AnduinTryggva wrote: »The thing is, there are only very few strategies that are successful and most players learn to know them very quickly.
What this game misses is an alternative win objective apart from achieving 40/80 prestige points.
This could be like: Achieve XXXX gold until round Y or whatever.
AnduinTryggva wrote: »The thing is, there are only very few strategies that are successful and most players learn to know them very quickly.
What this game misses is an alternative win objective apart from achieving 40/80 prestige points.
This could be like: Achieve XXXX gold until round Y or whatever.
There already is an alternative win condition - gaining favour of all 4 patrons.
Fiddling around to add more win conditions will make the game even more confusing (apparently, the concept of deck builders is already difficult to comprehend for some people, not to mention area control mechanic of patrons).
Besides, the core parts (i.e. existing cards, synergies and patrons) should be more balanced before proceeding further with any other alterations to the game.
It's quite impossible to have no chance to win after the first round, since there are multiple strategies available and every one can be countered at least to some degree. Even after two unlucky rounds the game is still very winnable. Could you give some example of a situation where the opponent is sure to win after the first two rounds? Because I can't think of any. But if you feel like it, then it's most probable that you are too hung up on having certain cards. Always think ahead what to do instead, if the opponent happens to get some powerful cards you wanted. If you are feeling "unlucky" 8 or 9 times out of ten (as you say), then it's not just about luck anymore
With Orgnum I concur partly with you. It definitely is the least fun of the decks to play against. But even it can be countered by e.g. choosing Crow and Hlaalu cards and pulling enough coin to get a big haul of power by converting the coin. Or you can sell your Hlaalu big buck cards for power in the end game phase. Or you just get on with spamming the Orgnum patron. Or - well, you get the idea. I once won against an Orgnum spammer with the most powerful Pelin cards, because he started to use his gold too early for the patron.
It's quite impossible to have no chance to win after the first round, since there are multiple strategies available and every one can be countered at least to some degree. Even after two unlucky rounds the game is still very winnable. Could you give some example of a situation where the opponent is sure to win after the first two rounds? Because I can't think of any. But if you feel like it, then it's most probable that you are too hung up on having certain cards. Always think ahead what to do instead, if the opponent happens to get some powerful cards you wanted. If you are feeling "unlucky" 8 or 9 times out of ten (as you say), then it's not just about luck anymore
With Orgnum I concur partly with you. It definitely is the least fun of the decks to play against. But even it can be countered by e.g. choosing Crow and Hlaalu cards and pulling enough coin to get a big haul of power by converting the coin. Or you can sell your Hlaalu big buck cards for power in the end game phase. Or you just get on with spamming the Orgnum patron. Or - well, you get the idea. I once won against an Orgnum spammer with the most powerful Pelin cards, because he started to use his gold too early for the patron.
DONT YOU NEED TO BE ABLE TO BUY DECENT CARDS FOR THESE STRATEGIES!!?? MAYBE this is why people turn to play the sorc king...... MAYBE this is why people just leave mid match.. MAYBE this is just silly to make ranked when its soleley luck and rng based.
It's quite impossible to have no chance to win after the first round, since there are multiple strategies available and every one can be countered at least to some degree. Even after two unlucky rounds the game is still very winnable. Could you give some example of a situation where the opponent is sure to win after the first two rounds? Because I can't think of any. But if you feel like it, then it's most probable that you are too hung up on having certain cards. Always think ahead what to do instead, if the opponent happens to get some powerful cards you wanted. If you are feeling "unlucky" 8 or 9 times out of ten (as you say), then it's not just about luck anymore
With Orgnum I concur partly with you. It definitely is the least fun of the decks to play against. But even it can be countered by e.g. choosing Crow and Hlaalu cards and pulling enough coin to get a big haul of power by converting the coin. Or you can sell your Hlaalu big buck cards for power in the end game phase. Or you just get on with spamming the Orgnum patron. Or - well, you get the idea. I once won against an Orgnum spammer with the most powerful Pelin cards, because he started to use his gold too early for the patron.
DONT YOU NEED TO BE ABLE TO BUY DECENT CARDS FOR THESE STRATEGIES!!?? MAYBE this is why people turn to play the sorc king...... MAYBE this is why people just leave mid match.. MAYBE this is just silly to make ranked when its soleley luck and rng based.
Of course you need to buy the decent cards. I won't insult your intelligence by describing how to accomplish it. But the point is, that if the Orgnum spammer uses up his/her coin for the patron every turn, he can't get anything really good from the tavern. Especially if he doesn't have the patience to convert coin cards into writs of coin, he can paint himself into a corner where he has mostly just 2-prestige cards and 1-coin cards, which isn't really a winning combination. Compare that to someone who buys e.g. Hlaalu "get card free"-cards and in the next phase gets an array of Pelin strong prestige cards like Rally. Or to someone who buys a combination of crow extra draw and prestige-giving cards. Or, even the "regular" Orgnum cards which are quite good prestige-wise. Those cards are there for the taking, since the spammer is using up much of his coin on the patron. Orgnum is entirely winnable, one just has to think more how to get over the finish line sooner than the opponent.
As for RNG, no card game is entirely free from it. You have to use what chance gives to you, but to say that ToT is "entirely luck-based" is a ridiculous exaggeration.
spartaxoxo wrote: »The same 2 people have taken the one and two spots on the leaderboards for multiple seasons on multiple servers. I don't know if you see the same names on the leaderboards time after time and think it's only RNG. Some of it is RNG, but some of it also knowing how to play.
AnduinTryggva wrote: »The issue with ToT is that it extremely snowbally. You manage to grab two or three good cards early on and your opponent not your win chances increase considerably.
There are of course possibilities that you can turn a game to your advantage in mid-game phase but only if you manage to grab several really good cards then AND your opponent makes one or two mistakes or does not have a good strategy (which is rare in rubedit league).
I really think this game needs serious tweaks in order to not determine the match outcome during the first five rounds. Otherwise you could just make a coin toss game out of it.