Getting 24 zircon plates (I think this is what you need for a full golden necklace + rings) could take me years, literally.
Ragnarok0130 wrote: »I love the jewelry crafting and upgrade system but its too inconsistent compared with other crafting lines. There's no crafting minion to send you mats daily, nodes are rare, even the possibility of getting good upgrades mats from refining jewelry raw materials seems dreadfully low when compared with smithing, woodworking, and clothing.
Yeah, jewelry crafting has many inconsistencies.
-Jewelry nodes are too rare, made even more so because some people only farm those. (psijjic portals have the same issue)
-Crafting writs drop WAY more superior master writs than materials to make them. Solution: Green and blue upgrades should not have grains, only platings.
-Most jewelry trait materials are much too rare, besides the basic three all of them are too rare. Solution: Give jewelry dailies a small chance to drop any trait materials.
-Jewelry crafting daily uses much more platinum than other tradeskills use their maximum material. Solution: Give a jewelry hireling, this does not compensate everything, but does have quite a large impact. Hirelings give around 3 base materials per mail, gathering mails on 18 characters = 18x3 = 54 materials. Which comes down to about two free jewelry crafting dailies per day on an 18 character account.
Just my thoughts.
Ragnarok0130 wrote: »I love the jewelry crafting and upgrade system but its too inconsistent compared with other crafting lines. There's no crafting minion to send you mats daily, nodes are rare, even the possibility of getting good upgrades mats from refining jewelry raw materials seems dreadfully low when compared with smithing, woodworking, and clothing.
If you are running with Arcane/Healthy/Robust traits, the improvement you get from upgrading tends to be fairly minor.
Things to look at.
1) If you are running other traits (infused, bloodthirsty) the improvement you get from blue -> purple -> gold is much more significant
2) The 5th "special" set bonus that is upgraded. For some sets, the 5th bonus doesn't change as you upgrade, for others it does, so that'd be something to consider if you want to upgrade.
Purple jewelry is adequate enough for all content outside of score pushing min-max type builds, maybe trifecta seeking groups.
If you're doing normal trials, vet dungeons, anything outside of "end end-game" content, blue jewelry (with appropriate enchantment upgrades) are perfectly viable.
wolfie1.0. wrote: »Yeah, jewelry crafting has many inconsistencies.
-Jewelry nodes are too rare, made even more so because some people only farm those. (psijjic portals have the same issue)
-Crafting writs drop WAY more superior master writs than materials to make them. Solution: Green and blue upgrades should not have grains, only platings.
-Most jewelry trait materials are much too rare, besides the basic three all of them are too rare. Solution: Give jewelry dailies a small chance to drop any trait materials.
-Jewelry crafting daily uses much more platinum than other tradeskills use their maximum material. Solution: Give a jewelry hireling, this does not compensate everything, but does have quite a large impact. Hirelings give around 3 base materials per mail, gathering mails on 18 characters = 18x3 = 54 materials. Which comes down to about two free jewelry crafting dailies per day on an 18 character account.
Just my thoughts.
Green and blue jewelry mats drop way more often in the world space and you need just 1 and 2 plates to complete a jewelry writ.
Purple plates are where the difficulties start as these can be as hard to source as gold plates
Regardless of writs giving 1 grain guaranteed or how most everything in-game can be completed with blue jewelry, it is annoying how grindy and costly crafting and upgrading jewerly is after all these years compared to other crafting skills.
I don't know why they didn't add it at launch with the other crafting skills - did they really want to make jewelry special, hold something back to add later, run out of time, who knows.
However, by the time they added it, they wanted it to be a grind for grind's sake - and so it is.
pentolino18 wrote: »MWhy is that? Why is not jewelry like the other crafting?
pentolino18 wrote: »MWhy is that? Why is not jewelry like the other crafting?
Zenimax specifically stated they wanted jewelry upgrading to be rare/not as common as upgrading armor and weapons. That is the reason it is as it is.
After a year of playing and doing daily writs on one character, I only have 1 set of gold jewelry because it popped up on a golden vendor.
I do believe scarcity is a good thing. But the current scarcity is just a bit too much. Some of us simply do not have the time in our day to run 18 writ alts.
pentolino18 wrote: »pentolino18 wrote: »MWhy is that? Why is not jewelry like the other crafting?
Zenimax specifically stated they wanted jewelry upgrading to be rare/not as common as upgrading armor and weapons. That is the reason it is as it is.
Ok that's the answer I was looking for. Ok got it.
As for the common answer "use N chars (even 18! which also costs more money)", seriuosly, how many hours a week can you play? I have two kids and a full time work; I can only play sort of casual and I see that I have no particular issue in having upgraded armor or wheapon (it takes some time but I'm ok with that), and instead struggle in getting upgraded jewel, because multiplying the time it takes means months for me: when I get to the point I have the mats I have probably switched equip or char...
In the end, ok, jewelry upgrading is not for casual players, that's it; it's like veteran trials hard mode or what is the hardest thing you can do in ESO, not gonna happen for me. Ok, fine.
After a year of playing and doing daily writs on one character, I only have 1 set of gold jewelry because it popped up on a golden vendor.
I do believe scarcity is a good thing. But the current scarcity is just a bit too much. Some of us simply do not have the time in our day to run 18 writ alts.
The game is like work - more work, more money. If you can't spend more time that's nothing the devs have to care about, that's totally on your side. You decide what's best for you and how much time you invest but making other peoples time spent worthless by making everything easy accessible is not the way.