SilverBride wrote: »This is one I of the reasons I'm going to stop competitive matches, second only to the scoring system.
I watch what cards my opponents purchase and they can be going along gaining a few power a hand until they are about to lose. Then they pull out what my friend and I call a "miracle hand" and generate a huge amount of power... but from where? If they had these cards all along they would have been generating a lot more throughout the game.
Something isn't right.
I really don't like feeling this angry, If the game doesn't bring me joy... I've been here since day 1, and I'm on the verge of cancelling both accounts.
SilverBride wrote: »Queues are getting longer because less people are playing and things like this are why.
SilverBride wrote: »I've found that the Druid King games tend to drag on. Maybe it's because players are taking more time to study the cards but they've been tedious and boring more often than not.
SilverBride wrote: »I've found that the Druid King games tend to drag on. Maybe it's because players are taking more time to study the cards but they've been tedious and boring more often than not.
SilverBride wrote: »I would have conceded way before it got to that point.
Personofsecrets wrote: »
spartaxoxo wrote: »Personofsecrets wrote: »
That seems pretty busted. I mean crow hands can get like that too at least, but at least those require combos. This rewards you regardless of what color card you're sending to the draw pile. It doesn't require synergy at all, just making use of the blue deck's scrying.
Personofsecrets wrote: »spartaxoxo wrote: »Personofsecrets wrote: »
That seems pretty busted. I mean crow hands can get like that too at least, but at least those require combos. This rewards you regardless of what color card you're sending to the draw pile. It doesn't require synergy at all, just making use of the blue deck's scrying.
I even could have exceeded 80 score if I hadn't played so poorly, but this was my second game using the Druid King.
Druid King has basically 4 cards that are extremly good with the Psijic dump effects. I consider this to be a synergy, but it is sort of a brainless one. Just buy all Psijic cards all game long unless one of the 4 Druid King power cards is available, then probably buy that instead.
I would say "wow, I can't believe that TOT is already going that direction, but I've seen it happen so much, it's sort of a given now.
Y'all know what's great about power creep in this game? Both players have access to that content even if you haven't unlocked it yet. If people play druid king vs you then you learn it and use it against them, within 2 games I understood it and was able to pull off crazy combos that defeat my opponent WHO SELECTED the deck themselves. I think the balance in this game doesn't need to be as crazily moderated as it is in other card games as it's never going to be pay-to-win because if a deck's in the game both players have equal access to it and equal access to make crazy combos. It's here, learn to enjoy it and learn all the combos yourself in order to best your opponent.
Personally, I love the flow and combo making potential of this deck, it reminds me of Yu-Gi-Oh! turns, it's crazy to even consider that a card game mechanic added to an mmorpg in an expansion would even come close but it really does feel like not only that tempo but that level of strategy when you get deeper into the game.