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Scorch is going in the wrong direction

OnGodiDoDis
OnGodiDoDis
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Hello, Warden here. I've been playing this class since its release and I have to say that I am not comfortable with the route Scorch is going. This is our main burst skill in PvP. Reducing the damage on the first hit is the worst thing you can do to magicka builds. Its morphs are all over the place to begin with. One does magic damage and the other does poison damage, why? It's the only poison skill in the class and it's out of place. Both morphs should deal magic damage so both stamina and magicka builds benefit from the passive. Additionally, why have two different durations on the morphs? The magicka morph deals considerably more damage due to its double debuffs, so why not make the stamina morph more interesting? Have them both hit twice at 3 and 6 seconds, but make sub assault deal more damage per target hit. Or add an AoE off-balance to it. 9 seconds for Deep Fissure to land the hard punch is horrible. Magicka builds already lack burst, and now you're taking away the only skill that's capable of truly hurting enemies. Again, 3 seconds for a tickle and 9 seconds for a hard hit is a bad idea. We never asked for this. No Warden has ever complained about struggling to keep fissure up. We did not ask for these changes. Please, just make them both last 6 seconds and add an extra effect to sub assault so that both stamina and magicka builds can use both morphs. Currently, only stamina builds can benefit from using both morphs. If a Magicka build uses sub assault, we miss out on the debuffs and 10% bonus from the passive. Stamina wardens are more than capable of killing enemies without Major and Minor Breach, Magdens are not. Just make them both usable by any build and stop treating Scorch as a DoT. It is a delayed burst skill, not a DoT. It doesn't not need an increased delay.
Edited by OnGodiDoDis on 1 August 2022 22:09
  • Janni
    Janni
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    And like, the thing that gets me is.... who was even complaining about scorch? Why did it need a change at all? Sure, maybe a year ago everyone was shouting WARDEN OP but, now? Hell no. NO ONE is complaining they are too strong.

    So they made two morphs of the skill and one of them is preferred in pvp and one is preferred in pve. This was the direct result of the hybridization thing since you need to have differences in function now rather than just in stats. Well if we had never hybridized this wouldn't have been a problem in the first place would it? But whatever, so they went ahead and made the changes, right? And you know what.... it was fine. Just fine the way it was. The stam one worked great for pvers that wanted better dps and the mag one worked great for pvpers than needed better burst.

    Who was complaining about this situation? Anyone? Sure as hell not me. So you walked back the timer changes. Cool. Glad you guys did that. But what about the damage? It's already nearly impossible to kill anyone even if I get all of my attacks to line up at the same time. And now that light attacks AND Deep Fissure are getting nerfed I just don't think it will be possible anymore. What's next!? Nerf the dots on my.... ohhhhhh. Well I guess I might as well just dump my wardens right in the trash then. Literally everytime I find a build that is fun and I enjoy it you guys find a way to completely delete it out of the game. Thanks. Real fun time I'm having trying to find a new way to play every friggin time I bother to long on anymore.
  • YandereGirlfriend
    YandereGirlfriend
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    Very much agree.

    Make sure to post your views over in the Official Feedback thread in the PTS section, though, since I'm not sure if any of the developers read this section of the forum.
  • Janni
    Janni
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    Thanks for the heads up! I will do that right now!
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