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PvP vs PvE player conflict.

DarthCuddlefluff
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I think we all know this exists. PvP players hate it when PvE players ruin their matches in the pursuit of PvP rewards and PvE players hate it when PvP players don't follow mechanics for the same reason. I don't know of any perfect fix but I thought I would throw my 2 cents in there and see what people thought. A big reason why PvEers play PvP is to get xp. This I have no solution for. But another big reason is for the other rewards. I, myself, only really want to PvP for the sake of the style pages and Cyrodiil decorations. For this I do have a solution. Simply make those easier to get. You would get a lot less unwanted people in your games if people like me didn't have to do 5000 hours for a chance at getting the next horned dragon page. I hate doing Cyrodiil too but I want those decorations from the alliance ranks. To be clear I don't mean to say that they shouldn't be earned. Just maybe guarantee a style page at the end of a qualified PvP round and make the decorations take up to, say, alliance rank 10 to get. Maybe have characters share alliance rank gain? It also helps us PvE players a lot because when you're in a PvP match no one else wants you in it can get very toxic. I have received spam hate messages and "fan mail" multiple times and it certainly doesn't help my anxiety or heart condition. :smile: What do you think?
  • jaws343
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    I just don't think content, or rewards structures, need to be changed to accommodate people who are essentially "sight-seeing" in that content to get the rewards. Those rewards are there to incentivize and reward players for doing the content. Diminishing that to accommodate players who don't even want to be in that content is a disservice for players who do want to be there.
  • DarthCuddlefluff
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    jaws343 wrote: »
    I just don't think content, or rewards structures, need to be changed to accommodate people who are essentially "sight-seeing" in that content to get the rewards. Those rewards are there to incentivize and reward players for doing the content. Diminishing that to accommodate players who don't even want to be in that content is a disservice for players who do want to be there.

    If someone is a PvPer they are going to PvP anyway. Also I think that PvEers should have access to some of the coolest motifs and decorations there are without having to pay 5 years of their life in getting it and another 20 in stress. I really haven't seen any active PvPers in either of my housing guilds and whenever I see PvPers in PvP they aren't even wearing anything cool because the vast majority of them don't really care. I feel like these are intensives that appeal a lot more to the non-PvP crowd. All you accomplish by making non PvPers PvP is making everyone frustrated and that is far more of a disservice to the PvP crowd than would simply be giving the rewards away, and I'm not even advocating for that. I have been playing off and on for over 6 years and I can't get the motifs to drop for love or money.
  • Dem_kitkats1
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    jaws343 wrote: »
    I just don't think content, or rewards structures, need to be changed to accommodate people who are essentially "sight-seeing" in that content to get the rewards. Those rewards are there to incentivize and reward players for doing the content. Diminishing that to accommodate players who don't even want to be in that content is a disservice for players who do want to be there.

    I agree. I don't see PvPers asking for PvE reward systems to change for them simply to get skins or personalities. The thing is that PvPers also need incentives within their own preferred content in order gain a sense of achievement and to be rewarded for their efforts (many would argue that there are too few rewards as it is now). You wouldn't ask for the majority of rewards from PvE content to be mainly achieved in normal dungeons just for convenience sake, instead of rewarding those who spent countless hours parsing and practicing for end game content. What you're asking for, OP, is the equivalence of that. Although PvP provides players with a different sense of achievement than in PvE, it is a type of end game in which players invest a lot of time and gold in practicing, and perfecting their performance. It's not fair that those countless hours are not rewarded in the end because some players are inconvenienced.
    I really haven't seen any active PvPers in either of my housing guilds and whenever I see PvPers in PvP they aren't even wearing anything cool because the vast majority of them don't really care. I feel like these are intensives that appeal a lot more to the non-PvP crowd.

    Also, PvPers enjoy cosmetics as much as other players. Whether it's to look or amazing, or absolutely ridiculous PvPers will put the time in to achieve it. As for housing, it may not be their priority, but I have 2 houses, and I know of others who have several.
  • DarthCuddlefluff
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    jaws343 wrote: »
    I just don't think content, or rewards structures, need to be changed to accommodate people who are essentially "sight-seeing" in that content to get the rewards. Those rewards are there to incentivize and reward players for doing the content. Diminishing that to accommodate players who don't even want to be in that content is a disservice for players who do want to be there.

    I agree. I don't see PvPers asking for PvE reward systems to change for them simply to get skins or personalities. The thing is that PvPers also need incentives within their own preferred content in order gain a sense of achievement and to be rewarded for their efforts (many would argue that there are too few rewards as it is now). You wouldn't ask for the majority of rewards from PvE content to be mainly achieved in normal dungeons just for convenience sake, instead of rewarding those who spent countless hours parsing and practicing for end game content. What you're asking for, OP, is the equivalence of that. Although PvP provides players with a different sense of achievement than in PvE, it is a type of end game in which players invest a lot of time and gold in practicing, and perfecting their performance. It's not fair that those countless hours are not rewarded in the end because some players are inconvenienced.
    I really haven't seen any active PvPers in either of my housing guilds and whenever I see PvPers in PvP they aren't even wearing anything cool because the vast majority of them don't really care. I feel like these are intensives that appeal a lot more to the non-PvP crowd.

    Also, PvPers enjoy cosmetics as much as other players. Whether it's to look or amazing, or absolutely ridiculous PvPers will put the time in to achieve it. As for housing, it may not be their priority, but I have 2 houses, and I know of others who have several.

    Honestly I don't think it's equivalent at all. All you have to do to get the achievements for PvE to get cosmetics is find a functional build and group and run with it. once you learn the mechanics and coordination it's a breeze. There are people who run that stuff for money because of how easy it is and when you get it done there is no RNG involved in it. You get the thing. Meanwhile PvP is a whole lot more toxic and stressful to deal with. You can make an enemy who will stalk you and kill you every time they see you just because. And the motifs are RNG. You can spend literal thousands of hours total doing daily BGs on the max number of characters and win every time and still not get those motifs. I have personally no time or patience for this toxicity or RNG.
  • VaranisArano
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    I'm a PVPer. I wholeheartedly agree that the way ZOS implemented the early Battleground styles was ridiculous. It should not be a thing that style pages are neither removed from the drop tables nor given as tradeable extra rewards to players who earned them.
  • Yakidafi
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    jaws343 wrote: »
    I just don't think content, or rewards structures, need to be changed to accommodate people who are essentially "sight-seeing" in that content to get the rewards. Those rewards are there to incentivize and reward players for doing the content. Diminishing that to accommodate players who don't even want to be in that content is a disservice for players who do want to be there.

    I agree. I don't see PvPers asking for PvE reward systems to change for them simply to get skins or personalities. The thing is that PvPers also need incentives within their own preferred content in order gain a sense of achievement and to be rewarded for their efforts (many would argue that there are too few rewards as it is now). You wouldn't ask for the majority of rewards from PvE content to be mainly achieved in normal dungeons just for convenience sake, instead of rewarding those who spent countless hours parsing and practicing for end game content. What you're asking for, OP, is the equivalence of that. Although PvP provides players with a different sense of achievement than in PvE, it is a type of end game in which players invest a lot of time and gold in practicing, and perfecting their performance. It's not fair that those countless hours are not rewarded in the end because some players are inconvenienced.
    I really haven't seen any active PvPers in either of my housing guilds and whenever I see PvPers in PvP they aren't even wearing anything cool because the vast majority of them don't really care. I feel like these are intensives that appeal a lot more to the non-PvP crowd.

    Also, PvPers enjoy cosmetics as much as other players. Whether it's to look or amazing, or absolutely ridiculous PvPers will put the time in to achieve it. As for housing, it may not be their priority, but I have 2 houses, and I know of others who have several.

    Honestly I don't think it's equivalent at all. All you have to do to get the achievements for PvE to get cosmetics is find a functional build and group and run with it. once you learn the mechanics and coordination it's a breeze. There are people who run that stuff for money because of how easy it is and when you get it done there is no RNG involved in it. You get the thing. Meanwhile PvP is a whole lot more toxic and stressful to deal with. You can make an enemy who will stalk you and kill you every time they see you just because. And the motifs are RNG. You can spend literal thousands of hours total doing daily BGs on the max number of characters and win every time and still not get those motifs. I have personally no time or patience for this toxicity or RNG.

    PvP vs PvE, what? Following objectives to win in battlegrounds is PvP. Maybe you are talking about "only deathmatch" players vs the rest?

    Why do you not slap on good gear and start having fun in Battlegrounds, as you do in PvE?

    You say trials are easy, is that why there are so many progressive groups and people buying runs to clear it? Maybe if you invested same amount of time learning pvp as you did pve it would also be easy and fun?

    I would agree the styles should be sellable. There are so much rng in pve. Points to monster sets as one big thing and getting set drops from dungeons. You do have to run those things many times still to get stuff. Not really what a 'pvper' want to do.
    Moons and sands shall be your guide and path.
    PC EU/NA
  • DarthCuddlefluff
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    Yakidafi wrote: »
    jaws343 wrote: »
    I just don't think content, or rewards structures, need to be changed to accommodate people who are essentially "sight-seeing" in that content to get the rewards. Those rewards are there to incentivize and reward players for doing the content. Diminishing that to accommodate players who don't even want to be in that content is a disservice for players who do want to be there.

    I agree. I don't see PvPers asking for PvE reward systems to change for them simply to get skins or personalities. The thing is that PvPers also need incentives within their own preferred content in order gain a sense of achievement and to be rewarded for their efforts (many would argue that there are too few rewards as it is now). You wouldn't ask for the majority of rewards from PvE content to be mainly achieved in normal dungeons just for convenience sake, instead of rewarding those who spent countless hours parsing and practicing for end game content. What you're asking for, OP, is the equivalence of that. Although PvP provides players with a different sense of achievement than in PvE, it is a type of end game in which players invest a lot of time and gold in practicing, and perfecting their performance. It's not fair that those countless hours are not rewarded in the end because some players are inconvenienced.
    I really haven't seen any active PvPers in either of my housing guilds and whenever I see PvPers in PvP they aren't even wearing anything cool because the vast majority of them don't really care. I feel like these are intensives that appeal a lot more to the non-PvP crowd.

    Also, PvPers enjoy cosmetics as much as other players. Whether it's to look or amazing, or absolutely ridiculous PvPers will put the time in to achieve it. As for housing, it may not be their priority, but I have 2 houses, and I know of others who have several.

    Honestly I don't think it's equivalent at all. All you have to do to get the achievements for PvE to get cosmetics is find a functional build and group and run with it. once you learn the mechanics and coordination it's a breeze. There are people who run that stuff for money because of how easy it is and when you get it done there is no RNG involved in it. You get the thing. Meanwhile PvP is a whole lot more toxic and stressful to deal with. You can make an enemy who will stalk you and kill you every time they see you just because. And the motifs are RNG. You can spend literal thousands of hours total doing daily BGs on the max number of characters and win every time and still not get those motifs. I have personally no time or patience for this toxicity or RNG.

    PvP vs PvE, what? Following objectives to win in battlegrounds is PvP. Maybe you are talking about "only deathmatch" players vs the rest?

    Why do you not slap on good gear and start having fun in Battlegrounds, as you do in PvE?

    You say trials are easy, is that why there are so many progressive groups and people buying runs to clear it? Maybe if you invested same amount of time learning pvp as you did pve it would also be easy and fun?

    I would agree the styles should be sellable. There are so much rng in pve. Points to monster sets as one big thing and getting set drops from dungeons. You do have to run those things many times still to get stuff. Not really what a 'pvper' want to do.

    No offense but I really think you missed all my points. I'm not talking about grinding for gear I am talking about stuff like the horned dragon style. The stuff that is UBER rare and even if you get a drop it can drop something you already have and so not drop anything at all instead. As for why I don't get more into PvP I mentioned why. It's very toxic and stressful.
  • M_Volsung
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    "Yakidafi wrote: »
    "Why do you not slap on good gear and start having fun in Battlegrounds, as you do in PvE?

    Because, for quite a large number of people, things like pvp and battlegrounds are as diametrically opposed to "fun" as one can get...
    Edited by M_Volsung on 4 August 2022 11:30
    "In the Deep Halls, Far from Men;
    Forsaken Red Mountain, Twisted Kin;
    Hail the Mind, Hail the Stone;
    Dwarven Pride, Stronger than Bone"

    —Dwemer Inquiries I-III, Thelwe Ghelein
  • DrNukenstein
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    I love the PVE'ers. They all play like they think they're Super Man with the 16.7k health, and use that set that makes the silly red circle.

    If anything I'd like to see them in more of my matches.
  • auz
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    I really like this idea. I have always wanted the mount from godslayer, but not a big fan of sunspire or pve. If they would just make it available on normal all my problems would be solved.
  • DarthCuddlefluff
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    auz wrote: »
    I really like this idea. I have always wanted the mount from godslayer, but not a big fan of sunspire or pve. If they would just make it available on normal all my problems would be solved.

    I really don't think these things are the same. I explained why earlier if you want to see.
  • Taggund
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    I need mythic leads from dungeons for some gear that is used in PVP builds. Maybe make it where I get a guaranteed lead for the dungeon, instead of RNG for the the lead.

    I also need set gear from dungeons for some PVP builds. Make it easier to get that gear, than having to repeatedly run the dungeon, then the PVErs can go back to not having a non-dungeon person in their group. Please also make it easy to get the full set, so I can reconstruct it cheaply.

    I just don't do dungeons, though I know I need to, so i just don't have these items and have to accept that is the case until I get myself to play the game in a way I don't enjoy.
  • RitualSmoke
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    well heres the deal, it is the way it is any most likely will not change to be easier for PVE'rs to amass all the rewards without doing the work. you can use pve to make it easier. Find cheesiest build probably a DK for survivability and good for newer people. farm the gear in PVE, do your daily bg, get the pages and keep playing pve hard and join a trade guild amass a small fortune, purchase a ton of 150% ap potions and burn through Grandoverlord in one midyear mayhem. it can be done
  • VaranisArano
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    well heres the deal, it is the way it is any most likely will not change to be easier for PVE'rs to amass all the rewards without doing the work. you can use pve to make it easier. Find cheesiest build probably a DK for survivability and good for newer people. farm the gear in PVE, do your daily bg, get the pages and keep playing pve hard and join a trade guild amass a small fortune, purchase a ton of 150% ap potions and burn through Grandoverlord in one midyear mayhem. it can be done

    Here's the thing: ZOS did make the newer Battleground pages considerably easier to acquire.

    The Fire Drake, Storm Lord, and Pit Daemon styles are much easier to complete than Fanged Worm and Horned Dragon, since they are limited to two gamemodes, the loot pool is much smaller, and it's not limited to a Daily.

    Battleground Runner pages are literally participation rewards for Flag Games since the change is equal whether you win or lose.

    ZOS didn't change the grind for the older pages, but at least they had the common sense to realize that the grind for Fanged Worm and Horned Dragon was ridiculous and shouldn't be repeated. You get one of 64 style pages in the reward box for placing first or second in your Random Daily Battleground. Oh, and pages you know aren't removed from the loot pool and you are not rewarded with duplicates. So if RNG gives you a duplicate of a style page you already know, you get nothing. By the time you are looking for those last few pages, you could be winning tens of matches and getting nothing day after day.

    I'm a PVPer, and like I said above, I think it's entirely reasonable to ask ZOS to make the grind for Fanged Worm and Horned Dragon more reasonable. After all, they did it for the newer BG styles.
    Edited by VaranisArano on 5 September 2022 18:20
  • auz
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    auz wrote: »
    I really like this idea. I have always wanted the mount from godslayer, but not a big fan of sunspire or pve. If they would just make it available on normal all my problems would be solved.

    I really don't think these things are the same. I explained why earlier if you want to see.

    All you have to do to get the achievements for Pvp is find a functional build and group and run with it. once you learn the mechanics and coordination it's a breeze. There are people who run that stuff for money because of how easy it is and when you get it done there is no RNG involved in it. You get the thing. Meanwhile Pve is a whole lot more toxic and stressful to deal with. You can make an enemy who will stalk you and kick you every time they see you just because. And the motifs are RNG. You can spend literal thousands of hours total doing daily dungeons on the max number of characters and win every time and still not get those motifs. I have personally no time or patience for this toxicity or RNG.
  • FlopsyPrince
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    Some PvP players love having PvE players to gank, especially during the events!
    PC
    PS4/PS5
  • DarthCuddlefluff
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    auz wrote: »

    auz wrote: »
    I really like this idea. I have always wanted the mount from godslayer, but not a big fan of sunspire or pve. If they would just make it available on normal all my problems would be solved.

    I really don't think these things are the same. I explained why earlier if you want to see.

    All you have to do to get the achievements for Pvp is find a functional build and group and run with it. once you learn the mechanics and coordination it's a breeze. There are people who run that stuff for money because of how easy it is and when you get it done there is no RNG involved in it. You get the thing. Meanwhile Pve is a whole lot more toxic and stressful to deal with. You can make an enemy who will stalk you and kick you every time they see you just because. And the motifs are RNG. You can spend literal thousands of hours total doing daily dungeons on the max number of characters and win every time and still not get those motifs. I have personally no time or patience for this toxicity or RNG.

    Not even close to accurate for PvP. Please don't make fun of my post. I feel like you're trying to antagonize me.
  • DarthCuddlefluff
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    PvE*
  • auz
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    auz wrote: »

    auz wrote: »
    I really like this idea. I have always wanted the mount from godslayer, but not a big fan of sunspire or pve. If they would just make it available on normal all my problems would be solved.

    I really don't think these things are the same. I explained why earlier if you want to see.

    All you have to do to get the achievements for Pvp is find a functional build and group and run with it. once you learn the mechanics and coordination it's a breeze. There are people who run that stuff for money because of how easy it is and when you get it done there is no RNG involved in it. You get the thing. Meanwhile Pve is a whole lot more toxic and stressful to deal with. You can make an enemy who will stalk you and kick you every time they see you just because. And the motifs are RNG. You can spend literal thousands of hours total doing daily dungeons on the max number of characters and win every time and still not get those motifs. I have personally no time or patience for this toxicity or RNG.

    Not even close to accurate for PvP. Please don't make fun of my post. I feel like you're trying to antagonize me.

    It is insanely close. If you want to farm pvp get a good build, a good group and put time and effort into it. Just like PVE.

    I would never make fun of your post. Posts from pvers trying to diminish pvp are protected. Not like that one from a pvper trying to get pve rewards. That got shut down after a few hours.
  • Amottica
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    I, myself, only really want to PvP for the sake of the style pages and Cyrodiil decorations. For this I do have a solution. Simply make those easier to get.
    jaws343 wrote: »
    I just don't think content, or rewards structures, need to be changed to accommodate people who are essentially "sight-seeing" in that content to get the rewards. Those rewards are there to incentivize and reward players for doing the content. Diminishing that to accommodate players who don't even want to be in that content is a disservice for players who do want to be there.
    Also I think that PvEers should have access to some of the coolest motifs and decorations there are without having to pay 5 years of their life in getting it and another 20 in stress.

    Is this a solution to some PvE vs PvP player issues or a solution to make it easier to get rewards?

    There are rewards in PvE just as there are rewards in PvP. Part of that design is clear and it is to get people to try different activities. It seems to be a very purposeful design that 50 skill points plus another 59 sky shards are locked behind PVP activities so it is not a stretch to suggest the style pages and decos are just as much part of a conscious plan.

    So I agree with @jaws343 that the content or rewards structures do not need to be changed for this.

    Ooops mentioned wrong person. Jaws is the correct person.

    Edited by Amottica on 7 September 2022 02:56
  • DarthCuddlefluff
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    Amottica wrote: »
    I, myself, only really want to PvP for the sake of the style pages and Cyrodiil decorations. For this I do have a solution. Simply make those easier to get.
    jaws343 wrote: »
    I just don't think content, or rewards structures, need to be changed to accommodate people who are essentially "sight-seeing" in that content to get the rewards. Those rewards are there to incentivize and reward players for doing the content. Diminishing that to accommodate players who don't even want to be in that content is a disservice for players who do want to be there.
    Also I think that PvEers should have access to some of the coolest motifs and decorations there are without having to pay 5 years of their life in getting it and another 20 in stress.

    Is this a solution to some PvE vs PvP player issues or a solution to make it easier to get rewards?

    There are rewards in PvE just as there are rewards in PvP. Part of that design is clear and it is to get people to try different activities. It seems to be a very purposeful design that 50 skill points plus another 59 sky shards are locked behind PVP activities so it is not a stretch to suggest the style pages and decos are just as much part of a conscious plan.

    So I agree with @jaws343 that the content or rewards structures do not need to be changed for this.

    Ooops mentioned wrong person. Jaws is the correct person.

    What about the old PvP styles that are so hard to get? Why do they have to exist in the way they do? What about the fact that unless you got a good guild running with you, a decent PvP build (which can cost you a lot of money to get right), are part of the right faction, and are playing content that you don't like hours a day every day a PvEer isn't ever going to get to 50 in cyrodiil? I'm not even suggesting you give them the skill points, I just want access to the decos which I would still have to pay for.
  • DarthCuddlefluff
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    auz wrote: »

    auz wrote: »
    I really like this idea. I have always wanted the mount from godslayer, but not a big fan of sunspire or pve. If they would just make it available on normal all my problems would be solved.

    I really don't think these things are the same. I explained why earlier if you want to see.

    All you have to do to get the achievements for Pvp is find a functional build and group and run with it. once you learn the mechanics and coordination it's a breeze. There are people who run that stuff for money because of how easy it is and when you get it done there is no RNG involved in it. You get the thing. Meanwhile Pve is a whole lot more toxic and stressful to deal with. You can make an enemy who will stalk you and kick you every time they see you just because. And the motifs are RNG. You can spend literal thousands of hours total doing daily dungeons on the max number of characters and win every time and still not get those motifs. I have personally no time or patience for this toxicity or RNG.

    There actually is a ton of RNG involved in getting those original style pages. You may literally never get them. If you're being kicked from a PvE group constantly because somebody doesn't like you you likely did something to earn that ire and if you didn't they are likely only going to be running that thing for a while. In the PvPers ganking you forever you may have to do a random battlegrounds everyday around the same time and always find that person. I have gotten hate mail in PvP plenty of times, but never once in PvE. PvPers are always a ball of stress because of how much more stressful and toxic the content is. That competitive spirit turns into bile really fast, whereas PvE is about cooperation. The motifs in PvE are rng, but they are way easier to get. If you did a vet dungeon every and a random BGs every day you are going to get every style page from the PvE content way faster then you would the old PvP style pages and on top of that they can be sold at guilds stores and are even sometimes available for crowns.
  • auz
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    auz wrote: »

    auz wrote: »
    I really like this idea. I have always wanted the mount from godslayer, but not a big fan of sunspire or pve. If they would just make it available on normal all my problems would be solved.

    I really don't think these things are the same. I explained why earlier if you want to see.

    All you have to do to get the achievements for Pvp is find a functional build and group and run with it. once you learn the mechanics and coordination it's a breeze. There are people who run that stuff for money because of how easy it is and when you get it done there is no RNG involved in it. You get the thing. Meanwhile Pve is a whole lot more toxic and stressful to deal with. You can make an enemy who will stalk you and kick you every time they see you just because. And the motifs are RNG. You can spend literal thousands of hours total doing daily dungeons on the max number of characters and win every time and still not get those motifs. I have personally no time or patience for this toxicity or RNG.

    There actually is a ton of RNG involved in getting those original style pages. You may literally never get them. If you're being kicked from a PvE group constantly because somebody doesn't like you you likely did something to earn that ire and if you didn't they are likely only going to be running that thing for a while. In the PvPers ganking you forever you may have to do a random battlegrounds everyday around the same time and always find that person. I have gotten hate mail in PvP plenty of times, but never once in PvE. PvPers are always a ball of stress because of how much more stressful and toxic the content is. That competitive spirit turns into bile really fast, whereas PvE is about cooperation. The motifs in PvE are rng, but they are way easier to get. If you did a vet dungeon every and a random BGs every day you are going to get every style page from the PvE content way faster then you would the old PvP style pages and on top of that they can be sold at guilds stores and are even sometimes available for crowns.

    If you are getting heaps of hate mail in pvp, that is probably something you have done. Maybe stop spamming snipe from behind a group? I get more "gf"s and "what gear you running?" Than hate whispers. And if you do get negative mail, the old "1v1?" Is good. Show up and fight, win or lose is a good way to make friends. And earn respect.
    A set of gold pvp gear costs the same as a set of pve gear, so not sure where you are going there, though it is true, pvp is a gold sink because there are so many gear combos to try, and to be honest, theory crafting is one of the best aspects of this game.
    Edited by auz on 8 September 2022 00:30
  • deleted221205-002626
    deleted221205-002626
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    HIgh end pvp rewards shouldnt be any easier to achieve than high end vet trial rewards. Theyre both top tier
  • draigwyrdd
    draigwyrdd
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    I think we all know this exists. PvP players hate it when PvE players ruin their matches in the pursuit of PvP rewards and PvE players hate it when PvP players don't follow mechanics for the same reason. I don't know of any perfect fix but I thought I would throw my 2 cents in there and see what people thought. A big reason why PvEers play PvP is to get xp. This I have no solution for. But another big reason is for the other rewards. I, myself, only really want to PvP for the sake of the style pages and Cyrodiil decorations. For this I do have a solution. Simply make those easier to get. You would get a lot less unwanted people in your games if people like me didn't have to do 5000 hours for a chance at getting the next horned dragon page. I hate doing Cyrodiil too but I want those decorations from the alliance ranks. To be clear I don't mean to say that they shouldn't be earned. Just maybe guarantee a style page at the end of a qualified PvP round and make the decorations take up to, say, alliance rank 10 to get. Maybe have characters share alliance rank gain? It also helps us PvE players a lot because when you're in a PvP match no one else wants you in it can get very toxic. I have received spam hate messages and "fan mail" multiple times and it certainly doesn't help my anxiety or heart condition. :smile: What do you think?

    You want the reward for doing the content successfully without having to do the content successfully? What's the point? Lots of these rewards are pretty much the only content PVPers get as a reward for doing the PVP content, so to trivialise getting them would remove an entire layer of progression for PVPers.
  • DarthCuddlefluff
    DarthCuddlefluff
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    draigwyrdd wrote: »
    I think we all know this exists. PvP players hate it when PvE players ruin their matches in the pursuit of PvP rewards and PvE players hate it when PvP players don't follow mechanics for the same reason. I don't know of any perfect fix but I thought I would throw my 2 cents in there and see what people thought. A big reason why PvEers play PvP is to get xp. This I have no solution for. But another big reason is for the other rewards. I, myself, only really want to PvP for the sake of the style pages and Cyrodiil decorations. For this I do have a solution. Simply make those easier to get. You would get a lot less unwanted people in your games if people like me didn't have to do 5000 hours for a chance at getting the next horned dragon page. I hate doing Cyrodiil too but I want those decorations from the alliance ranks. To be clear I don't mean to say that they shouldn't be earned. Just maybe guarantee a style page at the end of a qualified PvP round and make the decorations take up to, say, alliance rank 10 to get. Maybe have characters share alliance rank gain? It also helps us PvE players a lot because when you're in a PvP match no one else wants you in it can get very toxic. I have received spam hate messages and "fan mail" multiple times and it certainly doesn't help my anxiety or heart condition. :smile: What do you think?

    You want the reward for doing the content successfully without having to do the content successfully? What's the point? Lots of these rewards are pretty much the only content PVPers get as a reward for doing the PVP content, so to trivialise getting them would remove an entire layer of progression for PVPers.

    What about the style pages that are nearly impossible to get and are just ever-worsening RNG?
  • deleted221205-002626
    deleted221205-002626
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    I think we all know this exists. PvP players hate it when PvE players ruin their matches in the pursuit of PvP rewards and PvE players hate it when PvP players don't follow mechanics for the same reason. I don't know of any perfect fix but I thought I would throw my 2 cents in there and see what people thought. A big reason why PvEers play PvP is to get xp. This I have no solution for. But another big reason is for the other rewards. I, myself, only really want to PvP for the sake of the style pages and Cyrodiil decorations. For this I do have a solution. Simply make those easier to get. You would get a lot less unwanted people in your games if people like me didn't have to do 5000 hours for a chance at getting the next horned dragon page. I hate doing Cyrodiil too but I want those decorations from the alliance ranks. To be clear I don't mean to say that they shouldn't be earned. Just maybe guarantee a style page at the end of a qualified PvP round and make the decorations take up to, say, alliance rank 10 to get. Maybe have characters share alliance rank gain? It also helps us PvE players a lot because when you're in a PvP match no one else wants you in it can get very toxic. I have received spam hate messages and "fan mail" multiple times and it certainly doesn't help my anxiety or heart condition. :smile: What do you think?

    Its not a pvp vs pve issue. If someone cant follow mechs or avoid red then theyre not going to be able to in either pvp or pve. What is a pvp vs pve issue is the power creep! Zos cant keep raising dps to ludicrus levels while keeping HP where it is or it throws off pvp and it turns into 1shots.

    They should bring healing/dps back down so that "battle spirit" is no longer nessisary and adjust dungeons/trials accordlingly so that everything is baseline. Then focus on mechs for HM content
  • biminirwb17_ESO
    biminirwb17_ESO
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    There is a heap of style pages I wish I could get, but I know it is very unlikely that I will ever get them, because I do not like or cannot do the required content.

    I do have a Grand Overlord Bow sniper PVP toon that has never had a nastygram whisper while playing in Cyrodiil , guess I must be lucky.
  • DarthCuddlefluff
    DarthCuddlefluff
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    There is a heap of style pages I wish I could get, but I know it is very unlikely that I will ever get them, because I do not like or cannot do the required content.

    I do have a Grand Overlord Bow sniper PVP toon that has never had a nastygram whisper while playing in Cyrodiil , guess I must be lucky.

    Well with PvE style pages you can acquire them in other ways. The PvP ones you cannot.
  • WaywardArgonian
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    I think the style page system associated with Battlegrounds is needlessly grindy and also antiquated as it doesn't seem in line with how rewards work in other areas. Given the sheer number of these pages, something like a guaranteed drop, making the pages tradeable or even just better RNG would go a long way towards alleviating the frustration these pages generate.

    That said, there will always be incentives in the game to get PVE players doing PVP content and vice versa. It is by design that they pull players out of their comfort zones once in a while as (at least in theory) it should prevent certain communities from becoming isolated and/or unsustainable. So I doubt ZOS will take measures to actually keep PVE-oriented players out of Battlegrounds.
    PC/EU altaholic | Smallscale & ballgroup healer | Former Empanada of Ravenwatch | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
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