This all started when they reintroduced the heavy attack damage buff to empower. At first lightning heavy attack builds became an issue, then they changed the way heavy attack sets worked so it wouldn't benefit lightning heavies as much but in doing so they buffed inferno heavies.
Eventually, oakensoul comes along and buffs inferno ganking even more. The solution? They buffed empower to 80% but made it PvE only, but also changed most of the heavy attack sets to work for PvE only as well as reworking sergeants so it only works well with channeled heavies.
I don't think inferno one shot ganking will be possible next update, in fact there won't be any functioning heavy attack builds (or builds buffing light attacks) for PvP at all, including those that weren't even an issue; those not abusing invisible "glass cannon" inferno ganking. Who knows when they'll compensate all the morphs that currently have empower so they're no longer useless for PvP or any build that isn't made for niche PvE heavy attacks.
They really do like to introduce issues, and then creating solutions to the problems that they have introduced that essentially leaves something in a worse state before it was previously changed, as well as ruining other aspects of the game in the process. There's many examples of this type of "balancing" over the years, and its deeply concerning considering how this will effect the long term health of the game.
This attack likely came from another DK. By all accounts that playstyle will be nerfed into the ground next patch, e.g. in about a week from now.
In PvP it's often a question of rock, paper, scissors. If you were wearing heavy armor, that actually put you at a (slight) disadvantage against this particular attack, because the attacker was likely using DK's Corrosive Armor ultimate, which negates all of your resistances. That leaves heavy armor's penalty to magical attacks. Light Armor paradoxically mitigates these types of ganks better, although in all likelihood you'd still have died. At any rate, heavy attack ganking typically involves stacking DK's Molten Armaments with Empower and, currently, Oakensoul - three components that are nerfed or flat out disabled for PvP, next patch.
If this was your first step into BGs you will be up against it for a while, though hopefully against more "legitimate" playstyles. It should be fun. BGs use MMR - match making ranking. This should put you up against similarly inexperienced players as a beginner, although it's a bit hit and miss.
Next patch is shaking up so many things, it's hard to say where we'll end up. The last two patches have been high damage to the point that I have found mitigation pretty useless, e.g. 30K+ resistances and 2K crit resist isn't much use anymore. Rallying Cry has practically been a must, which should put you closer to 3K crit resist while on your own. Next patch there will a set called Mara's Balm, which looks to be quite the broken PvP Brawler self-healing set.
I wouldn't particularly go with heavy armor, nor pay that much attention to your resistances anymore, other than crit resist from Rallying Cry. I would pay more attention to either damage avoidance - Race Against Time, Swift, Mist Form, Well-Fitted, a bow back bar (for the speed from dodge rolling) or, as a DK, to blocking. Blocking can be highly effective on DK, due to a passive. Sturdy gear, 1H+S or ice staff and paradoxically medium armor can work well. While heavy armor gives you more block mitigation, medium gives you more block cost reduction. While heavy returns small amounts of resources to you, even while blocking, you can now spam Cinder Storm on DK basically for free, an Earthern Heart skill that gives you 1K stamina while blocking. If your block cost is low enough, this is an extremely powerful defense. That said, it won't always save you from ganks, because you can't always have your defenses up. On PC I recommend Miat's PvP Alerts addon, which will give you an audible warning as you get ganked. Not before, but on first hit. It's still helpful, because not every first hit is an insta-kill. In fact, it's usually not. Once you hear the sound, dodge roll or block.
If you want to make gankers' lives miserable, try the Sentry set. These DK heavy attack builds aren't super popular, because they tend to be one-dimensional. The builds and / or the players usually aren't good at much else. If you spot them before their patented attack, they tend to be sitting ducks.
I can't help you, if you don't try my recommendation nor did you examine the cost of Cinder Storm in game or in the UESP build editor.As for spamming cinders I can't do it because I hate restoration staff and use s/b with more recoveries.
I agree that true one shot gankers are toxic for the game, but that - or this particular form of it - will be fixed shortly. Other than that, it sounds like you've been ganked one too many times and you simply don't know how to respond. Anti-gank sets and skills exist. You're probably just not using them. Detection potions are very strong tools. If you'd played nightblade much, you'd probably agree. If they don't work for you, then you're using them at the wrong time. By and large I would only use them to detect nightblades I already know are in close vicinity. If you're using detection speculatively, you won't get good results. Here's a list of anti-gank measures:Other than that, my only problem with gankers is that they are more cringe than a swarm of mosquito in your room and the reveal potions do not work half the time
I can't help you, if you don't try my recommendation nor did you examine the cost of Cinder Storm in game or in the UESP build editor.As for spamming cinders I can't do it because I hate restoration staff and use s/b with more recoveries.I agree that true one shot gankers are toxic for the game, but that - or this particular form of it - will be fixed shortly. Other than that, it sounds like you've been ganked one too many times and you simply don't know how to respond. Anti-gank sets and skills exist. You're probably just not using them. Detection potions are very strong tools. If you'd played nightblade much, you'd probably agree. If they don't work for you, then you're using them at the wrong time. By and large I would only use them to detect nightblades I already know are in close vicinity. If you're using detection speculatively, you won't get good results. Here's a list of anti-gank measures:Other than that, my only problem with gankers is that they are more cringe than a swarm of mosquito in your room and the reveal potions do not work half the time
- Zoal. Most gankers are still melee and most do not run Immovability potions. The automatic counter-stun from Zoal and Slippery CP is very effective in practice. This set is universally useful as your main defense on squishy builds. It is not a sacrifice just to counter gankers.
- Radiant Magelight. The traditional bow gank is a combination attack that relies on a stun to work reliably. Radiant Magelight passively inhibits that stun.
- Juggernaut set. Very high damage can bypass it, but if the gank involves some sort of combo, this set is pretty good at saving your bacon. I suppose this falls under the heading of being tanky, but I mention it because it's back-barrable and of just how tanky it makes an otherwise squishy build.
- Miat's PvP alerts (on PC). Once a new player attacks you, the addon makes a sound. This only happens as they are attacking you, but a dodge roll when you hear that sound will often save you.
- Play with game sound on. Don't laugh. Some people listen to music or something else. This tip is for those people. You will hear nightblades cloaking, casting RAT, casting Siphoning Attacks, casting Grim Focus, if they are close. You can also hear and see artefacts of someone with Proxy Det active sometimes.
- Sentry set. Similar to detection potions, but has unlimited range. I wouldn't recommend using either until a nightblade has already been spotted and you know where to look, but it should be mentioned. Combining potions with that set increases your detection uptime.
- If you really want to hunt NBs: Potion duration extension or potion cooldown reduction glyphs on jewelry. IMO too much of a sacrifice in most builds, except "thirsty Argonian" builds.
- When you're standing still, such as on a flag: Block or shield and don't stand too close to others. Actively use Magelight, Camou Hunter or Revealing Flare. If your stamina is down and you don't want to block yet, move around erratically. As a DK, you can just spam Cinder Storm to get your stamina back. No, this does not cost any magicka above your base regen.
- DOT nightblades up when you can, especially with skills that have visual effects, such as Structured Entropy. Not that I particularly recommend that skill, but since ZOS have "fixed" stealth so you can now take damage, skills such as these point the way to the nightblade, e.g. by the little blue healing projectile in case of Structured Entropy. Also turn on ZOS' combat text and you'll probably see DOT ticks wherever the nightblade is.
- Dodge roll after performing the killing blow on an IC boss, since that is when the nightblade may strike.
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In PvP it's often a question of rock, paper, scissors.
[*] Sentry set. Similar to detection potions, but has unlimited range. I wouldn't recommend using either until a nightblade has already been spotted and you know where to look, but it should be mentioned. Combining potions with that set increases your detection uptime.
You're out of date. NBs do take DOT damage in cloak already.I think nightblades should have been affected with dots applied to them in cloak too because it is not a cleanse skill and it has more than enough utility on its own as this is the only game ever where you can continuously spam invisibility.
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[Snip]. Nothing wrong with a normal ganking, but things that have no counterplay shouldn't exist. The fact that one shot is even possible is ridiculous. Hopefully this will be fixed in the next update, as well as Caluurion being nerfed. I'm all for being ganked skillfully, but letting procs do the job for you is meh.
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[Snip]. Nothing wrong with a normal ganking, but things that have no counterplay shouldn't exist. The fact that one shot is even possible is ridiculous. Hopefully this will be fixed in the next update, as well as Caluurion being nerfed. I'm all for being ganked skillfully, but letting procs do the job for you is meh.
Funny thing is, even after the nerfs of the armor sets and oakensoul people will still be getting one shot. Then I'm sure I'll see a similar posting like this again talking about some other set.
[Snip]
[Snip]. Nothing wrong with a normal ganking, but things that have no counterplay shouldn't exist. The fact that one shot is even possible is ridiculous. Hopefully this will be fixed in the next update, as well as Caluurion being nerfed. I'm all for being ganked skillfully, but letting procs do the job for you is meh.[Snip]
[Snip]. Nothing wrong with a normal ganking, but things that have no counterplay shouldn't exist. The fact that one shot is even possible is ridiculous. Hopefully this will be fixed in the next update, as well as Caluurion being nerfed. I'm all for being ganked skillfully, but letting procs do the job for you is meh.
You're seriously downplaying how much skill goes into being a ganker. If it only took having an armor set, everyone would be great gankers. Then I could understand the complaints because at that point it might be a bit overwhelming. However, the armor sets are just a part of of it when it comes to ganking. One shots don't just happen. From what I've seen from actual gankers, it involves timing, skills, managing buffs, and ensuring you get your shot off before you die or is caught. That's a lot. So no, it's not just letting the proc do all the work, even if people would like to say so.
Funny thing is, even after the nerfs of the armor sets and oakensoul people will still be getting one shot. Then I'm sure I'll see a similar posting like this again talking about some other set.
xxslam48xxb14_ESO wrote: »
Funny thing is, even after the nerfs of the armor sets and oakensoul people will still be getting one shot. Then I'm sure I'll see a similar posting like this again talking about some other set.
I am willing to bet next patch suddenly flame blossom is going to become "op". Everyone is going to be saying nbs literally get carried by flame blossom, they can't kill without it, "its literally bs and one shots me!" Despite not receiving a buff, despite currently being unused, and despite no one complaining about it at all since it came out. Its going to show up in death recaps once nbs are forced to drop calurions and suddenly an unused set is "op". Death recap was a mistake! Its basically just a list of excuses you can use after you die.
[Snip]
[Snip]. Nothing wrong with a normal ganking, but things that have no counterplay shouldn't exist. The fact that one shot is even possible is ridiculous. Hopefully this will be fixed in the next update, as well as Caluurion being nerfed. I'm all for being ganked skillfully, but letting procs do the job for you is meh.[Snip]
[Snip]. Nothing wrong with a normal ganking, but things that have no counterplay shouldn't exist. The fact that one shot is even possible is ridiculous. Hopefully this will be fixed in the next update, as well as Caluurion being nerfed. I'm all for being ganked skillfully, but letting procs do the job for you is meh.
You're seriously downplaying how much skill goes into being a ganker. If it only took having an armor set, everyone would be great gankers. Then I could understand the complaints because at that point it might be a bit overwhelming. However, the armor sets are just a part of of it when it comes to ganking. One shots don't just happen. From what I've seen from actual gankers, it involves timing, skills, managing buffs, and ensuring you get your shot off before you die or is caught. That's a lot. So no, it's not just letting the proc do all the work, even if people would like to say so.
Funny thing is, even after the nerfs of the armor sets and oakensoul people will still be getting one shot. Then I'm sure I'll see a similar posting like this again talking about some other set.
Not really, not this patch anyway. You throw on caluuruon, oaken and another dmg set, go invisible, heavy attack incap bum 30k dmg on just about anyone.
Really doesn't take any skill whatsoever.
Which is why there are so many more gankers out right now.
After joining this forum and creating my first post, I really started to question whether this community is able to read. Only one other possibility comes to my mind which is zos hiring people like you to troll and derail the post until it is filled with nothing but empty comments such as yours, but that is unlikely as they could just destroy my post themselves in the first place without that much effort. I think I will stick with the first possibility.xxslam48xxb14_ESO wrote: »
Funny thing is, even after the nerfs of the armor sets and oakensoul people will still be getting one shot. Then I'm sure I'll see a similar posting like this again talking about some other set.
I am willing to bet next patch suddenly flame blossom is going to become "op". Everyone is going to be saying nbs literally get carried by flame blossom, they can't kill without it, "its literally bs and one shots me!" Despite not receiving a buff, despite currently being unused, and despite no one complaining about it at all since it came out. Its going to show up in death recaps once nbs are forced to drop calurions and suddenly an unused set is "op". Death recap was a mistake! Its basically just a list of excuses you can use after you die.