I can't chase while blocking + I will be out of stamina sooner or later). Or I can use gap closer, but he will go invisible anyway and again go ranged, or he will warp and go ranged. Or I can go gap closer + flare for example, which will ruin my build, because I need to sacrifice other skills on my bar.
Personally, what I figured out, the most effective strategy is to dodge roll behing some obstacle (give up). Trying to kill your ranged opponent is death sentence. I have seen thousands of battlegrounds with sorcerers going 20-0, and bow nightblades also 20-0. They seem basically uncatchable.
To those saying about tank meta crying:
I'm not crying, I like the game and the PvP. I played other MMO's and eso feels like everyone plays ranged. Something seems unbalanced.
VinnyGambini wrote: »I actually play the game, a lot. I'm top 10 and many times top 5 every month. I am 100% damage nightblade and come across many tanky healbots (the current meta) that I cannot come close to killing. All I can say is you haven't found a good build yet because I come across people I can't kill (or can't even get their health below 70%) many times each night. If anything, tanks and healing needs to be nerfed. There should not be players where it takes 5-10 good opponents to kill but I see that every night. The meta is too tanky and too much healing right now. If you don't agree you must have a really bad build or you're playing a different game.
FYI - I have 28k resists, vamp stage 3, and 1800 crit resist. NIghtblades can crit me 10k without problems.
Even using cinder storm + Vigor+ spamming coagulating blood, 2 good nightblades can burst me down.
If you really need 5-10 allies to kill a tanky opponent, you must have a really bad build or you're playing a different game.
Anyway, I think we can end discussion here, as it leads nowhere. Nobody actually responded to my argument that every day I see ranged classes going 20-0 battlegrounds, while melee classes are nowhere close. And I'm not talking about myself, these are the numbers I see everyday playing BG.