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https://forums.elderscrollsonline.com/en/discussion/668861

[Important, useless mechanic ]Blastbones !... Runer skeleton or lifeleech ???

Astin_nds
Astin_nds
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Blastbones is a good ability and the only one with damage from the necromancer, but we have a problem that I want to try to show and I think the others will think the same, although there are two morphs, one for stamina and the other for magicka, both do the same damage, but! ...
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The stamina version makes all enemies heal less for a few seconds which is pretty cool.

The magicka version is less graceful in the sense that it does exactly the same damage as the stamina version but with the addition that it increases the damage by 10% (here comes the bad) every second that he RUNS towards the target RUNS (obviously not apply major defile), the blastbones jump from very far which makes this ability practically useless, since you need to run after a target for 5 full seconds to benefit from it and we all know that in pve it is not more than a few thousandths and in pvp I don't even tell you , the skeleton will take half a step in 3 milliseconds and launch.

My proposal is that the damage scales according to the opponent's life up to a maximum of 50%, which will at least give his ability a little more play...
It must be said clearly, we all know that blastbones jump in 3 milliseconds and do not run at all, much less 5 seconds.

Besides they do not cost the same in resources.

I think it is practically wasted, however the stamina version causes the enemies to obtain a better defile (-16% healing to the enemy, it is clearly seen that this ability is much better from a distance).


That said, I would like to offer that the damage will scale from 10% to a maximum of 50% depending on the opponent's life, since it is a skeleton related to necromancy and it makes more sense than a maximum 50% if it runs after you for 5 seconds. .. of course as if it were so easy for the skeleton to run for 5 seconds hahaha xD.
Well I hope opinions or some option that occurs to others thanks and greetings.
Edited by Astin_nds on 12 September 2022 11:36
-Be happy ... play with magick but figth with stamina on StaminaCroll Online
  • Astin_nds
    Astin_nds
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    add: the cost is Irrelevant , but ... 5 seconds runing? is impossible , impossible to use the 100% of this pasive
    -Be happy ... play with magick but figth with stamina on StaminaCroll Online
  • Dr_Con
    Dr_Con
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    in PVP, if you cast it at max range, you are more likely to cause more damage but the enemy has the chance to out run it. If you are in mellee range, even a snare or root won't stop it from jumping to a nearby target. It's assumed that the stamina users will be in mellee range anyways so range is not really needed to ramp up the damage.

    Simple tradeoffs really. To get the maximal dps the blastbones should start running from a far range, but this shoehorns the necro player into certain playstyles. AOE-ult dump and get more range to use magicka blastbones? or ignore AOE'ing and utilize the destro staff spammable?

    It's fun watching some of the ice cyclones from certain NPCs come at your necro, you can spawn your blastbones knowing they'll be rooted for a few seconds and do more damage.

    Also a reminder about the propelling shield which can add 7 meters to your blastbones run distance and any ability that has a range of 20 meters or further away. The trade-off, of course, is the astronomical magicka cost and no other utility use in PVE whatsoever. This may have a use in certain trials where you want your ranged DPS far away from bosses or to attack everything from a certain spot without having to move, but short of this the cost of propelling shield is way too high
    Edited by Dr_Con on 11 September 2022 01:46
  • Astin_nds
    Astin_nds
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    Dr_Con wrote: »
    in PVP, if you cast it at max range, you are more likely to cause more damage but the enemy has the chance to out run it. If you are in mellee range, even a snare or root won't stop it from jumping to a nearby target. It's assumed that the stamina users will be in mellee range anyways so range is not really needed to ramp up the damage.

    Simple tradeoffs really. To get the maximal dps the blastbones should start running from a far range, but this shoehorns the necro player into certain playstyles. AOE-ult dump and get more range to use magicka blastbones? or ignore AOE'ing and utilize the destro staff spammable?

    It's fun watching some of the ice cyclones from certain NPCs come at your necro, you can spawn your blastbones knowing they'll be rooted for a few seconds and do more damage.

    Also a reminder about the propelling shield which can add 7 meters to your blastbones run distance and any ability that has a range of 20 meters or further away. The trade-off, of course, is the astronomical magicka cost and no other utility use in PVE whatsoever. This may have a use in certain trials where you want your ranged DPS far away from bosses or to attack everything from a certain spot without having to move, but short of this the cost of propelling shield is way too high

    I've been using blastbones forever because I'm a main necro, I'm pobrated in pvp and pve.
    In pvp unless you are a sorcerer using fast flashes, you don't make him run and if he runs he won't run at all or he will disappear,
    At its maximum distance in pvp against player and non-player enemies, its maximum time is just 0.8 - 0.9 seconds, just one second, which means that 1 fifth of this ability is used and it is almost impossible in pvp to use 100% of it. .
    On the other hand, in pve it's a laugh because the skeleton will never, absolutely never run 5s, not even from its maximum distance or anything, its maximum distance, as I already said, does not give more than just an exact 1s...
    Only a fifth of the ability can be used, so I offered the alternative.
    Another alternative would be to reduce the maximum time to 2s, a complex thing to use too but maybe it would work (In pve definitely not).
    And let's always remember that it is a class skill, it is not for pve, it is not for pvp, it is to play in everything, it is a class skill and it does not focus on anything other than playing.
    Edited by Astin_nds on 11 September 2022 10:04
    -Be happy ... play with magick but figth with stamina on StaminaCroll Online
  • old_mufasa
    old_mufasa
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    Or they could base it off distance traveled...

    Right now magic morph is pretty worthless.
  • Astin_nds
    Astin_nds
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    old_mufasa wrote: »
    Or they could base it off distance traveled...

    Right now magic morph is pretty worthless.

    Nice idea , but ... is similar , because pve not figth to much far of the objetive , and pvp equal but good idea
    Edited by Astin_nds on 11 September 2022 12:10
    -Be happy ... play with magick but figth with stamina on StaminaCroll Online
  • Melzo
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    It would be better if they completely reworked a third of the abilities. They are already useless, and even patch 35 nerfed the skeleton of the mage, the ghost, the control that strengthens the pets. Since the patch 35 necromancers are only seen in Cyrodiil with the Dark Convergence set....Poor class with poor mechanics. It's better not to talk or write about blastbones. Otherwise, they will destroy the only ability that is in the arsenal of the necromancer (((Blastbones and synergy... Even the skeletal mage was destroyed. What's left of the necromancer?
  • CaptainVenom
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    Stalking Blastbones is useless for PvE, as hostile NPCs never run away from it. For PvP it's situational. Blighted Blastbones is way better and works for both scenarios.
    🏳️🌈 Ride with Pride 🏳️🌈
    Stamina/Damage Sorcerer - PC - NA - DC
  • Greek_Hellspawn
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    I think it always gets 10% more damage, I've read it somewhere in another older thread. tho i haven't tested myself.

    I do agree that it needs a buff or a rework, since even if what i said is true, you can never reach it's full potential.
  • Ankael07
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    I just want my blastbone to connect tbh. Buggiest skill in the game
    If you want me to reply to your comment type @Ankael07 in it.
  • Astin_nds
    Astin_nds
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    I think it always gets 10% more damage, I've read it somewhere in another older thread. tho i haven't tested myself.

    I do agree that it needs a buff or a rework, since even if what i said is true, you can never reach it's full potential.

    I've been testing it by changing between batons also for lighting staff bonus and I don't get different numbers than the skill already does except the bonus when I put lighting staff... I wish it was always at least 10% but I think it doesn't work,
    it's frustrating to have a skill impossible to use at 100% you have to run for 5 seconds ... are we crazy? 5 seconds for god's sake... it's a lot


    I almost prefer that I always get 10-15% permanent damage, than this...
    Edited by Astin_nds on 12 September 2022 11:37
    -Be happy ... play with magick but figth with stamina on StaminaCroll Online
  • TheTuSiK
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    Stalking Blastbones is useless for PvE, as hostile NPCs never run away from it. For PvP it's situational. Blighted Blastbones is way better and works for both scenarios.

    I play pve and in endgame or at least among people who understand the game the magicka morph is used. Three reasons:
    1. Stamina setups overperform mag but given how Blastbones work it's easy for a necro to sustain magicka Blastbones with stamina oriented setup and it helps a lot with stamina sustain (one skill less that uses stam). In current meta even on mag it helps since dw and 2h are played whenever possible and you already have a few skills that cost stamina so you don't wanna add one more that you need to cast more frequently.
    2. The most effective playstyle for necro is playing at melee range so bb hits every 3 skills (bb, skill, skill, bb) since it deals a lot of damage and is usually top source of dps. When you happen to move away from melee range, your enemy moves or you just play at range bb is most likely to hit 1s later which changes from every 3 to every 4 skills (bb, skill, skill, skill, bb). That way although you overall loose damage due to less Blastbones cast throughout a fight you gain something while with stam you don't gain anything (no compensation for less frequent casts). There are (rarely but still) situations when bb hits even after longer time because of target's constant movement or target's death and bb "looking for" another target. You can reach close to max bonus of the skill but it's still a damage loss and those situations are rare.
    3. Stamina morph's debuff is useless in pve. Major Defile is not on the list of must have debuffs for pve content.

    You can obviously play stamina morph in pve but you're basicaly handicaping yourself. The main reason why necro gained the most from the skill hybridization is the magicka morph of Blastbones being better in pve than the stamina one. Highier damage with and better sustain.
    Edited by TheTuSiK on 15 September 2022 23:42
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