That used to happen to me on Xbox when the keeps or gates would change appearance due to taking dmg or being repaired during prime time. It would mass DC everyone pretty reliably, every time. Also the onset of weather, like snow, rain or fog in Cyrodil would cause massive lag and FPS drops, making hard to even move.
Holycannoli wrote: »It's a big problem. Any large fight with a ball group on Grey Host PC-NA and you're liable to lose connection.
Actually I would think oakensoul makes for less calculations not more. Its not like you can't get these buffs elsewhere. Having them constantly is probably simpler than having them for 20 seconds and then having to recast.
Recasting a skill is one calculation. But having to calculate 17 different modifiers per tick of incoming and outgoing damage and healing is a lot of calculations. And I guarantee you nobody in Cyro that doesn't run Oakensoul has 17 different buffs on them at once, unless they are in an organized group.
It looks like your graphical settings are too high. Try starting your way up from minimal settings to see if that improves the situation.
not graphical, settings are on potato and i'm using FSR, framerate is relativly decent, By slow motion i should probably clarify they were crawling and across the area real slow and rubberbanding,
Ping however in these situations jumps from the 'Normal' (by eso standards) to being above 300 or "999+" before it kicks you off. I suspect this is server side problems.
for the record, i'm on 1Gb Cable internet, so it's not like i'm out in the stix on a dusty old DSL line from 1998
In the past I had many dc-s I ran on an older PC with low memory. That sort of problem almost vanished with a hardware upgrade from my side. However I still experience lag spikes during prime time. My dc-s nowadays come mostly when I try to port to a very contested keep.
My personal guess is that the server start kicking those people on PCs which can't keep up. But honestly I don't know the precise reason either, sorry. Just guessing.
why is this in general eso discussion and not in alliance war category?
PCEU - Grey Host
My PVP guild calls them "Special groups".
All of a sudden you slow down to a crawl. And its always when you encounter certain enemies.
Mind you its not FPS. My FPS is 60+ , but character simply moves super slowly.
They were reported many times. Nothing happens.
PCEU - Grey Host
My PVP guild calls them "Special groups".
All of a sudden you slow down to a crawl. And its always when you encounter certain enemies.
Mind you its not FPS. My FPS is 60+ , but character simply moves super slowly.
They were reported many times. Nothing happens.
Sorry late to the thread maybe someone would be kind enough to summarize for me?
Wondering what cause there is to believe anyone is doing this on purpose. Hasn't lag and kicks (sometimes worse sometimes better,) been a problem for years? And isn't it just a performance issue?
Sorry late to the thread maybe someone would be kind enough to summarize for me?
Wondering what cause there is to believe anyone is doing this on purpose. Hasn't lag and kicks (sometimes worse sometimes better,) been a problem for years? And isn't it just a performance issue?
People need to distinguish what they mean by "ballgroup". To me, a ballgroup is a coordinated group of 12 in voice coms.
Zergs, however, is multiple groups, not always IN a group, and usually not in voice comms (anywhere from 20-40 people usually), and just group together for ease of pvp. And Faction stacking, is when the majority of a faction descend into one area, Usually to defend a key keep, take a scroll/ stomp on Hammer.
From my experience, it is almost ALWAYS when the hammer is in play and factions stack, that people crash. There wont even be ball groups there, and people start crashing. You try to run to a keep where there is a faction stack fight, and you will pass other people standing still mid-stride who crashed trying to get there. Or you will try to port to a keep about to be flagged by multiple zergs, and you will crash on port.
It is not just when its enemies, either. If your own faction is zerging or stacking, you can crash. Let alone when two factions worth of stacking/zerging is happening and fighting each other.
I would not be surprised at all if siege also plays a factor. When a keep has a dozen of three factions worth of siege, or max siege from two factions.
One thing I can say for certain, is I have never crashed in an open field, even when three ball groups were present.