SilverBride wrote: »Red Eagle is the one I see most.
I get the card removal part but it always ends up with the Tavern full of a lot of Red Eagle contract cards that no one wants so no new cards to draw from.
SilverBride wrote: »Every single game I play the other player chooses Red Eagle. Some have said it's supposed to be the "meta" but it is really frustrating that no one will even try to use any other decks. This really makes for a boring predictable game.
SilverBride wrote: »I do see the value of the Patron and I use it to my benefit. But I really hate what this deck does to the Tavern and how it basically stalls the game.
SilverBride wrote: »I do see the value of the Patron and I use it to my benefit. But I really hate what this deck does to the Tavern and how it basically stalls the game.
I don’t see how it does that, red eagle generate a decent amount of power, thin and makes decks more potent and it has cards that help clearing the tavern.
Imperial Plunder is a very good card to clear the tavern when it pops up. I believe it has a combo 2 of 2 gold so it ends up costing 1 gold to clear 3 cards out of the tavern.
SilverBride wrote: »Well now that I finally advanced to Rubedite I hope to see less of it.
SilverBride wrote: »Every single game I play the other player chooses Red Eagle. Some have said it's supposed to be the "meta" but it is really frustrating that no one will even try to use any other decks. This really makes for a boring predictable game.
Red Eagle is (easily) the best Patron to accompany any other Patron in the game if you understand the value of it's cards and how powerful deck thinning in ToT actually is.
It's not that Red Eagle is 'meta' as much as it's a Patron with powerful synergy to every other Patron in the game if you know what you're doing.
SilverBride wrote: »The contract cards just sit in the Tavern and no one buys them. This is a fact and the biggest reason I find this deck annoying at best.
SilverBride wrote: »The contract cards just sit in the Tavern and no one buys them. This is a fact and the biggest reason I find this deck annoying at best.
Try picking up some of those contract cards (the deck thinning ones)
SilverBride wrote: »SilverBride wrote: »The contract cards just sit in the Tavern and no one buys them. This is a fact and the biggest reason I find this deck annoying at best.
Try picking up some of those contract cards (the deck thinning ones)
Why? So it can open up good card for my opponent to take?
El_Borracho wrote: »SilverBride wrote: »SilverBride wrote: »The contract cards just sit in the Tavern and no one buys them. This is a fact and the biggest reason I find this deck annoying at best.
Try picking up some of those contract cards (the deck thinning ones)
Why? So it can open up good card for my opponent to take?
In the early game, I agree, the risk outweighs the reward. Hate taking a treasury card only to see Siege Weapon or Midnight Raid pop up in its place. But later in the game thinning your deck leads to more frequent combos. Then, its worth it.
El_Borracho wrote: »But later in the game thinning your deck leads to more frequent combos. Then, its worth it.
El_Borracho wrote: »But later in the game thinning your deck leads to more frequent combos. Then, its worth it.
This is the trap most new players fall into - the tavern race - believing that 'he who has the most toys, wins'.
Most often they'll look up the 'power card list' and just snatch everything they can ala 'Monopoly' strategy.
It's a rookie mistake.
Card synergy / combo play is the most powerful strategy in ToT, which is bolstered by spending time early game passing up 'power cards' that counter act your deck synergy to land devastating chain combinations late game.
I think most players 'learn' that strategy over time, but I find out usually in the first 5 turns where my opponent's experience level is at.
There are 'power cards', but they're far less effective as isolated card plays later in the game when your opponent has better deck thinning and combination synergy.
Seriously, I've literally won games with 5 cards in my deck (single hand) because of excellent synergy with just those 5 cards over and over every turn.