Cuddlypuff wrote: »Comrade_Ogilvy wrote: »er...don't you use scouts inside keeps?
First of all, nobody scouts when they can fight. Secondly, these groups will crouch for up to 20 minutes if they have been failing often to wait for a distraction that can open a 80 second window. They could ride the entire length of the map just to hit a keep that nobody could possibly expect. Common example: PvDoor group rides north of carm and your faction scouts for 1-2 minutes before forgetting about them - 20 minutes later the group hits Dragonclaw.Once one group cannot be stopped there is nothing to stop them from flipping all them map, keep by keep.
I'm afraid the fast travel won't help.
No good ball group is going to flip every keep. They will just farm 1 keep forever. The groups I am talking about almost exclusively consist of below average players that will be wiped by any defensive presence. Anyone that knows my bomb duo will know that if we can bomb multiple times starting early in the siege, it's enough for any PvDoor group to call their raid and disband.VaranisArano wrote: »If you or your faction aren't paying attention or watching the keeps that are likely to be hit by raids, then you're always going to be on the back foot when it comes to defense.
Not true. Good bombers and people that like to defend tend to have far better map sense than PvDoor crowns, so it's not a matter of them being incompetent or inattentive.Dagoth_Rac wrote: »The majority of players are only on for an hour or so and not on every day. If defense is too strong and taking objectives too hard, those players will just see a static map where it is difficult to make an impact and they will shrug and leave.
This is a poor take because any new players seeing such behavior/outcomes are never going to learn how to take a contested keep, or even defend a keep effectively. Therefore they will continue down the PvDoor path and this is literally what you are seeing in Cyrodiil today. Please don't assume that PvDoor is the preferred playstyle for new PVPers and that they will find it more fun when it is simply a projection of your own playstyle.
Cuddlypuff wrote: »Ever since plaguebreak bombing ended the tank meta, most groups have now adapted to speed PvDoor to prevent any chance of opponents making it to the objective in time to defend. Outposts are flipping within 30 seconds of lighting, and keeps flip within 80 seconds of lighting. From the moment you notice a keep lighting up, it is already literally impossible to port to the nearest waypoint and ride a max speed mount to the keep/outpost before it has flipped. You'd be lucky to even make it to the front door, let alone get in before it is repaired.
Organized PvDoor is now the optimal way to play for campaign score yet it's whole premise actively seeks to avoid PVP at all costs. These groups are also content to crouch for long periods waiting for a distraction before putting up 20 siege, preventing even the most fervent scouting efforts. Since there is no PVP counterplay, the only alternative is doing the same thing, thus culminating in the truly tragic phenomenon of PvDoor Trading.
Here's a simple experiment next time you go into Cyrodiil. Count how many of the total keep fights are actually defended (obviously a reasonable effort and not just 1 oiler, bomber or roof pugs that somehow managed to afk there and wake up in time). I would be shocked if less than 9 in 10 keep fights are completely undefended. Is it really intended for less than 10% of the objectives to actually be defended in a game mode focused on PVP and fighting over objectives?
This is the #1 reason why Cyrodiil is so terrible this patch. Say all you want about Oakensoul, Bowsorcs, Dcon, Plaguebreak, 1 Shot Gankers etc - at least all of those still involve PVP. I'd take all sorts of broken builds, skills and cheese over the complete avoidance of PVP.
The fix is simple. Allow porting into a keep until flags start turning. The map is too big and the PvDoor is too fast for the current keep lighting / teleport blocking mechanics. Defense is objectively more fun than sieging in Cyrodiil and every keep deserves a chance to be defended.
Cuddlypuff wrote: »1. Do you enjoy defending keeps and hopefully collecting a big D-tick?
Cuddlypuff wrote: »It does seem that the overwhelming majority here support the speed PvDoor playstyle. I have some questions out of genuine curiosity, please don't take offence:
1. Do you enjoy defending keeps and hopefully collecting a big D-tick?
2. Do you enjoy pushing into and eventually taking a defended keep?
3. Do you push out from walls when defending a keep to slow down the lighting?
4. Do you push into a keep breaches to clear the path for the rest of the team?
5. Does it frustrate you when your faction does not know how to push out of a keep defence or push into a keep siege?
6. How do you feel when you stand on a wall / roof and watch members of your faction push out and wipe 12+ opponents at once? Would you use that opportunity to push out and stop the resses?
7. How do you feel when you sit outside a keep FD and watch your faction's 23k HP bombblade ride a mount in and bomb 12+ defenders over a meatbag. Would you use that opportunity to push in while the door is no longer under heavy siege?
8. Do you know the typical AP from defending is at least double of the AP from PvDoor?
9. Do you often go hours in Cyrodiil without attacking or even seeing a single enemy? Is this a good thing or a bad thing from your perspective?
10. Do you lament the typically low skill level of your PvDoor teammates when they wipe to 1-2 players? Do you think that PvDooring has stunted your development and potential as a PVPer?
TL;DR: Has the PvDoor meta caused a regression in the knowledge and ability of the average Cyrodiil population to defend / siege contested keeps, thus creating a self-fulfilling loop of PvDoor trading?
Cuddlypuff wrote: »The only thing better than a D Tick is a Re Tick.
What? A D-Tick can go up to several hundred thousand AP. A Re-Tick is 6K. This line is only valid for RSS where it is easier to politely let a solo finish before taking over and flipping it back, rather than waste both of your time stalemating on top of the flag.
VaranisArano wrote: »Frankly, the answer to your questions that you aren't looking for: the real counterplay to sitting there griping that your faction isn't very good at defending keeps or anticipating PvDoor tactics is to get yourself a good guild or make one. If you want guaranteed backup and players who like defending as much as you do, you really need a guild of your own.
jcasini222ub17_ESO wrote: »Just as an example if the ride from Glade to Ray was 20 seconds shorter you’d be catching a group before inner breach instead of after on flags.
Often PvDoorer, especially nightcappers will speedcap to prevent defenders from arriving in time when I am the only one defending. After speedcapping a keep they will often wait before attacking the next one, hoping i go offline/to bed/get bored and do something else.
So if those assumptions are mostly true I just don’t know why it matters to you so much how much AP you get after a battle. Isn’t it enough to have been in a battle? The battle is clearly more important to you than the objective…
Cuddlypuff wrote: »1. Do you enjoy defending keeps and hopefully collecting a big D-tick?
In reality, it is sad that accomplishing what is supposed to be a significant task, capturing an enemy keep, is easier, and requires less player skill, than pretty much all dungeon bosses and trials.
Cuddlypuff wrote: »Comrade_Ogilvy wrote: »er...don't you use scouts inside keeps?
First of all, nobody scouts when they can fight. Secondly, these groups will crouch for up to 20 minutes if they have been failing often to wait for a distraction that can open a 80 second window. They could ride the entire length of the map just to hit a keep that nobody could possibly expect. Common example: PvDoor group rides north of carm and your faction scouts for 1-2 minutes before forgetting about them - 20 minutes later the group hits Dragonclaw.Once one group cannot be stopped there is nothing to stop them from flipping all them map, keep by keep.
I'm afraid the fast travel won't help.
No good ball group is going to flip every keep. They will just farm 1 keep forever. The groups I am talking about almost exclusively consist of below average players that will be wiped by any defensive presence. Anyone that knows my bomb duo will know that if we can bomb multiple times starting early in the siege, it's enough for any PvDoor group to call their raid and disband.VaranisArano wrote: »If you or your faction aren't paying attention or watching the keeps that are likely to be hit by raids, then you're always going to be on the back foot when it comes to defense.
Not true. Good bombers and people that like to defend tend to have far better map sense than PvDoor crowns, so it's not a matter of them being incompetent or inattentive.Dagoth_Rac wrote: »The majority of players are only on for an hour or so and not on every day. If defense is too strong and taking objectives too hard, those players will just see a static map where it is difficult to make an impact and they will shrug and leave.
This is a poor take because any new players seeing such behavior/outcomes are never going to learn how to take a contested keep, or even defend a keep effectively. Therefore they will continue down the PvDoor path and this is literally what you are seeing in Cyrodiil today. Please don't assume that PvDoor is the preferred playstyle for new PVPers and that they will find it more fun when it is simply a projection of your own playstyle.
About what we all just read: I gotta say one thing, if I’m giving my HONEST opinion. It sounds very much like you’re a fairly talented bomber, part of a bomber team, and by your own words farm below average players incessantly. And you take exception to them trying to avoid you and want to force them into you more often.
Cuddlypuff wrote: »About what we all just read: I gotta say one thing, if I’m giving my HONEST opinion. It sounds very much like you’re a fairly talented bomber, part of a bomber team, and by your own words farm below average players incessantly. And you take exception to them trying to avoid you and want to force them into you more often.
No such agenda here. There are plenty of things to bomb in Cyrodiil besides door pugs when you are a "talented bomber". Many people are simply not fans of letting keeps go for free with no chance to defend, especially when already at a population disadvantage.
More importantly, the main takeaway from this should be that PvDoor is not going to help anybody get into PVP. I'm not saying people PvDoor because they are "below average". They are "below average" because they only PvDoor and nothing else, therefore will never improve, and so their only answer to failure is to PvDoor even faster and crouch for even longer.
The only thing worse than PvDoor groups on other factions is those on your own faction. They paralyze the flow of the map by tying up opponents who are now too busy scouting / defending to push. PvDoor hurts everyone except for PvDoor enthusiasts themselves - please don't portray it as an innocent, victimless playstyle.
Cuddlypuff wrote: »VaranisArano wrote: »Frankly, the answer to your questions that you aren't looking for: the real counterplay to sitting there griping that your faction isn't very good at defending keeps or anticipating PvDoor tactics is to get yourself a good guild or make one. If you want guaranteed backup and players who like defending as much as you do, you really need a guild of your own.
With all due respect, nobody needs a guild to wipe pugs off a door when one bomber is all it takes.
SizanLopkniht wrote: »I think the worst thing in cyrodiil are elitists that never do anything to help their faction and instead do nothing but farm AP for themselves.
VaranisArano wrote: »Then why are you complaining? If one good bomber is all it takes, go do the job right yourself.
Gotta say, a lot of times when my guild would get hit by a bomber, it was after we'd PvDoored a back keep. The bomber would wait for us to finish up, and then bomb us during the repairs.
There was one DC bomber who was really good at it; guilds see a lot of bad bombers, but they were really good at sneaking in even when we were looking for them. They must've spent most of their time in Bruma because we'd hit Dragonclaw in order to draw off reinforcements from Chalman or Bleakers, and they'd be waiting for us to get distracted with repairs. Then boom.
Cuddlypuff wrote: »SizanLopkniht wrote: »I think the worst thing in cyrodiil are elitists that never do anything to help their faction and instead do nothing but farm AP for themselves.
No idea who or what you are talking about mate. You're way off-topic and this is not the right forum to project insecurities.VaranisArano wrote: »Then why are you complaining? If one good bomber is all it takes, go do the job right yourself.
Gotta say, a lot of times when my guild would get hit by a bomber, it was after we'd PvDoored a back keep. The bomber would wait for us to finish up, and then bomb us during the repairs.
There was one DC bomber who was really good at it; guilds see a lot of bad bombers, but they were really good at sneaking in even when we were looking for them. They must've spent most of their time in Bruma because we'd hit Dragonclaw in order to draw off reinforcements from Chalman or Bleakers, and they'd be waiting for us to get distracted with repairs. Then boom.
Few things here. I do the job if I can get there - don't you worry about that. Your example of the Dclaw door repair bomber is quite frankly counterproductive, and I suggest that you and your guild just use Miat's if you are on PC to avoid teamwiping to something as simple as a surprise bomb. With respect to map/score, obviously that bomber should have hit earlier to slow down the lighting or keep the doors open. With respect to AP, the math is also quite simple. The door repair bomb is probably 12x 2K AP for 24K of combat ticks. If that bomber hit the ram immediately and only managed 3-4 kills, it would be a 40-50K D-tick on top of 8K of combat ticks. This isn't even including additional AP from their 2nd/3rd/4th bombs attempts etc. No experienced bomber would prefer to bomb the final door repair over the initial outer ram.
Four_Fingers wrote: »