UnabashedlyHonest wrote: »ZOS gave up on balancing and fixing bugs in PvP years ago. It is what it is.
MEBengalsFan2001 wrote: »I have stated it more than once that this game CC mechanics needs an overhaul. Hopefully 2023 this can be one of the items the dev looks into.
Not just for PVP but for PVE as well. As someone that played a tank getting rooted/stunned etc really burned through some needed stamina.
I think immunity to soft cc is only like 4 seconds? Which... Well, I have mixed feelings honestly.
Part of me agrees. Part of me vehemently agrees.
The other part of me watches people kite like crazy and seem to be pressing race against time every 4 seconds because they seem obnoxiously immune to all CC for incredible amounts of time. Add CP and potions into the mix and it really seems like CCs aren't potent enough.
So, I'm not sure what the truth is. I've certainly been annoyed both ways. I look forward to following this discussion.
I think immunity to soft cc is only like 4 seconds? Which... Well, I have mixed feelings honestly.
Part of me agrees. Part of me vehemently agrees.
The other part of me watches people kite like crazy and seem to be pressing race against time every 4 seconds because they seem obnoxiously immune to all CC for incredible amounts of time. Add CP and potions into the mix and it really seems like CCs aren't potent enough.
So, I'm not sure what the truth is. I've certainly been annoyed both ways. I look forward to following this discussion.
Dem_kitkats1 wrote: »I'm not hating on kiting I'm suggesting there is counterplay to immobilizes and some people use them very well.
And the players I fight... The ones worth talking about anyway... They break free immediately. So I can't imagine what you're talking about. Killing bad players? Being a bad player?
All I really said was, from time to time, I feel both ways about this issue. Don't read too much into it please.
Yeah I'm with you on that one. It's a slippery slope giving players immunity to every counter. I think, if anything, maybe roots and snares should cost significantly more so that they cannot be spammable.
Dem_kitkats1 wrote: »I think immunity to soft cc is only like 4 seconds? Which... Well, I have mixed feelings honestly.
Part of me agrees. Part of me vehemently agrees.
The other part of me watches people kite like crazy and seem to be pressing race against time every 4 seconds because they seem obnoxiously immune to all CC for incredible amounts of time. Add CP and potions into the mix and it really seems like CCs aren't potent enough.
So, I'm not sure what the truth is. I've certainly been annoyed both ways. I look forward to following this discussion.
Yeah I'm with you on that one. It's a slippery slope giving players immunity to every counter. I think, if anything, maybe roots and snares should cost significantly more so that they cannot be spammable.
Dem_kitkats1 wrote: »I think immunity to soft cc is only like 4 seconds? Which... Well, I have mixed feelings honestly.
Part of me agrees. Part of me vehemently agrees.
The other part of me watches people kite like crazy and seem to be pressing race against time every 4 seconds because they seem obnoxiously immune to all CC for incredible amounts of time. Add CP and potions into the mix and it really seems like CCs aren't potent enough.
So, I'm not sure what the truth is. I've certainly been annoyed both ways. I look forward to following this discussion.
Yeah I'm with you on that one. It's a slippery slope giving players immunity to every counter. I think, if anything, maybe roots and snares should cost significantly more so that they cannot be spammable.
Yes exactly. A slippery slope having counterplay to everything.
I do think the cc system could be reworked but I doubt I'm the guy to offer any bright ideas. I don't want abilities to be on a cool down, that's for sure. It was great in WoW but WoW is WoW and ESO is ESO I like(d) them both for what they are.
I like your idea of making stuns cost more... But there are so many stuns applied to other damaging skills, such as ultimates, that I'm not sure that would be an easy solution either.
And if I may continue with my dichotomy about the issue... I'd want the immunities to be more expensive too.
As I alluded before-- I've been both the bombard streaking negate sorc and the guy chasing someone who just couldn't be stopped or slowed down. Both are equally annoying and it is as you say... Counterplays gone wild.
Both should be made more rare and more expensive. Its kinda gross that some things, RaT for example, are so necessary that eeeeverybody has it on their bar. Really forces the meta and the boring homogenization of classes.
I'd like to revert some of this equality to be honest and return to a more rock paper scissors game. Where some people can't stun. And some people can't break free.
Again, as I said, good players manage their resources so well stunning is hardly worthwhile at all unless you're kill-comboing someone. Its funny really because that was the first way to kill people I learned as a noob. And now, with the crazy self healing tank meta, its the only way to kill higher tier players as well. The only difference is how many times you have to try before it works. Feels bad really. I wish the game was more of a battle of attrition instead of a continuous chunk chunk chunk style.
Where, say, you could eat a 3 second stun but not necessarily die in those 3 seconds. To be disadvantaged in a longer term instead of instantly exploded.
what immunity? I get talons'ed back to back all the time.
Lag sucks and immunity sometimes doesn't seem to occur but thats kinda a different issue isn't it? Need better servers and glitches fixed.
The way the game works though, when it works, I just see a lot of people that can't be stopped or slowed down. What annoys me is how obligatory and bland it is to have to slot these tools because everything else is utter trash by comparison. No amount of healing or damage mitigation is equal to removing snares gaining major expedition and strafing around trees like a first person shooter.
So while I do absolutely agree that there is a problem with the necessity/effectiveness of roots and stuns I have to say the good players have reached a level of skill/exploitation where I now have the opposite complaint.
If you get talons'd back to back its either lag/glitch or your fault.
@MEBengalsFan2001 I'm assuming you played correctly and just typed wrong but I do have to ask... You know breaking free isn't how you get out of immobilizes right? Talons is a soft cc not a hard cc. You need to roll dodge out of it or activate a skill that cleanses and grants immunity to snares and immobilizations.
Anyway assuming you know that the majority of your post is just talking about how poorly the game works. Which is your right to do-- but the exact thing my post (the one you quoted,) is trying to separate from this conversation. I have nothing to say about that.
As far as the rest goes... I'm not clear if you're on my side or not. You say your opponents can't be slowed immobilized or stunned. Yeah. That's what I'm saying. That's cuz they know how to play.
If you KNOW you're doing "it" right but it just doesn't work for you... Then stop playing. Honestly. How could that be fun for you?
If you may not be doing it right, as honestly your post indicates, then go find some good advice.