gorathffeb17_ESO wrote: »4. Immersion breaking - no instances. Other people are always messing up your quests or exploration.
gorathffeb17_ESO wrote: »i actually quite like exploration aspect, but still i agree the game is quite boring for now. After some thinkinkg i see several factors are in play here.
1. Crippled class system - 4 classes at 2014? Seriously? And by adding neutral weapon/armor/guild skills difference between them is even less.
2. Limited exploration - i finished all 3 starting areas but didnt find any good deep dungeons to explore. Public dungeons only have few rooms/floors and dozens other players jumping around.
3. Boring combat - maybe it'll get better lately but now it there isnt really much difference between just using basic attack or combos which drains mana immediatly. Mobs dies in 2-3 hits. I assume the idea was for player to use basic attacks mostly and throw in a skill or two once in a while? But in reality there is no flow between them. Add to the case "pleasure" of other players meddling in your fights as starting areas are overcrowded.
4. Immersion breaking - no instances. Other people are always messing up your quests or exploration.
5. Slow leveling. I usually enjoy slow leveling but add all the above and it became torture.
So basically i still have a faint hope that after level 10 i will discover a paradise of fun but its getting smaller with each level
P.S. That actually reminded me of D3 release - the game looks great and fun on a first glance but you dont really look forward to logging in for some reason.
For me it's not been boring at all. I take breaks often. I read the books I find. I play around with crafting. I go back in older dungeons to find soul stones. I take more breaks. I look for alchemy ingredients (hard to find for me), and enchanting stones. I chat with people in game. When I look at all you can do in this game and I think back to when I first started playing MMO's in Everquest it is a big improvement. Yet we still found stuff to do in EQ, even if that meant sitting at a camp, chatting and killing the same mobs over and over to get loot.With all the money dropped on this game why is level progression, exploration, and what have you on rails? I was expecting an open world type game, not this... I'm finding no desire to log in, just boredom.
Censorious wrote: »Can I have your stuff?
This is actually incorrect. TES has always had classes, Skyrim was a huge exception. Further more, those classes came with special traits or spells. The only difference is while with Oblivion it was only a couple things, in ESO it's three whole skill lines. Everything else, gear choices, functions as it traditionally happens in an Elder Scrolls game.For example on your point (1): eso is based off a game series that has no character classes, so having even more classes would be totally against the flavour of its inspiration.
driosketch wrote: »This is actually incorrect. TES has always had classes, Skyrim was a huge exception. Further more, those classes came with special traits or spells. The only difference is while with Oblivion it was only a couple things, in ESO it's three whole skill lines. Everything else, gear choices, functions as it traditionally happens in an Elder Scrolls game.
You know what, you're right. I'm thinking of Birth Signs in Oblivion. It's been a while. I don't remember how Morrowind did it. I do remember some weirds things going on in Daggerfall's classes like a sorcerer not being able to regenerate magic on their own.fougerec99b16_ESO wrote: »driosketch wrote: »This is actually incorrect. TES has always had classes, Skyrim was a huge exception. Further more, those classes came with special traits or spells. The only difference is while with Oblivion it was only a couple things, in ESO it's three whole skill lines. Everything else, gear choices, functions as it traditionally happens in an Elder Scrolls game.
I don't recall classes giving you any special abilities or anything, they were simply a collection of skills whose advancement indicated when your overall character level increased. IIRC you were always free to pick your own set of core skills that would define your own class though.
driosketch wrote: »You know what, you're right. I'm thinking of Birth Signs in Oblivion. It's been a while. I don't remember how Morrowind did it. I do remember some weirds things going on in Daggerfall's classes like a sorcerer not being able to regenerate magic on their own.fougerec99b16_ESO wrote: »driosketch wrote: »This is actually incorrect. TES has always had classes, Skyrim was a huge exception. Further more, those classes came with special traits or spells. The only difference is while with Oblivion it was only a couple things, in ESO it's three whole skill lines. Everything else, gear choices, functions as it traditionally happens in an Elder Scrolls game.
I don't recall classes giving you any special abilities or anything, they were simply a collection of skills whose advancement indicated when your overall character level increased. IIRC you were always free to pick your own set of core skills that would define your own class though.
silent88b14_ESO wrote: »Boredom is a symptom of a lazy mind.
silent88b14_ESO wrote: »Boredom is a symptom of a lazy mind.
Yeah, but hey bugged beyond reason -My discusiion/Unanswered buttons are not workingnicholaspingasb16_ESO wrote: »Yay! Beta accounts still work on the forums!
I hope you understand this is worst example you could bring.It is funny; I remember the negative feedback THE SECRET WORLD received initially regarding combat, quest design, limited abilities, overall animations, and in reading the commentary on MASSIVELY and other sites up to release of ESO, I had a strong feeling of deja vu.