Blastbones is a good ability and the only one with damage from the necromancer, but we have a problem that I want to try to show and I think the others will think the same, although there are two morphs, one for stamina and the other for magicka, both do the same damage, but! ...
The stamina version makes all enemies heal less for a few seconds which is pretty cool.
The magicka version is less graceful in the sense that it does exactly the same damage as the stamina version but with the addition that it increases the damage by 10% (here comes the bad) every second that he RUNS towards the target RUNS (obviously not apply major defile), the blastbones jump from very far which makes this ability practically useless, since you need to run after a target for 5 full seconds to benefit from it and we all know that in pve it is not more than a few thousandths and in pvp I don't even tell you , the skeleton will take half a step in 3 milliseconds and launch.
My proposal is that the damage scales according to the opponent's life up to a maximum of 50%, which will at least give his ability a little more play...
It must be said clearly, we all know that blastbones jump in 3 milliseconds and do not run at all, much less 5 seconds.
Besides they do not cost the same in resources.
I think it is practically wasted, however the stamina version causes the enemies to obtain a better defile (-16% healing to the enemy, it is clearly seen that this ability is much better from a distance).
That said, I would like to offer that the damage will scale from 10% to a maximum of 50% depending on the opponent's life, since it is a skeleton related to necromancy and it makes more sense than a maximum 50% if it runs after you for 5 seconds. .. of course as if it were so easy for the skeleton to run for 5 seconds hahaha xD.
Well I hope opinions or some option that occurs to others thanks and greetings.
Edited by Astin_nds on 12 September 2022 11:36 -Be happy ... play with magick but figth with stamina on StaminaCroll Online