redspecter23 wrote: »I think it would be a higher priority to fix the bug that punishes the winner when someone concedes. Conceding should be a legitimate way to end the game. Punishing players that concede is not the answer. Fixing the broken system is.
Holycannoli wrote: »redspecter23 wrote: »I think it would be a higher priority to fix the bug that punishes the winner when someone concedes. Conceding should be a legitimate way to end the game. Punishing players that concede is not the answer. Fixing the broken system is.
How is this still not fixed is the question. Conceding should = automatic win for opponent.
redspecter23 wrote: »I guess it's just not a high priority. I have my fun with Tribute, but it's really hard to take it seriously because of issues like this.
Holycannoli wrote: »redspecter23 wrote: »I think it would be a higher priority to fix the bug that punishes the winner when someone concedes. Conceding should be a legitimate way to end the game. Punishing players that concede is not the answer. Fixing the broken system is.
How is this still not fixed is the question. Conceding should = automatic win for opponent.
maximusrex45 wrote: »Holycannoli wrote: »redspecter23 wrote: »I think it would be a higher priority to fix the bug that punishes the winner when someone concedes. Conceding should be a legitimate way to end the game. Punishing players that concede is not the answer. Fixing the broken system is.
How is this still not fixed is the question. Conceding should = automatic win for opponent.
Because they don't want Win trading, that said if a match goes on for a certain number of rounds it should award the other party the win and all rewards.
Punches_Below_Belt wrote: »So sick of the emotionally arrested ruining things in real life and ESO. They would rather break the game than lose by the rules. Grow up and stop trying to con your way to success.
They should set it so you can't concede after a certain amount of turns or total prestige etc. Only time I ever concede is when my opponent gets super lucky in the first few turns and it's just a waste of time to try to overcome it.
The reason conceding is being punished is because you can farm rewards against your friends that way, right? Then... why not just stop giving rewards for friendly matches? Does ZOS really have that little confidence in their own product that they believe nobody is going to play it if there aren't rewards? Is the game not fun on its own?
redspecter23 wrote: »The reason conceding is being punished is because you can farm rewards against your friends that way, right? Then... why not just stop giving rewards for friendly matches? Does ZOS really have that little confidence in their own product that they believe nobody is going to play it if there aren't rewards? Is the game not fun on its own?
You don't get rewards for friendly matches. Only the queue and NPC matches give reward coffers.
If it's an issue, they can either remove the defeat box upon concession or tie it to time played so that if the match goes over X minutes (5 minutes perhaps?) then you qualify for defeat rewards.
redspecter23 wrote: »Punches_Below_Belt wrote: »So sick of the emotionally arrested ruining things in real life and ESO. They would rather break the game than lose by the rules. Grow up and stop trying to con your way to success.
You're placing the blame in the wrong place. Players conceding is them using a game mechanic ZOS has implemented. Conceding shouldn't be seen as emotionally arrested behavior. The bug is on ZOS to fix and it should be given higher priority than it currently has.
Dueling Tribute: Fixed an issue that prevented you from receiving quest credit in ranked matches where your opponent concedes.
SeaGtGruff wrote: »redspecter23 wrote: »Punches_Below_Belt wrote: »So sick of the emotionally arrested ruining things in real life and ESO. They would rather break the game than lose by the rules. Grow up and stop trying to con your way to success.
You're placing the blame in the wrong place. Players conceding is them using a game mechanic ZOS has implemented. Conceding shouldn't be seen as emotionally arrested behavior. The bug is on ZOS to fix and it should be given higher priority than it currently has.
Agreed that conceding was included as a way for an obviously-losing player to forfeit the game without having it be painfully dragged out, and should not be seen as an attempt to "con" anyone. But as far as where the "blame" lies, it should actually be placed on those members of the playerbase who took the legitimate option of forfeiting the game and used it as an exploit to help boost other players' rankings through "win trading." That has placed ZOS in the unenviable position of having to basically punish the potential winners to keep a legitimate option from being abused as an exploit.
I imagine this is the scenario people are talking about in this thread. I was going to push over 80 and win the game after a long game with multiple overtimes, but rather than "allowing" me to win, this butt-hurt person conceded so that I won, but via their conceded on the last turn.
In all honesty, I didn't even realize that this meant I didn't get credit for the win. I assumed I still got credit and moved up the leaderboards and they still lost points. Are people saying that by this person conceding, they "undid" the match and neither of us went up or down? If that's true, that needs to be addressed ASAP, because being able to skirt around any and all losses by conceding will just let people game their way up the leaderboard by only registering "wins" and conceding to any "lose" to avoid any movement downward.
TalesOfTribute wrote: »
I imagine this is the scenario people are talking about in this thread. I was going to push over 80 and win the game after a long game with multiple overtimes, but rather than "allowing" me to win, this butt-hurt person conceded so that I won, but via their conceded on the last turn.
In all honesty, I didn't even realize that this meant I didn't get credit for the win. I assumed I still got credit and moved up the leaderboards and they still lost points. Are people saying that by this person conceding, they "undid" the match and neither of us went up or down? If that's true, that needs to be addressed ASAP, because being able to skirt around any and all losses by conceding will just let people game their way up the leaderboard by only registering "wins" and conceding to any "lose" to avoid any movement downward.
You still gain/lose leaderboard points, but it does not count towards the daily quest to win 3 matches versus players.
A fix is also already on PTS I believe.
KefkaGestahl wrote: »...However, instead of reaching 40 power, they instead spent two power to activate Hunding, causing their turn to end at 39 power. They were toying with me, so I conceded.
KefkaGestahl wrote: »...However, instead of reaching 40 power, they instead spent two power to activate Hunding, causing their turn to end at 39 power. They were toying with me, so I conceded.
I've done similar things -- used a Patron unnecessarily. But not from malice, only from 'brain fart' and not paying attention to the actual score.
If you get 40 but expect your next hand won't be competitive, it often makes sense to delay the sudden death phase until you're in a stronger position to defend your win.
Sucks to get 40/41 points then your opponent has a good hand and overtakes you when you can't fight them on it.