100% agree. With that deck in play, it's a different game entirely. Utterly boring and monotonous.
And for the record, I'm not saying this because I'm butthurt about losing to people using Orgnum. I've literally never lost a match where I used it. I won like ten straight with it and got to Rubedite. Then I realized how broken it was and haven't since.
But it doesn't need to be deleted; it just needs to cost 5 coins to pay the patron. That is, there needs to be a reward and a risk.
The problem with orgnum is that it does so much power so soon in the game that you can’t really build a strategy against it without good rng at the start. It’s really hard to swing the odds back to you as it rush to the end of the game. I think that a tug-of-war patron can be a good idea and fun, but I feel like orgnum misses the point of fighting to keep orgnum control.
If they removed the power from neutral and unfavored positions and made the favored position more threatening (less gold, more power), it would be more interesting to me.
Nothing worse than finally making headway on the leaderboards and running into a few Organum spammers in a row. "Cool, lets throw skill out and let a coin toss decide who wins." I've actually started writing the names down of people who pick Organum so I can position my patrons accordingly the next time they pop up... shouldn't need to keep a hit list to protect leaderboard progress from coin toss gamblers.
spacefracking wrote: »It completely ruins the game. All other mechanics are out the window.
The only way out is getting a tithe I guess? It's beyond ridiculous and makes any game where it is picked a joke and profoundly unexciting.
Duke and red eagle can also beat orgnum. Deck thinning is bad for them so they don’t and they can’t build up enough duke cards because they don’t have gold generation.
Flip Orgrum's mechanic on its head and tweak them
F: Pay 3 power gain 1 gold for every 4 cards you have in your deck
N: Pay 3 power, gain 1 gold for every 6 cards you have in your deck >paton becomes favoured
U: Pay 3 gold, gain 1 maromer boarding party card in your cooldown pile > patron becomes Nutrual
Flip Orgrum's mechanic on its head and tweak them
F: Pay 3 power gain 1 gold for every 4 cards you have in your deck
N: Pay 3 power, gain 1 gold for every 6 cards you have in your deck >paton becomes favoured
U: Pay 3 gold, gain 1 maromer boarding party card in your cooldown pile > patron becomes Nutrual
My suggestion was to have the favoured and unfavoured powers to be swapped.
So from neutral you get power/6 and become favoured, but from favoured you get 2 power and a boarding party AND make neutral again.
But if the opponent is favored you would get power/4 AND a boarding party to make it neutral.
This would promote playing to trigger the patron twice or not at all, and focusses on actual deckbuilding the rest of the time.
Veryamedliel wrote: »spacefracking wrote: »It completely ruins the game. All other mechanics are out the window.
The only way out is getting a tithe I guess? It's beyond ridiculous and makes any game where it is picked a joke and profoundly unexciting.
Why is it that when someone does not like a certain mechanic it's always "delete this" or "Nerf that"?
There are enough viable ways to counter the patron mechanic. The liar deck works quite well to counter patron spam. Also, Crow , Hunding and Palin are all faster prestige generators than Orgrum spamming and the deck itself is fine. Just because you don't know how to counter a deck or just because RNGesus is against you doesn't justify deleting an entire deck.
But if you're going on about deleting it, why not just delete the patron which lets you discard cards for prestige over and over? That too can be spammed and abused. I've seen it happen. And in both cases there's still ways to win the game.
Long story short, every deck can be countered. And with every deck, if RNGesus is against you, you won't win whatever deck you choose.
I agree. But I'm starting to believe that they might have created the Orgrum deck to give a chance to players with difficulties to learn all decks and strategies. With Orgrum deck those players have a chance to rely only on luck and sometimes win a game.
I agree. But I'm starting to believe that they might have created the Orgrum deck to give a chance to players with difficulties to learn all decks and strategies. With Orgrum deck those players have a chance to rely only on luck and sometimes win a game.
Duke and red eagle can also beat orgnum. Deck thinning is bad for them so they don’t and they can’t build up enough duke cards because they don’t have gold generation.
Duke and red eagle can also beat orgnum. Deck thinning is bad for them so they don’t and they can’t build up enough duke cards because they don’t have gold generation.
THIS.
People discredit the amount of influence a player can have in a game, by picking strategic decks. There is always going to be RNG, and sometimes the tavern is just gonna be cruel. Play as smart as you can, and have fun.
I dont have orgnum, the 2 times a comp match has used them on me i won, everyturn i just used orgnum, no trading in cards. Only buying cards if u could still afford to pop patron, and they let me stack boarding parties out the wazoo
I've had one or two matches against Orgnum and dislike it heartily. It's just so low-brow strategy: Get patron's favor, keep spamming it. There are only two effective counter-strategies that I can think of, and both require one of the patrons being the crow.
First strategy: Get every single crow card you can - especially those that give additional draws as combo bonus - and pray the Orgnum spammer doesn't get to 40 before you have a solid deck of them. Also, get a few prestige cards or Hlaalu super-coin cards. Then, pull a crowcapolypse (a word I learned from a fellow ToT player) where you get almost the whole deck as additional draws, then use the crow patron to convert the coins to power. RNG being favorable, this can end the match in a single swoop.
Second strategy: Collect all Hlaalu coin cards and every prestige card you can. Then, when you get a particularly good coin haul, use the crow. After that, use Hlaalu grandmaster to sell cards for power.
I would like to see Orgnum changed so that it doesn't give anything anymore when the patron favors a player. The Boarding Party card should be the reward in the neutral position and could be boosted to give 3 prestige. That way it would be more sensible.