I'm back with more hard evidence Enachanted Growth is weak when compared to other AoE burst heals. Here are the screenshots:
I have the netch for the Major Sorcery. The first picture is portraying my usual frontbar setup with Blessing of Restoration. The second picture shows the tooltip that Enchanted Growth can have if I equipped every Green Balance ability. The Emerald Moss passive grants +2% healing with Green Balance skills for every Green Balance skill slotted. The last picture shows what Enchanted Growth's tooltip would be if I replaced Blessing of Restoration with it.
As you can see, even with the extra 12% healing bonus from slotting all of the Green Balance skills, Blessing of Restoration has a higher tooltip than Enchanted Growth. I would be losing valuable utility skills if i did this. The only way to run my Enchanted Growth would be to replace BoR with it, but that results is a significant healing reduction. Keep in mind that BoR also provides Minor Resolve. This proves that not only is EG an underwhelming skill, but that the Emerald Moss passive is utterly useless.
When we compare this to the Templar's passives Mending and Sacred Ground, the difference in healing power is shocking.
A Templar need only heal with one Restoring light ability to get the additional 12% healing bonus on an injured target. A Warden must slot all six Green Balance skills to get the same bonus.
A Templar gets Minor Mending by simply casting Rune Focus, Cleansing Ritual, or Rite of Passage without requiring the target to be under a certain HP%. Wardens get Major Mending by healing allies with a Green Balance ability under 40% HP.
This is where the problem arises once more. There is currently so much cross-healing going on that the chances of me proc'ing Major Mending with Green Balance skills are obsolete.
As it stands, Templar is by far a better healer than a Warden. They have a better healing ultimate, and the Minor Sorcery and Minor Mending make up for the lack of Major Mending, which they can get by Heavy Attacking with a Resto. I, a Warden, have to use a set that grants me Minor Mending when I could be using Spell Power Cure.
So how do we fix this? Instead of granting Major Mending when a target is under a certain HP%, let us get it when we successfully heal a target with a Green Balance skill. I proved the Emerald Moss passive is utter garbage, so let's have it grant armor to healed targets based on their missing HP. This would make Green Balance skills more competitive than Restoration skills, and it would give us a reason to finally use the ultimate when our allies are being ulti dumped, rather than preemptively casting it and then spamming BoR. With the lack of a tide-turning healing ultimate, this is going to give Secluded Grove and its morphs similar power to Rite of Passage, but instead of raw healing power, it will be by making allies more resilient.