Or shut down ranked until the issue is fixed.
Otherwise people will alt+F4 if their game is going bad for them If it eliminates losing points.
SeaGtGruff wrote: »My understanding of the ranking system is that the number of points you gain or lose is based on your ranking versus your opponent's ranking.
If your ranking is higher than your opponent's, you gain a smaller number of points when you win, and lose a larger number of points when you lose.
If your ranking is lower than your opponent's, you gain a larger number of points when you win, and lose a smaller number of points when you lose.
But I don't think any of that has been confirmed by the devs; it's just how it works in the ranking system that ToT is thought to be based upon.
Personofsecrets wrote: »I disconnect very regularly and it's super annoying to happen when climbing or having a good game. I wish that there was a reconnect option.
Personofsecrets wrote: »I disconnect very regularly and it's super annoying to happen when climbing or having a good game. I wish that there was a reconnect option.
That's another thing I can't understand. We have 90 seconds to play, why can't the opponent wait 90 seconds when we crash? That's impossible to understand. We can reconnect on dungeons, why can't we reconnect on ToT. Super weird. On Elder Scrolls Legends when we leave the match the opponent keeps playing for two turns and we can return when we relog if the opponent doesn't finish us in those two turns. It makes much more sense than the crazy way how ToT is design. If they want to kill a casual match on a crash, it's ok for me, but they shouldn't be doing that on ranked and stealing 150 points from players that didn't even lose the match.
We have 90 seconds to play, why can't the opponent wait 90 seconds when we crash?
Sheezabeast wrote: »Personofsecrets wrote: »I disconnect very regularly and it's super annoying to happen when climbing or having a good game. I wish that there was a reconnect option.
That's another thing I can't understand. We have 90 seconds to play, why can't the opponent wait 90 seconds when we crash? That's impossible to understand. We can reconnect on dungeons, why can't we reconnect on ToT. Super weird. On Elder Scrolls Legends when we leave the match the opponent keeps playing for two turns and we can return when we relog if the opponent doesn't finish us in those two turns. It makes much more sense than the crazy way how ToT is design. If they want to kill a casual match on a crash, it's ok for me, but they shouldn't be doing that on ranked and stealing 150 points from players that didn't even lose the match.
This is an extremely reasonable request. Good, rational solution. Why aren't our class reps putting out ideas like this?
VaranisArano wrote: »Sheezabeast wrote: »Personofsecrets wrote: »I disconnect very regularly and it's super annoying to happen when climbing or having a good game. I wish that there was a reconnect option.
That's another thing I can't understand. We have 90 seconds to play, why can't the opponent wait 90 seconds when we crash? That's impossible to understand. We can reconnect on dungeons, why can't we reconnect on ToT. Super weird. On Elder Scrolls Legends when we leave the match the opponent keeps playing for two turns and we can return when we relog if the opponent doesn't finish us in those two turns. It makes much more sense than the crazy way how ToT is design. If they want to kill a casual match on a crash, it's ok for me, but they shouldn't be doing that on ranked and stealing 150 points from players that didn't even lose the match.
This is an extremely reasonable request. Good, rational solution. Why aren't our class reps putting out ideas like this?
Because the class representative program doesn't exist anymore.
Seriously: https://forums.elderscrollsonline.com/en/discussion/608270/eso-class-rep-program-status/p1