If people wanted to play something fresh or new why are they not jumping into Templars? Lots of skills are different and they even have a fresh animation to savour!!!!! Mmmmm I wonder why there are more wardens….bizarre
People are after ‘flavour of the patch’ and S-Tier classes’: overbuff a class and a week later you’ll find them everywhere……same as wardens.
Tanky meta + most classes had their damage nerfed + wardens were buffed = Jimmy Noob will play a tanky warden
If people wanted to play something fresh or new why are they not jumping into Templars? Lots of skills are different and they even have a fresh animation to savour!!!!! Mmmmm I wonder why there are more wardens….bizarre
People are after ‘flavour of the patch’ and S-Tier classes’: overbuff a class and a week later you’ll find them everywhere……same as wardens.
Tanky meta + most classes had their damage nerfed + wardens were buffed = Jimmy Noob will play a tanky warden
You know, that does explain why alot of the kills I get in BGs are now Wardens instead of Templars
You know, that does explain why alot of the kills I get in BGs are now Wardens instead of Templars
stuff
If people wanted to play something fresh or new why are they not jumping into Templars? Lots of skills are different and they even have a fresh animation to savour!!!!! Mmmmm I wonder why there are more wardens….bizarre
People are after ‘flavour of the patch’ and S-Tier classes’: overbuff a class and a week later you’ll find them everywhere……same as wardens.
Tanky meta + most classes had their damage nerfed + wardens were buffed = Jimmy Noob will play a tanky warden
endgamesmug wrote: »I left my templar main in my dust awhile back and ive been really enjoying warden going hybrid damage/healing its great!
Is it though, I see them mainly as support it's not oftern I see decent dmg . Tanky yes killing machines not really but I spend alot of time in bg
DK and Templar were meta update 32,33 and 34. In update 34 however they had to share meta with stamsorc. Necro was also strong during this meta, especially harmony magcro. Warden and Necro were meta from before update 26 to including update 29 and since update 35 warden is meta again. DK meta was much shorter than warden meta and they were worst class before this for a while.
DK is still the best PVP class. Best burst self-healing in the game, unblockable CC, and and IWIN ult.
Templar was OP until Living Dark was nerfed to no longer scale with offensive stats. Then ZoS subsequently over-nerfed Puncturing Strikes, Burning Light, and in U36 Backlash. I feel bad for Templar mains, all the nerfs together is too much.
Warden is top 2 in PVP now but DK is still king.
Wardens always had good healing and tankiness but with the 12% increased damage done with ice staff it allows them to both be tankier than usual while also having the biggest damage modifiers in the game. It's not surprising with the standard over tuning that people play it. If they decide to buff Templar heals and utility and increased their damage done by 12% more people would play it.
MEBengalsFan2001 wrote: »Why do games end up with a Flavor of the Month class, ability, gear, etc...
When a game developer does not have a set baseline and multipliers or reduces to handle how abilities or gear should impact damage, CC effect, etc... the game is like ESO and we all know how broken it is.
Games where the devs set a baseline and follow it tend to have less issues and are able to resolve those issues quicker.
Older MMOs tend to follow a similar path as ESO and that is due to turnover within the organization. The original game designers/developers are probably no longer with the company and whatever baseline was set is now gone but their original code is still buried there somewhere and as new code is added or old code modify it is a guessing game on how it will impact the overall flow of the game.
I believe with the PVP overhaul we may see some abilities, gear sets and other things change and it will probably make another flavor of the month class or gear set, etc...
I for one don't like chasing the current flavor, I like specific classes and will continue to use them even if they are inferior because those are the classes I enjoy most.
I kinda disagree with you. Which... I wouldn't presume to tell you how to feel. If you don't like it then you don't like it-- no arguing with that.
But if ESO is one way, and as you say older mmorpgs are the same as ESO... Then maybe we should at least consider it a decent way to be. Call of Duty for example-- while it will have some guns balanced from time to time-- doesn't really see the big swings in flavors of the month as you say. And ESO does.
But could this be simply because a new CoD comes out every year and THAT is their chance to try something drastically new? Whereas ESO is just ESO and there arguably won't be another-- let alone a new one every year.
So in order to maintain their players and the sense of character building and uniqueness they have to shake it up over and over again.
I can't speak for you but for me I very much doubt I'd still be playing this game 5 years later if the first DK I ever made and optimized was still using the same gear and abilities. Or the same night blade, or warden, blahblah.
I mean what would there be to do?
BUT. Not to derail the thread... That's why there are a lot of wardens. Because as someone else said its "fresh." Not everyone goes with the flavor of the month because its the best. Some just want to have fun and try something new.
Not to hurt anyone's feelings or be overly personal... But if I may use templar as an example... I just can't personally sympathize with people who've played templars exclusively for 6 years straight and feel like their game is ruined because they do less DPS now. For the love of god just play a night blade.
Wardens always had good healing and tankiness but with the 12% increased damage done with ice staff it allows them to both be tankier than usual while also having the biggest damage modifiers in the game. It's not surprising with the standard over tuning that people play it. If they decide to buff Templar heals and utility and increased their damage done by 12% more people would play it.
A 12% damage buff, (the largest single, raw damage buff in the game?), on a tanking weapon is Bad Design.
Even if it was limited to just frost damage, it would be too much.
If you recall, Resto Staff used to have 10% flat damage boost. That was nerfed as OP, years ago. Now this?
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@MEBengalsFan2001 I understand the term and realize lots of people do it in eso. It just doesn't happen to be my personal motivation. People don't want to intentionally play a crap class... So templars and magsorcs, yknow, they might not be high on people's lists. But anything else? I'll play what's fun or new. And since I think dk and nb are better than warden right now... It's hard to consider warden much more than just average.
Warden FEELS better than average, both to fight against and to play. I'll give you that. But if you're only 3rd best in a game with 6 classes then guess what you're just average. People are hyping this 12% damage done but forgetting wardens (magdens anyway since that's who the recent change effected,) lost 10% on the damaging abilities they used anyway. So it's only a damage buff of 2%... Meanwhile losing the passive buffs for using any other weapon instead.
There is a benefit to doing good damage with a defensive weapon-- I'm not saying there's not. I'm just trying to help keep things in perspective.
The fact that magdens were garbage so long is perhaps another reason why they're coming out of the closets now. Or the fact that while not incredibly OP their class kit is very synergistic and easy to imagine and utilize.
@MEBengalsFan2001 I understand the term and realize lots of people do it in eso. It just doesn't happen to be my personal motivation. People don't want to intentionally play a crap class... So templars and magsorcs, yknow, they might not be high on people's lists. But anything else? I'll play what's fun or new. And since I think dk and nb are better than warden right now... It's hard to consider warden much more than just average.
Warden FEELS better than average, both to fight against and to play. I'll give you that. But if you're only 3rd best in a game with 6 classes then guess what you're just average. People are hyping this 12% damage done but forgetting wardens (magdens anyway since that's who the recent change effected,) lost 10% on the damaging abilities they used anyway. So it's only a damage buff of 2%... Meanwhile losing the passive buffs for using any other weapon instead.
There is a benefit to doing good damage with a defensive weapon-- I'm not saying there's not. I'm just trying to help keep things in perspective.
The fact that magdens were garbage so long is perhaps another reason why they're coming out of the closets now. Or the fact that while not incredibly OP their class kit is very synergistic and easy to imagine and utilize.
They were never bad, the only issues they suffered from recently is the incredible clunkiness of bird dive ability and the fact that shalks is telegraphed hard and aiming can be frustrating esp against immob. Those issues remain but they got their strengths buffed.
@MEBengalsFan2001 I understand the term and realize lots of people do it in eso. It just doesn't happen to be my personal motivation. People don't want to intentionally play a crap class... So templars and magsorcs, yknow, they might not be high on people's lists. But anything else? I'll play what's fun or new. And since I think dk and nb are better than warden right now... It's hard to consider warden much more than just average.
Warden FEELS better than average, both to fight against and to play. I'll give you that. But if you're only 3rd best in a game with 6 classes then guess what you're just average. People are hyping this 12% damage done but forgetting wardens (magdens anyway since that's who the recent change effected,) lost 10% on the damaging abilities they used anyway. So it's only a damage buff of 2%... Meanwhile losing the passive buffs for using any other weapon instead.
There is a benefit to doing good damage with a defensive weapon-- I'm not saying there's not. I'm just trying to help keep things in perspective.
The fact that magdens were garbage so long is perhaps another reason why they're coming out of the closets now. Or the fact that while not incredibly OP their class kit is very synergistic and easy to imagine and utilize.
They were never bad, the only issues they suffered from recently is the incredible clunkiness of bird dive ability and the fact that shalks is telegraphed hard and aiming can be frustrating esp against immob. Those issues remain but they got their strengths buffed.
The most meaningful change in the past year was the class getting a class on-demand stun in Arctic Blast.
The class spammables remain garbage, but there are plenty of solid weapon and guild-based options.
TechMaybeHic wrote: »My fear is what's happened to Magsorc and templar is the goal and others are just waiting their turn. Harmony Necro is on the edge of oblivion as well
Wardens always had good healing and tankiness but with the 12% increased damage done with ice staff it allows them to both be tankier than usual while also having the biggest damage modifiers in the game. It's not surprising with the standard over tuning that people play it. If they decide to buff Templar heals and utility and increased their damage done by 12% more people would play it.
A 12% damage buff, (the largest single, raw damage buff in the game?), on a tanking weapon is Bad Design.
Even if it was limited to just frost damage, it would be too much.
If you recall, Resto Staff used to have 10% flat damage boost. That was nerfed as OP, years ago. Now this?
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Largest damage buff in terms of passives remember brutality/sorcerer isn't damage done but increases weapon and spell damage which typically doesn't translate into damage done (except maybe on very high stats to start). They should've just made is 5% increased magicka and frost damage (down from 10%) and 5% more damage done while wielding an ice staff. So it would be a 10% instead of 12% damage done for ice abilities to make a frost warden, while not overtuning it to be a 12% damage done on any and all damage.
Heck they could've just removed the increased magicka damage done part, increased the frost damage done to maybe 12%, made deep fissure and screaming cliff racer do frost damage.