chessalavakia_ESO wrote: »Not unless Alchemy/Cooking are revised to be less overpowered or the game is having an easy to obtain house that can compete with more expensive houses when it comes to growing items.
We don't need more advantages for rich players traders over everyone else.
phaneub17_ESO wrote: »I wouldn't mind if we could plant seeds and grow herbs in our homes, I don't think they should count as something you can pick for use, display only.
MaraxusTheOrc wrote: »I don’t particularly want monetized home crafting nodes in the crown store. It’s a convenience item after all, so seems perfectly fair game if the player base shows enough demand.
GW2 sells crafting nodes. They are NOT cheap.
MaraxusTheOrc wrote: »I don’t particularly want monetized home crafting nodes in the crown store. It’s a convenience item after all, so seems perfectly fair game if the player base shows enough demand.
GW2 sells crafting nodes. They are NOT cheap.
chessalavakia_ESO wrote: »Not unless Alchemy/Cooking are revised to be less overpowered or the game is having an easy to obtain house that can compete with more expensive houses when it comes to growing items.
We don't need more advantages for rich players traders over everyone else.
Amirite?