KefkaGestahl wrote: »Or just do what other games have done and only let you concede after a certain amount of turns have passed. It doesn't make for a fun game if you're lucky enough to draw a turn one armory and your opponent instantly gives up. Let the game play out a bit before letting people take the easy out. People tend to give up too easily. I once got an early armory and my opponent intentionally maxed out the clock every turn before conceding right before I hit 40 prestige. He just wanted to waste my time out of spite because in his eyes the game was over the moment I got armory.
To conceeding is to admit defeat, it's not storming off the table and leaving a match. If I'm conceeding I'm admitting the opponent beat me fair and square, so either rename this to leave match or do away with deserter penalty.
To conceeding is to admit defeat, it's not storming off the table and leaving a match. If I'm conceeding I'm admitting the opponent beat me fair and square, so either rename this to leave match or do away with deserter penalty.
They are privileging quitters in this game. They are rewarded and they ruin the chance of the winner to get the victory to complete the daily quest.
They should properly give the victory to the player who remains until the end of the match and no reward at all to the deserter, or, if they want to continue stealing the victory to the remaining player, at least they should give a deserter an account wide penalty for 24 hours.
Obviously the major problem is the bad programming of the results, but the quitters taking advantage of it are ruining all the fun in playing ToT.
To conceeding is to admit defeat, it's not storming off the table and leaving a match. If I'm conceeding I'm admitting the opponent beat me fair and square, so either rename this to leave match or do away with deserter penalty.
They are privileging quitters in this game. They are rewarded and they ruin the chance of the winner to get the victory to complete the daily quest.
They should properly give the victory to the player who remains until the end of the match and no reward at all to the deserter, or, if they want to continue stealing the victory to the remaining player, at least they should give a deserter an account wide penalty for 24 hours.
Obviously the major problem is the bad programming of the results, but the quitters taking advantage of it are ruining all the fun in playing ToT.
The daily quest should be awarded when somebody concedes, that IS a bug and is being fixed so that point is moot. To conceed does not mean to quit, it again, is conceeding defeat so from this i take it that you are on the camp that the conceed button should be renamed.
SilverBride wrote: »I used to never concede but sometimes there is no point in going on. I can tell when I'm beat and would like to be able to say "You win" and stop at that. Why should we get a penalty for conceding the win to our opponent?