baselesschart wrote: »As a nightblade I'm pushing as much crit damage as I can. Just the meta right now. I'm even more incentivized to do so because people don't really run impen. Although rallying cry offers an insane amount of crit resist, arguably that set does too much.
And this is the thing building crit damage seems popular, however rally cry is very popular also which seems to negate alot of the built for crit damage.
baselesschart wrote: »And this is the thing building crit damage seems popular, however rally cry is very popular also which seems to negate alot of the built for crit damage.
It does negate some. But most nightblades run balorgh and that gives a sizeable boost to your damage. I hope they nerf rallying cry though, its too powerful in my opinion. The 5th bonus is already incredibly powerful as it is, paired with the fact that you can maintain 100% uptime on it is just ridiculous
On the other hand, classes not suited to, or capable of, high crit/crit damage builds think capped crit damage with 100% uptime is just ridiculous.
IMO rallying cry is just fine. Every build needs a counter build.
baselesschart wrote: »As a nightblade I'm pushing as much crit damage as I can. Just the meta right now. I'm even more incentivized to do so because people don't really run impen. Although rallying cry offers an insane amount of crit resist, arguably that set does too much.
baselesschart wrote: »On the other hand, classes not suited to, or capable of, high crit/crit damage builds think capped crit damage with 100% uptime is just ridiculous.
IMO rallying cry is just fine. Every build needs a counter build.
Rallying cry is what I consider a set that offers so much with such a low opportunity cost. ZOS is notorious for making powerful sets with far too easy proc conditions and this is one of them. I think rallying cry would work much better as an effect that stacks the more "x" condition is met.
Because of the prevalence of sets such as Rallying Cry, I don't think it's worth somewhat stacking into crit chance and crit multiplier.
You either go VERY heavy into crit chance and crit multiplier, or you stack damage and pen and largley ignore crit stats. In other games, doing a balance across stats can work, but not in this game because of the itemization and base 20% crit resistance.
I don't think doing it halfway makes sense. Not that you are advocating for that.
I'm not going to give my build out online because I think I'm probably the only one using it in this game and I do very well with it. But I can tell you that I've found the best success going with combined high pen and weapon/spell damage. My crit chance is just so-so and I don't think my crit damage % is very high since I'm not building into that specifically. I tried going with a build at about the crit damage cap of 125% and I tried going mostly weapon/spell damage and my preference is the 2nd combined with decent pen.