Arjuna1696 wrote: »I'm very happy that sub assault got reverted, and that cutting dive will have an extra DOT component. Honestly I'm also jazzed that my mag warden can just cast deep fissure once every 10 seconds rather than every three abilities, and rather than using the stam morph. What do y'all think about these warden reverts / changes?
Skjaldbjorn wrote: »Still god awful because we lost ~6-8% flat damage in favor of pen. It's absolute cheeks. When they reverted AS by 1%, it put Warden in the basement. Nobody should be excited as a Warden player right now. That passive was the most crippling change they made, and they seem dead set on keeping it the way it is.
I'm really disappointed by these "changes" as a magden main. I'll wait to write my full reaction until I can actually get on the pts to duel, but unless that 9sec fissure burst is going to crit for 12k or more, this is extremely infuriating.
9 seconds is 33% longer build up than Purifying Light.
9 seconds is 45% longer build up than Assassin's Will.
9 seconds is 66% longer build up than Molten Whip.
I don't even know what to say to these Dev comments anymore... "burst oriented nature"? I'm being slapped this patch by all 3 of those other class abilities for 15k+. My shalks barely does 8-9k with Major Force.
9 seconds is a long time to wait, plan, and account for. What an absolute let down. It better rip shreds in opponents...
As far as Testing is considered the 8% Damage was not removed and received and Additional 14% nerf. That's not good.
Timing is better sure but that is a massive nerf
Lughlongarm wrote: »As far as Testing is considered the 8% Damage was not removed and received and Additional 14% nerf. That's not good.
Timing is better sure but that is a massive nerf
The stranger thing is that as far my testing goes, the stamina morph also got the damage nerf but for both pulses(the first and the second). So now the stamina morph is worst in every possible way(it is cheaper...^^)
Lughlongarm wrote: »As far as Testing is considered the 8% Damage was not removed and received and Additional 14% nerf. That's not good.
Timing is better sure but that is a massive nerf
The stranger thing is that as far my testing goes, the stamina morph also got the damage nerf but for both pulses(the first and the second). So now the stamina morph is worst in every possible way(it is cheaper...^^)
Second pulse does not get 20% damage buff on Sub Assault, says so in the notes, it's intended.
Lughlongarm wrote: »Lughlongarm wrote: »As far as Testing is considered the 8% Damage was not removed and received and Additional 14% nerf. That's not good.
Timing is better sure but that is a massive nerf
The stranger thing is that as far my testing goes, the stamina morph also got the damage nerf but for both pulses(the first and the second). So now the stamina morph is worst in every possible way(it is cheaper...^^)
Second pulse does not get 20% damage buff on Sub Assault, says so in the notes, it's intended.
Ya, but was it intended for Sub Assault to get the 14% additional damage nerf? Why? What is purpose of the Stamina morph now?
Yeah, I'm gonna have to cast my vote to the "this is bad" party. Maybe the STAM morph of the skill is ok? But as a stamwarden I use the mag morph and the changes they've made to that one are still bad. Like the gave us the 3 seconds back. Cool. I guess? But if my damage is so low what's even the point, right?
I guess I could just go back to my old bleed build. Good ol' reliable dots. Especially with the stacking dots of the birds :rollseyes:
I'm really disappointed by these "changes" as a magden main. I'll wait to write my full reaction until I can actually get on the pts to duel, but unless that 9sec fissure burst is going to crit for 12k or more, this is extremely infuriating.
9 seconds is 33% longer build up than Purifying Light.
9 seconds is 45% longer build up than Assassin's Will.
9 seconds is 66% longer build up than Molten Whip.
I don't even know what to say to these Dev comments anymore... "burst oriented nature"? I'm being slapped this patch by all 3 of those other class abilities for 15k+. My shalks barely does 8-9k with Major Force.
9 seconds is a long time to wait, plan, and account for. What an absolute let down. It better rip shreds in opponents...
Urzigurumash wrote: »I'm really disappointed by these "changes" as a magden main. I'll wait to write my full reaction until I can actually get on the pts to duel, but unless that 9sec fissure burst is going to crit for 12k or more, this is extremely infuriating.
9 seconds is 33% longer build up than Purifying Light.
9 seconds is 45% longer build up than Assassin's Will.
9 seconds is 66% longer build up than Molten Whip.
I don't even know what to say to these Dev comments anymore... "burst oriented nature"? I'm being slapped this patch by all 3 of those other class abilities for 15k+. My shalks barely does 8-9k with Major Force.
9 seconds is a long time to wait, plan, and account for. What an absolute let down. It better rip shreds in opponents...
All of those skills are Single Target though. Perhaps the idea is that this change makes it something like combining Blastbones with Avid Boneyard, which has a much longer timer, but obviously the damage has to be much higher than on live, as you say.
I really don't care that those skills are single target.
Warden changes are still hideous. Why would you be happy?