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Action bar slots

Calyn
Calyn
Is there an add-on, or is anyone working on a add-on that can expand the action bar slots past 5? 5 seems very very restrictive considering all the active abilities available to each character.
  • Pawkette
    Pawkette
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    This is an aspect of the game's combat design and cannot be modified through addons. The choice to limit players to five abilities and an ultimate per weapon ( 10 abilities, 2 ultimates total ) is part of the class and combat progression of the game. Not a lacking UI.
    I love Lua
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  • imjanko
    imjanko
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    IS there am add on to give you a second bar for your quickslot items, (potions, etc etc). The "wheel" method, while good for the console version is stupid and terrible for mouse and keyboards.
  • illogicbh
    illogicbh
    ✭✭✭
    Yeah, they need to have separate slots for consumables. Its hard to go into your inventory and look for a consumable while you are in combat.
    Savvy?


  • imjanko
    imjanko
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    It really is. I have a 17 button mouse and a full keyboard (as does everyone). Having to assign 8 items to one key is a terrible design flaw for a pc version.
  • Krze
    Krze
    I can't believe there are no plans to increase the number of hot keys you can have.

    I don't understand why they would want to restrict the amount of skills you can use during combat...?
    Edited by Krze on 31 March 2014 14:43
  • illogicbh
    illogicbh
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    I understand restricting the amount of skills you have. But there needs to be separate action slots for consumables. Yes? Seems only the right thing to do.
    Savvy?


  • LyricalMURDER
    LyricalMURDER
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    You can use the quickslot to use consumables. It's really not as difficult as you all make it out to be. Is it perfect? No. Is it easy to get used to and adapt to? Yes. Also, there's no way to add additional slots.
  • ZNICK
    ZNICK
    Soul Shriven
    Krze wrote: »
    I can't believe there are no plans to increase the number of hot keys you can have.

    I don't understand why they would want to restrict the amount of skills you can use during combat...?

    This is by design... it makes you carefully choose and use strategy picking those 5 skills. It also assures that while it'll still happen, there's a lot of variety in character creation.

    Z
  • Calyn
    Calyn
    I have to say that this is very disappointing. There are so many skills that have to be activated. There's nothing strategic about picking 5 skills when the specific class trees have double that for one weapon type. I don't want a clone of another MMO with 500 slots but 10 available at one time would be more than enough. This game is awesome but this feels way too restrictive for a PC MMO. However thank you all for the quick responses.
  • Censorious
    Censorious
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    That's OK then, with dual wielding you have your 10 slots.
    'Clever' sigs get old real fast - just like this one.
  • imjanko
    imjanko
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    I like the strategy of 5 slots as far as planning and whatnot.
    Quickslots for consumables shouldn't be a controller based scheme on a PC game though
  • driosketch
    driosketch
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    ✭✭✭
    Consumables also share a cool down timer. In most fights you'll rarely have time to use more than one. It's not ideal, but the Q slot can be adapted to for longer boss fights.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
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  • Phaade
    Phaade
    Consumables should have a separate quick slot bar for PC/MAC. Each fight/encounter may require a different potion - the current method of updating the Q slot is not conducive to fast paced combat, particularly when you need something and you need it now (CD's not withstanding).
    VR12/PvP-R16 NightBlade
    AD - Wabba
  • Erroll
    Erroll
    Soul Shriven
    This is a deck building game. You can have as many as your skills allow but only 5 in your hand at a time..
  • Alkutraz
    Alkutraz
    Soul Shriven
    More slots are not need in my opinion, but I would like to see something more a long the lines of swapping action bars. Not in combat but have it available prior to an encounter to swap to abilities that would better suit my needs for the fight. Along the lines of how WildStar does it.
    Edited by Alkutraz on 1 April 2014 09:32
  • Zargorius
    Zargorius
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    The slots are more than enough. You need to build your ability deck based on the situation you are facing.

    This game is about choices and being able to slot everything is just not an option, you need to choose wisely and decide what are the right tools for the task you are facing. This also adds a lot to the build diversity as the same class can run with widely different abilities slotted.

    Granted, I would love to see a preset functionality built in to quickly swap the skills when out of combat but you can achieve this through an Addon actually:
    http://www.esoui.com/downloads/info52-WykkydsOutfitter.html
    Honor is a dead man's code.
  • Grimntonnic
    I believe that this was made this way as the game is going to be console and pc. It seems after playing some that it could give the advantage to console players.
  • Laura
    Laura
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    because of the VAST pool people have to play from. if they allowed all the slots to be open everyone would be a mage/fighter/scout/rogue/god hybrid. use your brain. 10 abilities and 2 ulties is enough.
  • SkoomaJunkie
    SkoomaJunkie
    Soul Shriven
    I agree with imjanko, the current system for selecting potions during battle is clumsy at best. Keep it if they want, some people may like it but I think each item needs a specific key/mouse binding.
  • Istalantar
    So far I havent used a lot potions, and I don't know what to think of that system, maybe it just needs some time to get used to it.
  • slbrgt
    slbrgt
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    Having only 2x(5+1) action keys. See it as a challenge, not a problem.
    And for the potion selection: it s clearly a console controller design, for keyboards it should definitely be changed to a number of bindable keys.
  • DV_Cypher
    DV_Cypher
    I would certainly like at least a few more slots. There is so much room for spell and action bar customization and I feel like some potential is being lost with the limited number of slots.
    "Don't believe everything you read on the internet." - Albert Einstein
  • Alkutraz
    Alkutraz
    Soul Shriven
    Zargorius wrote: »
    Granted, I would love to see a preset functionality built in to quickly swap the skills when out of combat but you can achieve this through an Addon actually:
    http://www.esoui.com/downloads/info52-WykkydsOutfitter.html

    Nice thank you for the link, I really want to see this as part of the engine though not via an addon. Addons breaking after game updates and/ or because the original programmer is no longer playing the game the game gets annoying. Not saying I'm not going to try it out though because I definitely will, so again thanks for the link.
  • Eurosonly
    Eurosonly
    It's to make it easier for console users when the game comes out for those. If they were to add more skill bars it would involve redoing the whole mechanics of the game probably. DCUO has this same layout pretty much. It's to make it easier across all platforms to work with.
  • Eurosonly
    Eurosonly
    There is an add on that allows swapping skill bars and even outfits with weapons.
  • Winke
    Winke
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    Erroll wrote: »
    This is a deck building game. You can have as many as your skills allow but only 5 in your hand at a time..

    good summation

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    The Obsidian Brotherhood
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  • Corithna
    Corithna
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    Pawkette wrote: »
    This is an aspect of the game's combat design and cannot be modified through addons. The choice to limit players to five abilities and an ultimate per weapon ( 10 abilities, 2 ultimates total ) is part of the class and combat progression of the game. Not a lacking UI.

    Awesome opossum @Pawkette‌! I couldn't have said it better myself.

    As far as the quick bar is concerned, it's really not designed as a game for players to utilize more then a single potion type per combat that you set up before hand. While it is possible to do so, it also means you far less in the world dealing with what's happening to you. But I think that's part of the design philosophy of trying to keep things as simple as possible for every kind of player.

    I've heard time and again, over and over, how players feel that they are forced to constantly do this or that in order to get to play in a way that is closer to what other MMO's offer. And to all of them I say stop trying to make this into one of those other mmos and take the game play as it's designed. See what you can do within the confines of the system instead of trying to bypass the design. It really is a whole lot of fun if you give it a chance.
    Part of the problem I can see with putting additional keybinds for the different quick slot items is that this game is designed to have certain keyspace available at all times. If I have a magicka pot assigned to 0 that would mean I'd have to either leave contact with wasd or release the mouse to reach it. Returning to base could be error prone and time consuming, or mean that the player would have to take their eyes off the action on the screen. As it is intended for everyone to get a fair shake in the game, a standard non gaming mouse simply doesn't offer the functionality that other players would then have afforded to them via their hardware choices(this applies to gaming keyboards as well). So from the perspective of equalizing the game to the level of base PC equipment functionality this feels like the right choice.

    Edited by Corithna on 2 April 2014 05:40
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  • skhelterub17_ESO
    One word description to sum up why.

    Consoles!
  • Humanistic
    Humanistic
    ✭✭✭✭
    One word description to sum up why.

    Consoles!

    Whether that is true or not remains to be revealed by the devs. Either way, if that's what keeps the combat fast-paced, then bring it on.

    If you are looking for extra quickslots - try looking into Wykkyd's Framework and other mods. One of them allows you to have 12 more quickslots that can be macroed. I haven't used them myself, but that might be a good place to start.
  • Wreaken
    Wreaken
    ✭✭✭
    A lot of people seem to fail to understand the games resource usage only allows for the use of a handful of skills anyway.

    If you only have enough magicka and stamina to cast maybe 3 or 4 skills per fight, regardless of duration due to regeneration values allowing to keep those skills either up or in constant usage, then what is the point of 10 hot keys?

    None.

    Taemek Frozenberg, Leader of <Epoch Gaming>
    Oceanic - Australia
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