Maintenance for the week of December 23:
• NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Shoud we recommend to ZOS extending crafting to home harvest alchemical and food ingredients?

Poncho28
Poncho28
✭✭✭
The idea is basic and simple, like we seen in Skyrim. Simply build a trough or planter from existing ingredients (learn the Prax first), and then plant your Columbine or Corn Flower. I think a 24-hour growth period is acceptable.
Edited by ZOS_Hadeostry on 8 August 2022 01:46
Poncho-Dovahkiin (Defilers of Molag Bal, Lost Souls of Tamriel, Rebellious Spirit, Greatest of all Time)

Shoud we recommend to ZOS extending crafting to home harvest alchemical and food ingredients? 104 votes

Yes
64%
SuddwrathSluggyDanikatquadraxis666Yukon2112starkerealmTheDarkRulerTreselegantradiostarw002expElo106captainwolfosmerpinsGiantFruitFlyemilyhyoyeonaltunit21simoxLukosCreydenJingleclawLikiLoki 67 votes
No
31%
chessalavakia_ESOxaraandmnqwkhans.johansson1958b16_ESOZephiran23phaneub17_ESOSilverBrideTandorshadyjane62kargen27XuhoraDragonnordEasily_Lostjad11mumblerDawnblademeekmikoTheSpunkyLobsterKiralyn2000ghastleyThe3sFinest 33 votes
Maybe
3%
freespiritVynSmokyPaulytnz 4 votes
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    This was originally planned but scrapped, I believe.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Get out in the world and enjoy all there is to experience.
    and then the parrot said, "must be the water mines green too."
  • Carcamongus
    Carcamongus
    ✭✭✭✭✭
    ✭✭
    Yes
    I voted yes, but not because I'd like a guaranteed source of valuable mats (although that'd still be nice). When decorating, the conservatory is what gets most of my attention and I'd sure welcome the opportunity to make my gardens more beautiful by adding harvestable flowers. Interactable beehives would also be nice and they've been in game since Greymoor.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • w002exp
    w002exp
    ✭✭✭
    Yes
    Yeah. For many reasons. 1.) Because there needs to be more reasons to enter player homes and right now those are limited. Especially visiting other players homes. Being able to harvest resources 1/day from your own home plus the homes of your friends encourages visitation and player cooperation. 2.) Because it gives the player something to maintain in the home. It should be more than just an object that's placed and utilized. It should provide significant benefit but at the cost of modest time.
  • Lady_Galadhiel
    Lady_Galadhiel
    ✭✭✭✭✭
    ✭✭✭
    Yes
    Houses are expensive and should have more purposes other than decorating them.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    I'd love to plant at least (if not harvest - because that could I suppose be seen as problematic) - need nice stone raised planters, with dirt in them! And plants to train up over trellises. And rock gardens (some really nice rocks around).
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Treeshka
    Treeshka
    ✭✭✭✭✭
    Yes if the items you get from it are not tradable.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    The only way it could work is if it was limited. The limit would be how much a player could harvest in a day and very likely restricted to a small amount. Otherwise, it disrupts the current design and could become easily exploitable.

  • Zenlun
    Zenlun
    ✭✭
    No
    I just don't think this is a good idea. WoW tried something similar with Garrisons (where you could mine, harvest, etc all within your own instanced "home") and it flooded the market with way too many materials. Their particular implementation also flooded the market with massive amounts of gold, which did not make matters any better.

    The purpose of an MMORPG, to me, is to get out and explore the world and invest the time into different activities to reap the rewards (harvesting, etc.).

    I hope ZOS stays far far away from this.
  • chessalavakia_ESO
    chessalavakia_ESO
    ✭✭✭✭✭
    No
    Not unless Alchemy/Cooking are revised to be less overpowered or the game is having an easy to obtain house that can compete with more expensive houses when it comes to growing items.

    We don't need more advantages for rich players over everyone else.



  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Not unless Alchemy/Cooking are revised to be less overpowered or the game is having an easy to obtain house that can compete with more expensive houses when it comes to growing items.

    We don't need more advantages for rich players traders over everyone else.

    Amirite?
  • merpins
    merpins
    ✭✭✭✭✭
    ✭✭✭
    Yes
    Yeah! But only if it can be obtained in-game. If you can only get it in the cash shop, then no.
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    Yes
    So long as the planters can be bought with gold with no significant hoops to jump through to unlock them, would still need to be a limit on the number an account could own the prevent people filling up house after house of them to harvest massive quantities of mats.



    Would be interested in being able to buy something like are own farms, logging camps, mines etc each with a certain number of nodes inside that reset every 24 hours on the players account.

    With the number of nodes available being upgradable sort of like how the free house in north catland worked with you being able to unlock more rooms as you went but for example imagine the same kinda thing for a mine shaft, as you spend gold you get access to more and more of the mine, for your farm you get access to more fields, the logging camp more cut down trees or something.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    No, because based on all the other seriously functional in-house stuff, you'd have to buy individual planters for 5k crowns each.


    Or, they'd be nearly useless. I recall that SWTOR had in-home harvesting nodes, and they barely gave anything, ran 'empty' very quickly, and took 24hr to recharge.
  • MaraxusTheOrc
    MaraxusTheOrc
    ✭✭✭✭✭
    No
    I don’t particularly want monetized home crafting nodes in the crown store. It’s a convenience item after all, so seems perfectly fair game if the player base shows enough demand.

    GW2 sells crafting nodes. They are NOT cheap.
    Edited by MaraxusTheOrc on 5 August 2022 23:16
  • FluffWit
    FluffWit
    ✭✭✭✭✭
    ✭✭
    It's not really about actually getting a lot of mats. It's just a cute thing for housing and getting a few mats a day makes it feel more realistic.

    I really liked the greenhouse wing of the Hearthfire houses in Skyrim.

    Shoot I'd settle for provisioning mats- carrots, wheat, cabbages, beetroot, apples etc.
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Mostly I’d like it for decorating, but if there was a limit of one harvest per node time per day (regardless of whose home) then I don’t think it would be disruptive to the game economy or players being out in the world. For example, GW2 has this limit and players with well-stocked homes often invite others to come in and harvest, so that’s interaction, and would be even better in ESO since we can build and decorate so you get to show off your home / see others’ as well. :)
  • EnerG
    EnerG
    ✭✭✭✭✭
    I would like planter for house decoration but no harvest
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    I don't want to play Farmville.
    PCNA
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    I wouldn't mind if we could plant seeds and grow herbs in our homes, I don't think they should count as something you can pick for use, display only.
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    I wouldn't mind if we could plant seeds and grow herbs in our homes, I don't think they should count as something you can pick for use, display only.

    Yeah. I just want to play farmville - don't need to harvest, just let me plant/decorate.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Supreme_Atromancer
    Supreme_Atromancer
    ✭✭✭✭✭
    Yes
    Yes. I don't think it would be game-breaking if they allowed you a small number of each harvestable.

    It doesn't need to be enough to completely replace harvesting and trading.

    Right now you can already get satchels containing a bunch of alchemy stuff, I don't see how it would be much different if your "go fetch" is to load into your house and pick them, except to add more value to housing, and perhaps be a bit more fun.

    As for food harvestables, you can already get bunches of 20 whatevers from hireling mails, so why not?
  • M0ntie
    M0ntie
    ✭✭✭✭✭
    Yes
    Yes! I loved this feature in Skyrim. Housing is lifeless without growing plants. The price of alchemy mats is out of control. Make a limited amount plantable and make them not tradeable.
  • opalcity
    opalcity
    ✭✭✭✭✭
    Yes
    I think it's potentially a nice feature, as long as it isn't stoopid expensive, or crown store only, and whatever you harvest is bound to account so it isn't exploitable.
  • LukosCreyden
    LukosCreyden
    ✭✭✭✭✭
    ✭✭
    Yes
    My house is already themed around plants and gardens, so aesthetically this would be great. Gameplay wise, too. Even if the amount you could harvest was heavily limited, I would still love being able to grow my own alchemy ingredients.
    Struggling to find a new class to call home.Please send help.
  • Kisakee
    Kisakee
    ✭✭✭✭✭
    Yes
    I don’t particularly want monetized home crafting nodes in the crown store. It’s a convenience item after all, so seems perfectly fair game if the player base shows enough demand.

    GW2 sells crafting nodes. They are NOT cheap.

    But i love them! One of the best parts of GW2 housing is the option to obtain lots of harvesting nodes (most by doing achievements and events) and planters (cash shop) to grow your own crops to cook strong foods. And as you are only able to loot them once so often this was a nice income but nothing game breaking. Plus their ingame option to trade gold for crystals (crowns here) is absolutely great. Monetization done right.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Kisakee
    Kisakee
    ✭✭✭✭✭
    Yes
    How about this: A crown shop planter/ magic portal that can complete your surveys, one every 30 minutes. The harvest will be stored in a chest which can hold max 6 different survey rewards at a time so you have to empty it at least every 3 hours.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Poncho28
    Poncho28
    ✭✭✭
    I don’t particularly want monetized home crafting nodes in the crown store. It’s a convenience item after all, so seems perfectly fair game if the player base shows enough demand.

    GW2 sells crafting nodes. They are NOT cheap.

    I would have to agree with you, in that if we ever get to harvest our own alchemical and food mats from home, it wouldn't or couldn't become a source of exaggerated income. I think the current model of hoarding mats from dedicated harvesters and then exploiting prices at market are out of control. Being able to grow and harvest just enough for a home owner would be ideal.

    My $0.02
    Poncho-Dovahkiin (Defilers of Molag Bal, Lost Souls of Tamriel, Rebellious Spirit, Greatest of all Time)
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Tandor wrote: »
    Not unless Alchemy/Cooking are revised to be less overpowered or the game is having an easy to obtain house that can compete with more expensive houses when it comes to growing items.

    We don't need more advantages for rich players traders over everyone else.

    Amirite?

    Maybe a little bit right. Crown store sells some really big houses though and you don't need a trader to get those.
    and then the parrot said, "must be the water mines green too."
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Not a fan of this, essentially the same as just having a hireling, but gated behind housing instead of a couple skill points. And tbh, I don't think they like the idea of hirelings/free mats and if they were starting the game now, I don't think we'd have the option for hirelings either, much like jewelry crafting.

    The only two ways I see it going for adding it would either be its so weak its useless and just a glorified decoration that maybe gives you a couple things here and there, or OP and market effecting.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
Sign In or Register to comment.