in other words, no to making things fair lmao. you need and want the handicap advantage of logging into a cyrodiil where it is empty or your faction outnumbers the enemy 3 to 1 or higher for a chance at easy wins.
the fact that it's still fairly empty at those time slots should tell you why there isn't an oceanic megaserver lmao...
I know why there's not an Oceania server and accept that.
I play when it's convenient to me, same as everyone else. Something needs to be done to even out the factions, not just punish people for not living in your time zone.
xylena_lazarow wrote: »Maybe the campaigns are empty because the PvP itself is bad.
They tried this. For a while, all objectives were worth the same 1 point. What usually ended up happening was players simply ignored the scrolls, since they're a ton of effort and coordination to move, but the same payoff as holding a single resource node. Was this better or worse? A lot of players missed the excitement of scroll battles and scroll runs, but it didn't punish factions for camping their favorite outpost, which was nice.gameswithaspoon wrote: »Grey Host became the dominant campaign and the only consistently populated one when scrolls became worth 20 or 10 points per scoring eval- which enabled runaway scores within a few days of the start of a campaign... Reverting this change to 2 or 1 point would not be a major code change, but it might help reverse the effects.
There's no lag in BGs... no player base either. You can really see how busted the combat system is without lag.Fix PvP performance = fill PvP campaigns = everybody happy.
Even if they did implement much stricter faction controls, those guys who rage about zone chat spies and tri-faction conspiracies every time they lose... yea they'll still be doing that.Urzigurumash wrote: »Faction Lock should be lifelong, permanently bound to the player, tatted on their forehead and imprinted into their DNA
xylena_lazarow wrote: »Even if they did implement much stricter faction controls, those guys who rage about zone chat spies and tri-faction conspiracies every time they lose... yea they'll still be doing that.Urzigurumash wrote: »Faction Lock should be lifelong, permanently bound to the player, tatted on their forehead and imprinted into their DNA
Yea the first year of this game, NPCs were really strong and would often wipe entire casual raids, but they were still little more than speed bumps for the high pop zerg (or for organized tryhard groups). When a faction has excess players, they'll have tons of guys sitting on back keeps, so those NPCs in your idea would have to be super tough...chessalavakia_ESO wrote: »Could a similar approach be applied to areas that are close to a factions home during low population times where AI will patrol at intervals and will take locations back if player intervention does not occur against them?
xylena_lazarow wrote: »Yea the first year of this game, NPCs were really strong and would often wipe entire casual raids, but they were still little more than speed bumps for the high pop zerg (or for organized tryhard groups). When a faction has excess players, they'll have tons of guys sitting on back keeps, so those NPCs in your idea would have to be super tough...chessalavakia_ESO wrote: »Could a similar approach be applied to areas that are close to a factions home during low population times where AI will patrol at intervals and will take locations back if player intervention does not occur against them?
You seem to have missed the part where the PvP combat itself is bad. Look at BGs, no lag there.Reading some of these comments about how population is bad due to alliance locking and etc...
xylena_lazarow wrote: »You seem to have missed the part where the PvP combat itself is bad. Look at BGs, no lag there.Reading some of these comments about how population is bad due to alliance locking and etc...
Obviously the performance drives players away, but so does the combat. It was good once. Then the nerfs began.
I think they go hand in hand, but it's fair for players to have different priorities. Performance was bad the first few years of this game, but more players stuck around because the combat was still good. Just curious, do you enjoy BGs? Never had a performance problem there yet the queue is... not healthy.Nah I didn't miss it. I just believe there's more important things to be addressed in Cyro than the combat at the moment. Can't have good combat when the server is lagging you out ever couple of minutes
Fruity_Ninja wrote: »How about combine the servers- at least merge PS4 and Xbox. Maybe even NA and EU.
All of a sudden we’ll have much bigger populations in PVP again, buying us a few years before even more people leave.
Cross play for the win.
Hell as a primarily console player, I’d be happy to cross play with PC as well. No worries about their mods and advantages, at least there will be more people to fight around the clock.
Minnesinger wrote: »Fruity_Ninja wrote: »How about combine the servers- at least merge PS4 and Xbox. Maybe even NA and EU.
All of a sudden we’ll have much bigger populations in PVP again, buying us a few years before even more people leave.
Cross play for the win.
Hell as a primarily console player, I’d be happy to cross play with PC as well. No worries about their mods and advantages, at least there will be more people to fight around the clock.
This! If I remember correct there was supposed to be one mega server before the launch. instead we got NA/EU. Imagine having full pvp server/s 24/7 just like in the first years.