Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Why is this game so boring?

loco
loco
✭✭
With all the money dropped on this game why is level progression, exploration, and what have you on rails? I was expecting an open world type game, not this... I'm finding no desire to log in, just boredom.
  • dipcakes
    dipcakes
    don't play or wait till higher level where it opens up more and more
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Well , like said above , with more lvls , comes more options.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Hule
    Hule
    I wonder how players in 2013 describe "open world".
  • gorathffeb17_ESO
    i actually quite like exploration aspect, but still i agree the game is quite boring for now. After some thinkinkg i see several factors are in play here.
    1. Crippled class system - 4 classes at 2014? Seriously? And by adding neutral weapon/armor/guild skills difference between them is even less.
    2. Limited exploration - i finished all 3 starting areas but didnt find any good deep dungeons to explore. Public dungeons only have few rooms/floors and dozens other players jumping around.
    3. Boring combat - maybe it'll get better lately but now it there isnt really much difference between just using basic attack or combos which drains mana immediatly. Mobs dies in 2-3 hits. I assume the idea was for player to use basic attacks mostly and throw in a skill or two once in a while? But in reality there is no flow between them. Add to the case "pleasure" of other players meddling in your fights as starting areas are overcrowded.
    4. Immersion breaking - no instances. Other people are always messing up your quests or exploration.
    5. Slow leveling. I usually enjoy slow leveling but add all the above and it became torture.

    So basically i still have a faint hope that after level 10 i will discover a paradise of fun but its getting smaller with each level

    P.S. That actually reminded me of D3 release - the game looks great and fun on a first glance but you dont really look forward to logging in for some reason.
    Edited by gorathffeb17_ESO on 31 March 2014 09:36
  • Loxy37
    Loxy37
    ✭✭✭✭
    I personally love it and that's all i will say on the matter.
  • Zargorius
    Zargorius
    ✭✭✭✭
    Mah, you can't please everybody, my experience was very positive so far and can't wait to get into PVP (was awesome in Beta).
    Honor is a dead man's code.
  • Hule
    Hule
    Well judging the game based on just few lvls played is not good. I dont like combat animations much, but on lvl 8 if your basic attacks do the same damage as skills you are doing it bad.
    With Sorc I have some good combos to perform and basic attacks are equal to less then 50% of combo damage.
  • Censorious
    Censorious
    ✭✭✭✭
    Can I have your stuff?
    'Clever' sigs get old real fast - just like this one.
  • tibersep
    tibersep
    No I want his stuff
  • MercyKilling
    MercyKilling
    ✭✭✭✭✭
    4. Immersion breaking - no instances. Other people are always messing up your quests or exploration.

    This is the only thing I can agree with in this post. The same quests are bugging out -again-, after a patch that supposedly fixed this "bug".

    I use the words "Bug" and "bugging out" instead of what it really is, however....a bad design choice. Public instances rarely work well. Yes, there are exceptions, but for the most part....MMO's have had instanced missions because allowing too many people in at the same time breaks things far too often.
    Open world chests and resource nodes vanishing instead of staying until looted by everyone is a bad design feature too, IMHO. All this emphasis on socializing, but this promotes the exact opposite. When wandering and you see a node/chest....you immediately look around to see if anyone else is going for it. Then it becomes a race and competition, instead of a cooperation. (I'm only speaking of PvE here, not PvP) A player should NEVER hate seeing another player out in the open.

    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Zargorius
    Zargorius
    ✭✭✭✭
    tibersep wrote: »
    No I want his stuff

    His stuff is crap, he's probably like level 2 or something.

    Honor is a dead man's code.
  • Yasha
    Yasha
    ✭✭✭✭
    i actually quite like exploration aspect, but still i agree the game is quite boring for now. After some thinkinkg i see several factors are in play here.
    1. Crippled class system - 4 classes at 2014? Seriously? And by adding neutral weapon/armor/guild skills difference between them is even less.
    2. Limited exploration - i finished all 3 starting areas but didnt find any good deep dungeons to explore. Public dungeons only have few rooms/floors and dozens other players jumping around.
    3. Boring combat - maybe it'll get better lately but now it there isnt really much difference between just using basic attack or combos which drains mana immediatly. Mobs dies in 2-3 hits. I assume the idea was for player to use basic attacks mostly and throw in a skill or two once in a while? But in reality there is no flow between them. Add to the case "pleasure" of other players meddling in your fights as starting areas are overcrowded.
    4. Immersion breaking - no instances. Other people are always messing up your quests or exploration.
    5. Slow leveling. I usually enjoy slow leveling but add all the above and it became torture.

    So basically i still have a faint hope that after level 10 i will discover a paradise of fun but its getting smaller with each level

    P.S. That actually reminded me of D3 release - the game looks great and fun on a first glance but you dont really look forward to logging in for some reason.

    There are some aspects of the game that I think can be improved, especially if comparing eso to a game like skyrim, but none of your points really hit the mark imo.

    For example on your point (1): eso is based off a game series that has no character classes, so having even more classes would be totally against the flavour of its inspiration.

    (2) The starting areas don't have good dungeons, but there are "Skyrimish" types caves/ dungeons to explore once you level up and get past the crowded starter areas.

    (3) Combat is vastly improved from traditional mmos. The different class abilities and weapon abilities, on top of light/heavy attacks, blocking, dodging, and attacks from stealth mesh together in interesting ways making fights extremely tactical and interesting considering the limited mob AI (compared to Skyrim). You just have to experiment more.

    (4) There are some quests with solo instances, as well as party based instances. The group dungeons are just like a take on normal mmo questing. Compared to other mmos the overall immersion in eso is very deep, compared to Skyrim it is shallow.

    (5) Seems to me that the levelling is very fast compared to beta. It took me a whole weekend to get to level 8 in beta, I had three toons at around level 7 in a few hours last night. It may slow down as I get to higher levels though-and during the beta like you I thought levelling was way too slow.

    So I would say, try to figure out how to use the combat mechanics- because that's a really fun part of the game- its even better than Skyrim in some ways combat wise. Stick to one character once you have decided what you like so you can level up and get to the more interesting areas and the pvp zone. Make sure to get into the stories, because otherwise I think this game could feel very plain questing wise- some of the stories are the best I have encountered in an mmo (some are boring though).
  • RustyBlades
    RustyBlades
    ✭✭✭
    I don't know I made level 5 without any of the island quests after doing a few city quests (til level 3) then hopped the island and just did some resource collecting. I am finding all kinds of places with very few people (like 0 pc encounters after 5 minutes). I am having a good time just experimenting with my early roll.
  • Adlostman
    Adlostman
    loco wrote: »
    With all the money dropped on this game why is level progression, exploration, and what have you on rails? I was expecting an open world type game, not this... I'm finding no desire to log in, just boredom.
    For me it's not been boring at all. I take breaks often. I read the books I find. I play around with crafting. I go back in older dungeons to find soul stones. I take more breaks. I look for alchemy ingredients (hard to find for me), and enchanting stones. I chat with people in game. When I look at all you can do in this game and I think back to when I first started playing MMO's in Everquest it is a big improvement. Yet we still found stuff to do in EQ, even if that meant sitting at a camp, chatting and killing the same mobs over and over to get loot.

    I encourage people that have become bored with the MMO style of games which all have many similarities regardless of open world and theme park. please take a break from the genre. Go play some other style games. Then when you are sitting on your couch, remembering the fun you had playing some of your old games, you will suddenly get the urge to download your old favorite, or something new.

    People get bored with everything. Their jobs, their wife, their hobbies. It's normal. Try something new.
  • Adlostman
    Adlostman
    Adlostman wrote: »
    loco wrote: »
    People get bored with everything. Their jobs, their wife, their hobbies. It's normal. Try something new.
    Well, maybe not a new wife...
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Censorious wrote: »
    Can I have your stuff?

    People really should stop using this kind of approach.

    Each player that gives up playing , is one step closer this game gets to F2P.

    Keep that in mind.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭
    Yasha wrote: »
    For example on your point (1): eso is based off a game series that has no character classes, so having even more classes would be totally against the flavour of its inspiration.
    This is actually incorrect. TES has always had classes, Skyrim was a huge exception. Further more, those classes came with special traits or spells. The only difference is while with Oblivion it was only a couple things, in ESO it's three whole skill lines. Everything else, gear choices, functions as it traditionally happens in an Elder Scrolls game.
    Edited by driosketch on 31 March 2014 16:11
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • fougerec99b16_ESO
    fougerec99b16_ESO
    ✭✭✭
    driosketch wrote: »
    This is actually incorrect. TES has always had classes, Skyrim was a huge exception. Further more, those classes came with special traits or spells. The only difference is while with Oblivion it was only a couple things, in ESO it's three whole skill lines. Everything else, gear choices, functions as it traditionally happens in an Elder Scrolls game.

    I don't recall classes giving you any special abilities or anything, they were simply a collection of skills whose advancement indicated when your overall character level increased. IIRC you were always free to pick your own set of core skills that would define your own class though.

  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭
    driosketch wrote: »
    This is actually incorrect. TES has always had classes, Skyrim was a huge exception. Further more, those classes came with special traits or spells. The only difference is while with Oblivion it was only a couple things, in ESO it's three whole skill lines. Everything else, gear choices, functions as it traditionally happens in an Elder Scrolls game.

    I don't recall classes giving you any special abilities or anything, they were simply a collection of skills whose advancement indicated when your overall character level increased. IIRC you were always free to pick your own set of core skills that would define your own class though.
    You know what, you're right. I'm thinking of Birth Signs in Oblivion. It's been a while. I don't remember how Morrowind did it. I do remember some weirds things going on in Daggerfall's classes like a sorcerer not being able to regenerate magic on their own.

    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • richvhb14_ESO
    richvhb14_ESO
    Soul Shriven
    Arena and Daggerfall had classes that restricted your gear choices (and spell class choices? It's been a while.) Elder Scrolls over all has been moving in the direction of fewer class distinctions over the years, reaching its zenith in the classless (or you could say, build your own class) Skyrim. But even Daggerfall permitted you to design your own class (with its own limitations/special features.)
  • Eldrenath
    Eldrenath
    ✭✭
    Well, to each their own. Personally I don't find the game boring at all. I will definitely agree with OP's point about public questing areas--I came across several quests that I walked into the area and it just completed because someone else in the area was nearly done with it. That was weird and slightly jarring. Not the end of the world, but annoying.

    For example, on Khenarthi's Roost I had a mission where I had to escort this druid lady around while she healed the roots of a tree (it was in a cave). I went into the cave and someone else was nearly done escorting her around. 30 seconds later the quest was done, and all I'd done is stand there. Another happened in a main story mission for me: in order to avoid spoilers, I'll just say I had to fight an NPC who was a bad guy. I was around the corner and almost to him when all of the sudden I got credit for completing the quest. Someone else had killed him while I was nearby, so I got credit. We were not in a group together, I was solo at the time. I really didn't like that at all.

    Still, I really enjoy the game overall. A couple blemishes but overall I had a ton of fun.
  • Blackhorne
    Blackhorne
    ✭✭✭✭
    driosketch wrote: »
    driosketch wrote: »
    This is actually incorrect. TES has always had classes, Skyrim was a huge exception. Further more, those classes came with special traits or spells. The only difference is while with Oblivion it was only a couple things, in ESO it's three whole skill lines. Everything else, gear choices, functions as it traditionally happens in an Elder Scrolls game.

    I don't recall classes giving you any special abilities or anything, they were simply a collection of skills whose advancement indicated when your overall character level increased. IIRC you were always free to pick your own set of core skills that would define your own class though.
    You know what, you're right. I'm thinking of Birth Signs in Oblivion. It's been a while. I don't remember how Morrowind did it. I do remember some weirds things going on in Daggerfall's classes like a sorcerer not being able to regenerate magic on their own.

    Morrowind did birth signs as well. The not being able to regenerate magic was an aspect of one of the birth signs. ESO and Skyrim both use the Mundus stones, which have similar effects to the birth signs they share names with.
  • silent88b14_ESO
    silent88b14_ESO
    ✭✭✭
    Boredom is a symptom of a lazy mind.
    Behold the great Oak. Just a little nut who stood his ground.
  • Willow
    Willow
    ✭✭✭
    I have played 16 hours yesterday and about 5 hours today. I have 2 characters at level 7 and am not bored in the least.
  • Zershar_Vemod
    Zershar_Vemod
    ✭✭✭✭✭
    Boredom is a symptom of a lazy mind.

    This.

    OP, if this isn't your own unique definition of "open world," and you are honestly too lazy to interact with the environment, well, this isn't the game for you.

    It sounds like you want ESO to hold your hand and tell you what to do and when.

    House Nyssara (NA)
    Black Market Traders
    Order of the Lamp Post
    Thorn Brigade
    VR15 Nightblade Vampire
  • Glog
    Glog
    ✭✭
    Coming from GW2 there is definitely a feeling of "old and slow" with ESO. Old as in mmorpg gaming method that was used in 01-04, such as poorly designed quest rewards, few to none quest instances, having to camp for quest spawn, mobs that dont scale with players (aka 10+ players on anchors/world bosses/public dungeon bosses is like fighting level 1 crabs). And my least favorite - resource nodes that will get snupped right infront of you as you deal with the mob that was guarding it (take a page from GW2, personalize resource nodes).

    That said im not giving up on ESO, i still enjoy to an extend. I just feel quite exhausted after just 2-3 hours of it, to a point where i need to take a break for awhile before jumping back in again. Strange thing.
    Edited by Glog on 31 March 2014 21:55
  • Abraxxas
    Abraxxas
    It is funny; I remember the negative feedback THE SECRET WORLD received initially regarding combat, quest design, limited abilities, overall animations, and in reading the commentary on MASSIVELY and other sites up to release of ESO, I had a strong feeling of deja vu.
    That said, TSW was the best game MMO that I had ever played. It was very different in that I was in no hurry to "level up"; I wanted very much to enjoy the game by connecting with the storyline and soaking up the overall atmosphere.
    Everyone has different tastes, and in my case if ESO can keep enough of the lore and setting of the Elder Scrolls setting I can see myself being engaged with this game for quite some time to come...
  • Foul_Corsair
    Foul_Corsair
    ✭✭✭
    Boredom is a symptom of a lazy mind.

    How so? It seems to me . . . . oh I can't be bothered, I'm bored now!
    would ya mind if I fired me cannon through your porthole?
  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
    ✭✭✭✭
    Yay! Beta accounts still work on the forums!
    Sanguine's Beta Tester

  • Kemono
    Kemono
    ✭✭✭
    Yay! Beta accounts still work on the forums!
    Yeah, but hey bugged beyond reason -My discusiion/Unanswered buttons are not working


    Abraxxas wrote: »
    It is funny; I remember the negative feedback THE SECRET WORLD received initially regarding combat, quest design, limited abilities, overall animations, and in reading the commentary on MASSIVELY and other sites up to release of ESO, I had a strong feeling of deja vu.
    I hope you understand this is worst example you could bring.
    There was indeed a lot of negative feedback at start -and what happend?
    Oh yeah -after 6 months game droped it P2P model and go B2P -right now you can buy it for 10$
    Also i seriously think that you remember "limited abilities" wrong . If anything there is enough abilities in TSW to spread them between 3 or 4 F2P MMOs

    In TESO abilities are very limited (only 6 skills in each line), i would seriously enjoy TSW system deepness in here
    Edited by Kemono on 1 April 2014 02:25
Sign In or Register to comment.