Hello, I'm a 4 year stamsorc main on PC NA. I've played just about every build possible on the class, including meta ones in the past and in the present. I'm going to throw this out first -stamsorc's damage is competitive. The buffs over the years and the recent hybridization allowed stamsorc to compete with other classes. However, its healing is still lackluster. Let's look at what stamsorc's survival kit has to offer and why I think these options just don't work anymore, or aren't good enough compared to other classes:
1) Streak - unblockable AoE stun, 15m range, requires no target, can be used to escape or gap close.
2) Dark Deal - 8k base tooltip with no basic stat scaling options, restores a decent amount of stamina upfront and a slightly smaller amount overtime, 1s interruptible cast time.
3) Crit Surge - gives major sorcery, heals for ~3.3k base tooltip with no basic stat scaling options, requires crit damage to proc.
4) Matriarch - periodically deals damage but requires 2 slots and can be killed, 1.5s cast time to resummon, also has the base tooltip comparable to other classes' burst heal and offensive
scales with offensive stats
5) Clan Fear - periodically deals damage but requires 2 slots and can be killed, 1.5s cast time to resummon, has higher base tooltip compared to other classses' burst heal and strictly
scales with max health
6) Hardened Ward - gives a shield over your HP and strictly scales with max magicka.
7) Blood Magic passive - procs every 0.5s whenever an enemy is hit with a directly applied dark magic ability, strictly scales with max health.
8) Bound Aegis - Gives armor only on the slotted bar, when activated gives minor protection and several seconds of 40% block mitigation.
Streak sounds pretty decent on paper, but in a real fight there 2 issues. First, it doesn't move with the terrain, which means when you use Streak while going up a slope, the distance is drastically reduced depending on how steep the slope is. If it's a small slope, then you will only move forward 10-11m. However if it's a steep slope like the one between Nikel Outpost and Roebeck Keep, then you can expect to only move forward 4-5m. When you are going downhill, Streak will not displace you along the terrain either. Instead, it will just move you forward into the air 15m, and then gravity takes over and you take fall damage. Second, it is also not a very good escape tool. Sure it lets you create distance, but it also has a ramping cost. Gap closers don't, and they have a 22.5m range. In most cases, you will run out of resources before they run out of theirs. Not only that, but a speedy build can also catch up to a streaking sorc by simply running. Movement speed is easily accessible via Swift, medium armor passives, CP, Mundus, and sets, which means every class already has the tool to deal with a streaking sorc.
Dark Deal is an amazing sustain skill, arguably the best. However, its healing is average at best. There's no basic scaling option, so the only way you can increase the base value is by investing in healing done/healing received/crit healing modifiers. Moreover, it's a channel, which means you can't block cast and can be interrupted while casting. I understand that the heal is a secondary effect, but a stamsorc that isn't using Rally or a resto staff will rely on Dark Deal as its main burst heal. Compared to other classes, Dark Deal's burst heal just lacks.
Crit Surge is an amazing heal over time when you stack a lot of crit chance or many sources of damage. That's on paper though. In reality, you are sacrificing a lot of stats and bar space just to make one ability work. This is due to the fact that stamsorc does not have the same stat boosting passives like a nightblade or necro. If you were to invest into crit chance, you would most likely be giving up on penetration or weapon damage, both of which are more valuable in PvP than crit chance. A Nightblade and Necro have that by simply slotting their class abilities. If you were to invest into stacking many sources of damage, then you would be giving up several bar slots for DoTs that could have been used for an extra burst ability. Compared to Siphoning or Green Lotus which require you to only light attack for a heal, Crit Surge requires too much investment.
Matriarch and Clan Fear are sorc's burst heals. They don't sound great on paper, and they definitely don't work in practice. You have to sacrifice 2 slots for them, and they can also be killed. A burst heal that can be removed by an enemy player isn't a reliable burst heal.
Hardened Ward is a decent survival tool in a 1v1 for a build that specs into magicka, but that's about it. Since it only scales with max magicka, stamsorc doesn't benefit. It also gets removed way too easily due to the current high damage meta, making it unreliable as a source of defense. You often have to use 2 shields just to survive. For comparison, Coagulating Blood or Resistant Flesh can crit heal for 19k, which is nearly the same healing power as 2 shields combined.
Blood Magic passive is a decent heal, but what baffles me is why it scales with max HP. I mean, why? The only times this passive procs enough to be considered a reliable heal is when you are using Crystal Weapon. Only DPS builds run Crystal Weapon. You don't see a PvP tank running it to proc the heal. If you were to invest into max HP to scale its healing, then you are most definitely losing damage. Compared to other classes' heals that scale with offensive stats, this sounds absurd to me.
Bound Aegis was probably designed for PvE tanks, so I get why it works like that. I've tried it in several builds, and honestly it's pretty decent on a SnB block build. Combined with enough healing, you can recover from most situations by just holding block. However, I would at least hope for it to last longer than the current 5s duration on PTS.
I think Crit Surge, Matriarch, Clan Fear, Hardened Ward, and Blood Magic passive need a potential rework. Crit Surge needs to have its crit damage condition removed for more reliability, but also having its tooltip reduced for balance. Matriarch and Clan Fear need to be untargetable and only require 1 bar slot. In fact, just rework them to be similar to Necromancer's Spirit Guardian and Skeletal Mage. They're both summons that don't require 2 bar slots, but one heals and one deals damage. Make them reliable please. Hardened Ward needs to scale with OFFENSIVE stats instead of just max magicka. That way, stamsorcs can have a reliable defense ability to compete. Last but not least, Blood Magic needs to scale with OFFENSIVE stats, not max HP.
These are just suggestions, but I think just changing one of them would drastically improve a stamsorc's survivability. It's time we get some love!
Edited by StaticWave on 10 August 2022 19:47 Platform:
PC NA
Main:
Static Wave - AD stamsorc