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Could we have a way to finish off dungeon quest chains later?

FlopsyPrince
FlopsyPrince
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I don't make this mistake frequently, but I just finished off all but the final "Talk to Shifty Tom" in the quest for that dungeon.

I am fairly certain I have to run the entire dungeon again however and it will start from the beginning. I would really like to have a way (even if I have to travel to the dungeon overland) to finish the quest without having to run the entire dungeon.

Please add a way to do this in the game ZOS.
Edited by ZOS_Icy on 22 October 2022 12:24
PC
PS4/PS5
  • Artim_X
    Artim_X
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    ZOS already increased the timer before you're kicked from a dungeon when you're the last one left. This alone solved the issue of players not having enough time to turn in the quest.

    Mistakes happen, but this really seems like a non-issue. Especially when every other aspect of the quest is cleared with the exception of having that final interaction with the NPC.
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  • Amottica
    Amottica
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    Artim_X wrote: »
    ZOS already increased the timer before you're kicked from a dungeon when you're the last one left. This alone solved the issue of players not having enough time to turn in the quest.

    Mistakes happen, but this really seems like a non-issue. Especially when every other aspect of the quest is cleared with the exception of having that final interaction with the NPC.

    I agree with Artim here. I expect it is a major issue to change almost every dungeon to make this happen for what is likely a very rare occurrence where a player makes such a mistake.

  • FlopsyPrince
    FlopsyPrince
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    Amottica wrote: »
    Artim_X wrote: »
    ZOS already increased the timer before you're kicked from a dungeon when you're the last one left. This alone solved the issue of players not having enough time to turn in the quest.

    Mistakes happen, but this really seems like a non-issue. Especially when every other aspect of the quest is cleared with the exception of having that final interaction with the NPC.

    I agree with Artim here. I expect it is a major issue to change almost every dungeon to make this happen for what is likely a very rare occurrence where a player makes such a mistake.

    It would not be a "major issue". Simply give us the option to turn in a completed quest just outside the door or right when we zone in.

    It may not happen a lot, and never for most who have done those quests a long time ago, but I am still running many alts through and it does happen.

    Yes, I should have checked better, but don't reset the stupid quest at the very least!
    PC
    PS4/PS5
  • Sarannah
    Sarannah
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    Good idea! As I quite often forget to complete the quests, as I check the loot and open the transmutes.

    Besides that, there's also sometimes a bugged dungeon where the NPC(dread cellar) to turn in the quest won't appear. Or where the dialogue is too long, and you will already be booted before you can even turn in the quest.

    PS: Please remove overly long dialogue from dungeon quest chains! Darkshade caverns, vaults of madness, etc. (or massively speed these up)
  • Living_Tribunal
    Living_Tribunal
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    I have several quests in my journal that I forgot to complete from dungeons....it's annoying but it's my fault for not paying attention.
  • IsharaMeradin
    IsharaMeradin
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    An option would be to ask any friends or guildmates that might run the dungeon for whatever reason, to add you to the group after they are done. That way you can port in to the dungeon and in most cases use the portal to get to the last boss area for the quest turn in.

    As long as two players from the original group stay grouped, they will not be kicked out of the instance and can add others for whatever reason.
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  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic.

    Thank you for your understanding.
    Staff Post
  • haelgaan
    haelgaan
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    omg, i do this more often than i want to think about - leaving group and zoning out without turning it. it would be brilliant to allow the quest giver at the start of the dungeon to also allow quest turn-in, if previously done. right now, even though the same person is at the start and the end, they only accept the turn-in at the end. seems like a simple if..then logic update...
  • Soarora
    Soarora
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    If you’re quick about it you can try PMing someone from the group, especially if it seemed like some of them queued together. I’ve had someone pm me before to get back into the dungeon to finish a quest and luckily I was still there since I was hanging out with someone I queued with.
    It would be nice to be able to turn in the quest at the beginning like with trials (at least you used to be able to… I’m not sure it’s working now) though.
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  • Amottica
    Amottica
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    Amottica wrote: »
    Artim_X wrote: »
    ZOS already increased the timer before you're kicked from a dungeon when you're the last one left. This alone solved the issue of players not having enough time to turn in the quest.

    Mistakes happen, but this really seems like a non-issue. Especially when every other aspect of the quest is cleared with the exception of having that final interaction with the NPC.

    I agree with Artim here. I expect it is a major issue to change almost every dungeon to make this happen for what is likely a very rare occurrence where a player makes such a mistake.

    It would not be a "major issue". Simply give us the option to turn in a completed quest just outside the door or right when we zone in.

    It may not happen a lot, and never for most who have done those quests a long time ago, but I am still running many alts through and it does happen.

    Yes, I should have checked better, but don't reset the stupid quest at the very least!

    That requires work to be done for every dungeon and some of them twice, as there are two versions. That is major work for a rare occurrence when a player makes a mistake, and there is already a workaround for correcting that mistake.

  • FlopsyPrince
    FlopsyPrince
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    Amottica wrote: »
    Amottica wrote: »
    Artim_X wrote: »
    ZOS already increased the timer before you're kicked from a dungeon when you're the last one left. This alone solved the issue of players not having enough time to turn in the quest.

    Mistakes happen, but this really seems like a non-issue. Especially when every other aspect of the quest is cleared with the exception of having that final interaction with the NPC.

    I agree with Artim here. I expect it is a major issue to change almost every dungeon to make this happen for what is likely a very rare occurrence where a player makes such a mistake.

    It would not be a "major issue". Simply give us the option to turn in a completed quest just outside the door or right when we zone in.

    It may not happen a lot, and never for most who have done those quests a long time ago, but I am still running many alts through and it does happen.

    Yes, I should have checked better, but don't reset the stupid quest at the very least!

    That requires work to be done for every dungeon and some of them twice, as there are two versions. That is major work for a rare occurrence when a player makes a mistake, and there is already a workaround for correcting that mistake.

    Any changes/updates/enhancements require work to be done.

    Though one really simple way would be to make a sign in the Undaunted Enclaves that allowed us to finalize the quest there.

    BTW, an even more annoying one is where the area you have to do one nearly final step will kill you if you hang around too long, though you have to wait long enough for the portal to the start to come up and you must have turned in the quest step before taking that one. (Sorry I don't have all the names down.)
    PC
    PS4/PS5
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