Thanks for the quick response @Moonraker. I will give your suggestions a try and next crash I will post the report here.I am indeed @Publius_Scipio.
Ok, well there is a fix in place which made so I never got crashes on PTS. I did get a memory crash myself but after 4 hours play today.
With so many people on in towns etc. it is similar to the Mass testing and it's also going to effect PC users too.
I suggest to set Shadow Quality to Medium for better FPS and set Texture Quality to Medium. I also switched AA off for now too. This should help while we have such crowded situations.
If you get another crash perhaps you can copy/ paste the crash report here, removing personal account part and use the Spoiler feature will help keep it neat. It's under he Quote drop down menu in the post editor.
Yep. From that it shows client was up for about an hour. You can try turning down Graphic Textures to Medium should help while it's busy like this.[reporter]
version = 0.01
client.time_since_load = 517
client.uptime = 3505.6
mem.current = 3029
mem.peak = 3075
mem.physical = 12288
You already know that I just try to help guys via forum. I don't have any influence over who things get done. Only pass things along.Publius_Scipio wrote: »Crashed again after a while (this time no crash reporter, just said unexpectedly quit).
Please @Moonraker do everything you can to get the Mac issues sorted out with the devs!
I understand. I'm not a code expert but if this problem was "fixed" shouldn't it be a none issue right now? I know the ultimate solution is a 64 bit client, but why must the 32 bit client crash? Can't code be written for ESO to hit a hard ceiling as far as RAM use goes?You already know that I just try to help guys via forum. I don't have any influence over who things get done. Only pass things along.Publius_Scipio wrote: »Crashed again after a while (this time no crash reporter, just said unexpectedly quit).
Please @Moonraker do everything you can to get the Mac issues sorted out with the devs!
This is also happening to PC guys also. I am not surprised considering the large amounts of players on a launch day. The fix has resolved the frequent crashes certainly. I am tweaking down my graphics for the while which makes a big difference especially Texture Quality that has been mentioned before.
On PTS I didn't have a memory crash in over a week of testing. It just shows it is more related to density of players not the client as such. Things will calm down over the next few days as guys spread out.
A 32-bit process is allocated 4GB of address space which is their limit. The application uses this space for stuff it uses to run the game (textures etc) this gets swapped in/out. Ideally the memory not needed then gets freed but over time will fill up if not freed up. When the space fills it starts to try to access other space and crashes the process. That's really simplistic but gives an idea why there is a hard limit already, and the way 32-bit works. It's why nearly everything else apart from games uses 64-bit now (and other reasons).Publius_Scipio wrote: »I understand. I'm not a code expert but if this problem was "fixed" shouldn't it be a none issue right now? I know the ultimate solution is a 64 bit client, but why must the 32 bit client crash? Can't code be written for ESO to hit a hard ceiling as far as RAM use goes?You already know that I just try to help guys via forum. I don't have any influence over who things get done. Only pass things along.Publius_Scipio wrote: »Crashed again after a while (this time no crash reporter, just said unexpectedly quit).
Please @Moonraker do everything you can to get the Mac issues sorted out with the devs!
This is also happening to PC guys also. I am not surprised considering the large amounts of players on a launch day. The fix has resolved the frequent crashes certainly. I am tweaking down my graphics for the while which makes a big difference especially Texture Quality that has been mentioned before.
On PTS I didn't have a memory crash in over a week of testing. It just shows it is more related to density of players not the client as such. Things will calm down over the next few days as guys spread out.