OnGodiDoDis wrote: »I would like to see some additional changes to this skill. Being that it is a pet ultimate, it requires the player to double-slot it. This in itself is a handicap in PvP because it takes away a slot for a defensive ultimate on the backbar. The Bear is not powerful enough compared to other single-target class ultimates to make up for the double-slot handicap. The execute damage is amazing, but it is useless in PvP because the bear is indeed a pet. It wanders around in heavy combat scenarios and it is impossible to land the ultimate in time before a target is no longer in execute range, making the execute proc utterly useless. For this reason, I propose to have the execute scaling begin at a higher HP %, perhaps at 50% or even 100%. This will also help PvErs dish out more damage in the beginning of boss fights. Additionally, I would like this skill to transform the ultimate into an AoE effect, similar to Crescent Sweep. It would only apply the execute scaling only to the targeted enemy, but any nearby enemies will be feared/stunned by the bear's ferocious roar and take the base damage without the scaling. Once again adding more AoE potential to both PvP and PvE. Perhaps the AoE damage could be less than the single-target damage, given that I've had 20k+ tool tips on the ultimate. The AoE fear or stun would finally add the on-command, reliable stun that we Wardens have been wanting for years. This will also be an opportunity to remove the stun from Arctic Blast and have it function more as a dps/heal, rather than it having three effects and having it be adjusted every patch. All other classes have great ultimates in all of their skill lines that see different uses based on the desired playstyle. Wardens must rely on Dawnbreaker if they wish to play an offensive style. We do not currently have the option to make single-target builds. In the end, we have to transition to AoE because not just our spammable isn't good, but the ultimate that's supposed to make us a single-target monster is just not good in any way, shape, or form.
ESO_Nightingale wrote: »OnGodiDoDis wrote: »I would like to see some additional changes to this skill. Being that it is a pet ultimate, it requires the player to double-slot it. This in itself is a handicap in PvP because it takes away a slot for a defensive ultimate on the backbar. The Bear is not powerful enough compared to other single-target class ultimates to make up for the double-slot handicap. The execute damage is amazing, but it is useless in PvP because the bear is indeed a pet. It wanders around in heavy combat scenarios and it is impossible to land the ultimate in time before a target is no longer in execute range, making the execute proc utterly useless. For this reason, I propose to have the execute scaling begin at a higher HP %, perhaps at 50% or even 100%. This will also help PvErs dish out more damage in the beginning of boss fights. Additionally, I would like this skill to transform the ultimate into an AoE effect, similar to Crescent Sweep. It would only apply the execute scaling only to the targeted enemy, but any nearby enemies will be feared/stunned by the bear's ferocious roar and take the base damage without the scaling. Once again adding more AoE potential to both PvP and PvE. Perhaps the AoE damage could be less than the single-target damage, given that I've had 20k+ tool tips on the ultimate. The AoE fear or stun would finally add the on-command, reliable stun that we Wardens have been wanting for years. This will also be an opportunity to remove the stun from Arctic Blast and have it function more as a dps/heal, rather than it having three effects and having it be adjusted every patch. All other classes have great ultimates in all of their skill lines that see different uses based on the desired playstyle. Wardens must rely on Dawnbreaker if they wish to play an offensive style. We do not currently have the option to make single-target builds. In the end, we have to transition to AoE because not just our spammable isn't good, but the ultimate that's supposed to make us a single-target monster is just not good in any way, shape, or form.
i agree with the general want of wanting a viable pvp ultimate morph from bear.
however, i'm of the opinion that too much power is within the actual pet itself. if we want something that can function in pvp, it would need to seperate the bear claw attack from a morph of bear, and turn it into something that will actually land reliably. bear makes up so much of our dps in pve that i realistically don't think it needs any more power. i wasn't a fan of them buffing wild guardian as much as they did during last patch because ultimates like northern storm and ice comet are still very behind compared to it.
You can control the bear’s targeting with medium/heavy attacks. It has a higher skill cap ceiling for sure but its far from bad. Absolutely annoying/op in duels and smallscale fights. You can use the heal gap closer on it when you play range magden. There are a lots of use.
OnGodiDoDis wrote: »You can control the bear’s targeting with medium/heavy attacks. It has a higher skill cap ceiling for sure but its far from bad. Absolutely annoying/op in duels and smallscale fights. You can use the heal gap closer on it when you play range magden. There are a lots of use.
There are way better heals (Radiant Regen) than Nature's Grasp. That skill is just a waste of slots. The problem with the bear isn't getting to it. The problem is the bear isn't always on the target you want, regardless if using LS + RS to target someone. It's a horrible ultimate on big fights. Good luck trying to target someone before they hide behind 20 other players.
OnGodiDoDis wrote: »You can control the bear’s targeting with medium/heavy attacks. It has a higher skill cap ceiling for sure but its far from bad. Absolutely annoying/op in duels and smallscale fights. You can use the heal gap closer on it when you play range magden. There are a lots of use.
There are way better heals (Radiant Regen) than Nature's Grasp. That skill is just a waste of slots. The problem with the bear isn't getting to it. The problem is the bear isn't always on the target you want, regardless if using LS + RS to target someone. It's a horrible ultimate on big fights. Good luck trying to target someone before they hide behind 20 other players.
Nature’s grasp has a way better tooltip than regen per second plus it can get you out of bad situations. Good luck trying to shoot anything at someone hiding behind 20 players… i dont get your point to be honest. Dont like it dont use it. Personally I use it in bgs and its pretty decent. It should be on your kill target if you weave it properly. I feel the real downside is that it constantly dies in certain matchups.
OnGodiDoDis wrote: »ESO_Nightingale wrote: »OnGodiDoDis wrote: »I would like to see some additional changes to this skill. Being that it is a pet ultimate, it requires the player to double-slot it. This in itself is a handicap in PvP because it takes away a slot for a defensive ultimate on the backbar. The Bear is not powerful enough compared to other single-target class ultimates to make up for the double-slot handicap. The execute damage is amazing, but it is useless in PvP because the bear is indeed a pet. It wanders around in heavy combat scenarios and it is impossible to land the ultimate in time before a target is no longer in execute range, making the execute proc utterly useless. For this reason, I propose to have the execute scaling begin at a higher HP %, perhaps at 50% or even 100%. This will also help PvErs dish out more damage in the beginning of boss fights. Additionally, I would like this skill to transform the ultimate into an AoE effect, similar to Crescent Sweep. It would only apply the execute scaling only to the targeted enemy, but any nearby enemies will be feared/stunned by the bear's ferocious roar and take the base damage without the scaling. Once again adding more AoE potential to both PvP and PvE. Perhaps the AoE damage could be less than the single-target damage, given that I've had 20k+ tool tips on the ultimate. The AoE fear or stun would finally add the on-command, reliable stun that we Wardens have been wanting for years. This will also be an opportunity to remove the stun from Arctic Blast and have it function more as a dps/heal, rather than it having three effects and having it be adjusted every patch. All other classes have great ultimates in all of their skill lines that see different uses based on the desired playstyle. Wardens must rely on Dawnbreaker if they wish to play an offensive style. We do not currently have the option to make single-target builds. In the end, we have to transition to AoE because not just our spammable isn't good, but the ultimate that's supposed to make us a single-target monster is just not good in any way, shape, or form.
i agree with the general want of wanting a viable pvp ultimate morph from bear.
however, i'm of the opinion that too much power is within the actual pet itself. if we want something that can function in pvp, it would need to seperate the bear claw attack from a morph of bear, and turn it into something that will actually land reliably. bear makes up so much of our dps in pve that i realistically don't think it needs any more power. i wasn't a fan of them buffing wild guardian as much as they did during last patch because ultimates like northern storm and ice comet are still very behind compared to it.
The addition of the AoE attack won't affect the dps at all. It still would do the same damage to the targeted enemy, but nearby enemies will take AoE damage as well. Stuns don't work on bosses anyway, so that will also not affect overall DPS in PvE. And yes, I think the best way to go is to make both morphs deal magic damage and have one be single-target and the other be AoE-focused, even if it doesn't have a stun.
I would like to see one morph be a single bar instant cast ultimate. In pvp you can afford to double slot your ulti, having one morph not summon a bear companion would help pve and pvp situations where you want a different backbar ultimate.
OnGodiDoDis wrote: »OnGodiDoDis wrote: »You can control the bear’s targeting with medium/heavy attacks. It has a higher skill cap ceiling for sure but its far from bad. Absolutely annoying/op in duels and smallscale fights. You can use the heal gap closer on it when you play range magden. There are a lots of use.
There are way better heals (Radiant Regen) than Nature's Grasp. That skill is just a waste of slots. The problem with the bear isn't getting to it. The problem is the bear isn't always on the target you want, regardless if using LS + RS to target someone. It's a horrible ultimate on big fights. Good luck trying to target someone before they hide behind 20 other players.
Nature’s grasp has a way better tooltip than regen per second plus it can get you out of bad situations. Good luck trying to shoot anything at someone hiding behind 20 players… i dont get your point to be honest. Dont like it dont use it. Personally I use it in bgs and its pretty decent. It should be on your kill target if you weave it properly. I feel the real downside is that it constantly dies in certain matchups.
I don't see the constructive criticism in your take. You say that Nature's Grasp is better merely because it has a better tooltip. However, you didn't mention how it requires a nearby friendly target for it to work. When you're 40% HP, your main concern isn't to make a 360 to look for allies so you can cast a heal. Regen affects three allies and requires no friendly target to function. Radiating Regen is by far the best HoT in the game. You should know that BGs and Cyrodiil are completely different worlds. Trying to focus down one person when there are allies that can body-block your attacks is definitely a caviat. It's cool that you don't PvP like I do, but just because you don't have a problem with it doesn't mean that others don't