It is meant to drop the framerate down when ESO is in the background to avoid the processor/ GPU working when it's not in focus. That's normal, like in WoW.
EDIT: Also, I get a really, really nasty framerate drop (down to 9) when it isn't the active window. Again, didn't have this problem in the beta. Very disappointed.
EDIT2: I also get a ridiculous framerate drop when in the "Controls" menu.
It is meant to drop the framerate down when ESO is in the background to avoid the processor/ GPU working when it's not in focus. That's normal, like in WoW.
EDIT: Also, I get a really, really nasty framerate drop (down to 9) when it isn't the active window. Again, didn't have this problem in the beta. Very disappointed.
EDIT2: I also get a ridiculous framerate drop when in the "Controls" menu.
There was some issues with using multiple screens after 10.9.2 including MBP. Check this Apple discussion thread which had a solution I think.Does anyone have any fixes/suggestions/whatever to try to resolve these issues (poorly handled second screen, framerate drops while using in-game menus)?
There was some issues with using multiple screens after 10.9.2 including MBP. Check this Apple discussion thread which had a solution I think.Does anyone have any fixes/suggestions/whatever to try to resolve these issues (poorly handled second screen, framerate drops while using in-game menus)?
Are you referring to the last beta test weekend of previous ones? Nothing has changed as far as I am aware in the Mac client in handling of the screen settings Previously some changes went in to add more functionality like Command-Tab etc.
You give no details of your system setup i.e. graphics card etc so hard to be more specific.
I am not sure at all why you worry about lower FPS when in menu window? Anything that reduces GPU use will help cooling which is more important surely than high FPS in backgrounds of Control menu.
It may be related then to the change in how the screen works with Command-Tab which brings Fullscreen to Windowed which was made to follow the Apple GUI standards more accurately. That was implemented for the last beta mass test. I'm not sure how this could change the external monitor behaviour as I don't use one to test.It was two betas ago, I believe. The one before the most recent one.
Sorry, I didn't think to provide that info. It is a MacBook Pro 15" w/Retina Display (most recent model). 2.6GHz Intel Core i7, 16GB RAM, NVIDIA GeForce GT 750M 2048 MB and Intel Iris Pro 1024MB. The second display I am using is the ASUS VS247. Any other particular specs that would be noteworthy?
@xhunter and other with the issue.
I have contacted the developers and they explained to me that the change was implemented as a 'feature' so it's not a bug as such.
They further explained that the idea was to let you easily move your mouse to screen 2 and type in chat etc.(why it automatically windows to enable access)
The problem is it keeps getting bumped and not working as anticipated.
They have read the thread and my reports and will look to revert it to previous behaviour if that is preferred. This will mean not being able to click on Screen 2 but should make it work as before.
There is no timescale yet as there is a lot going on as you can understand. But they are aware and will look to implement the above.
I hope that helps explain the current situation and let you know that things are happening.
My pleasure @xhunter.
Thank you for all your help!
If they revert it to the way I used it a few betas ago, that would be ideal for me. It allowed me to play the game without any of this swapping to windowed just because I wanted to look something up on Safari about ESO. I like having my laptop screen not being used by the game so I can use Safari for game-related searching.
My pleasure @xhunter.
Thank you for all your help!
If they revert it to the way I used it a few betas ago, that would be ideal for me. It allowed me to play the game without any of this swapping to windowed just because I wanted to look something up on Safari about ESO. I like having my laptop screen not being used by the game so I can use Safari for game-related searching.
From what was said I believe that is how it will be, basically reverted as before.
I expect this wont be a priority right now but it is now on the list. if I hear anything along the line I'll post it here.
Hi, can you post your System details which would help give some comment;RickDangerous42 wrote: »From my point of view, I'm totally happy with the "full screen dropping to maximized", if only the actual rendering would stay in that maximized window. Right now the bug, that I have at least, is that the window is on the main display but black, the rendering is on the secondary screen, and the keyboard locks up, and so the ONLY thing I can do is do a hard restart of the Mac. And this is happening so often that it should not be all that hard for devs to replicate.
Thanks. Have you tried other games this way and is it only happening on ESO?RickDangerous42 wrote: »
This is only happening with ESO (perhaps not fair since ESO is the main fullscreen app I use), and the referenced threads are not the kind of issue I'm seeing.Thanks. Have you tried other games this way and is it only happening on ESO?
Check this Apple Discussion thread relating to black screen issues in 10.9.2 update;
Multiple display problem in OSX 10.9.2
General Apple multiple display troubleshooting:
Apple computers: Troubleshooting issues with video on internal or external displays
Then I am not sure what else to suggest than making a Support ticket and bug report in-game so the developers are aware.RickDangerous42 wrote: »This is only happening with ESO (perhaps not fair since ESO is the main fullscreen app I use), and the referenced threads are not the kind of issue I'm seeing.Thanks. Have you tried other games this way and is it only happening on ESO?
Check this Apple Discussion thread relating to black screen issues in 10.9.2 update;
Multiple display problem in OSX 10.9.2
General Apple multiple display troubleshooting:
Apple computers: Troubleshooting issues with video on internal or external displays
As I said above the current implementation should be reverted at some point,FatalDarkness wrote: »I'm playing the game on a Mac Pro (4,1), OS X 10.9.2 with an Nvidia 680GTX and three monitors. In this configuration, full screen is impossible. As long as I am in "FPS mode" I am able to stay in full screen for awhile. However the moment I perform an action that puts the mouse into "Cursor mode" the game automatically switches to windowed mode. This is very frustrating and forces me to keep the game in windowed mode since full screen cannot be maintained. I'm considering trying with the extra displays unplugged, but this is not a very convenient solution.
Cool. Just wanted to check it was no dual CPU.FatalDarkness wrote: »Single physical CPU, 2.93 GHz Quad-Core Intel Xeon.
Thanks.
I posted above in this post the details for how it ended up to this current implementation and that following the feedback it will be reverted to the original behaviour.When I start the game, it always starts in the wrong window (my laptop screen). Then I have to Command+F to get out of fullscreen & drag to my other screen. Then, if I take the cursor to the laptop screen, it takes the game out of fullscreen mode (hate that). & if I do anything on the laptop screen, when I go back to the external monitor to continue playing, the game fullscreens in my laptop monitor & I have to Command+F twice to get it back on my external. I wish it would stay fullscreen 100% of the time so I could switch seamlessly between the game and not be taken out of fullscreen if I want to do something on my laptop monitor or even if I just accidentally move the cursor too far. It seems like bad programming to take the game out of fullscreen without me explicitly telling it to.
System specs:
Macbook Pro Retina 15", Early 2013
2.7 GHz Intel Core i7
16GB 1600 MHz DD3
NVIDIA GeForce GT650M 1024MB
OS X 10.9.2
Samsung 24" LED TV/Monitor connected via HDMI
I posted above in this post the details for how it ended up to this current implementation and that following the feedback it will be reverted to the original behaviour.
Unfortunately there is no one prefect way as different people tend to do and prefer things differently. From the feedback here already, it will be reverted to how it was, which may not suit all but seems to be the preferred option. Apple standards vary from version to version which means there is on one standard way which makes it more about user preference than a strict standard.
I mentioned above the issue was noted and from reading this thread, the development teamI have the same problem, iMac 27 and a secondary monitor.
It's really annoying.
But on the other hand, on a Windows 8.1 PC with Dual Monitors it works FLAWLESSLY.
Hope they can do the same for the Mac because it's getting very frustrating.