Thanks for link
800k matches played in 25 days is pretty impressive.
BabyDeathClaw wrote: »Thanks for link
800k matches played in 25 days is pretty impressive.
What? The patch was out on june 5, now its a july 21.
But lets count with your 25 days.
It is 33555 matches a day.
That is a maximum of 67110 players played this in a single day.
In a game with player count around 500-600k.
That is some 11% of the players, and numbers will only go down.
[snip]
[edited for trolling]
Thanks for link
800k matches played in 25 days is pretty impressive.
Thanks for link
800k matches played in 25 days is pretty impressive.
It's just 400k matches though. Two players play a match, so they count it as both players having a match each, but that doubles the number of matches played, which is a bit disingenuous. You can tell that this is how they counted if you add up the number of wins.
My personal hot take:
A card game is not PvP in an MMO. Using the moniker "PvP" for ToT further diminishes the vision implemented by the original design team for what PvP in this game should be, which is being systematically ignored or minimized by the current team.
My personal hot take:
A card game is not PvP in an MMO. Using the moniker "PvP" for ToT further diminishes the vision implemented by the original design team for what PvP in this game should be, which is being systematically ignored or minimized by the current team.
Just to provide some context here. The reason we are using the term PvP is because this is calculating only the Player Vs Player interactions, not when players go against NPCs in Tales of Tribute. So the usage of PvP is accurate here. This is not an attempt to diminish our long standing PvP experiences of Cyrodiil, the Imperial City, and Battlegrounds.
My personal hot take:
A card game is not PvP in an MMO. Using the moniker "PvP" for ToT further diminishes the vision implemented by the original design team for what PvP in this game should be, which is being systematically ignored or minimized by the current team.
Just to provide some context here. The reason we are using the term PvP is because this is calculating only the Player Vs Player interactions, not when players go against NPCs in Tales of Tribute. So the usage of PvP is accurate here. This is not an attempt to diminish our long standing PvP experiences of Cyrodiil, the Imperial City, and Battlegrounds.
spartaxoxo wrote: »I am glad that they call it PvP because that's what it is. ToT is a game of both skill and chance, and I've caught my opponents slipping plenty of times and won matches. One recent victory being using a tithe card that they left alone for several hands despite the fact that they were massively in the lead of me, had multiple agents on the field, and it was realistically my only chance of winning. I knew that and bid my time until I knew for sure I'd be able to turn it into a win and did win. Sometimes I can play well and still lose due to chance, but that's not unlike other games of chance like Blackjack. I personally would find it disrespectful to ToT players to not call it what it is, as a way to diminish the skill of the Tales players to appease some small portion of the guys in Cyrodiil, who will never be happy until their performance issues are fixed.
I found this article highly interesting as well. I feel bad for some of the people that encountered those "most x in a single game" moments haha.
spartaxoxo wrote: »I am glad that they call it PvP because that's what it is. ToT is a game of both skill and chance, and I've caught my opponents slipping plenty of times and won matches. One recent victory being using a tithe card that they left alone for several hands despite the fact that they were massively in the lead of me, had multiple agents on the field, and it was realistically my only chance of winning. I knew that and bid my time until I knew for sure I'd be able to turn it into a win and did win. Sometimes I can play well and still lose due to chance, but that's not unlike other games of chance like Blackjack. I personally would find it disrespectful to ToT players to not call it what it is, as a way to diminish the skill of the Tales players to appease some small portion of the guys in Cyrodiil, who will never be happy until their performance issues are fixed.
I found this article highly interesting as well. I feel bad for some of the people that encountered those "most x in a single game" moments haha.
In blackjack you can count cards. That's a game of skill, even if casinos hate you for that and kick you out because you aren't playing in a way that favors the casino. And in blackjack you are still betting on the outcome of the game while in ToT you aren't. You are trying to top-deck a winning combo because you have had no input in what cards are in your deck and you cannot count cards to determine any likelihood either because you've shuffled your deck with your opponent's. Maybe it's a fun game but it's ultimately the same as flipping a coin to determine who wins. If it was Hearthstone or even Elder Scrolls Legends I would feel the PvP tag would be a bit more justified. Just call it "playing Tales of Tribute against other players". Or do you consider the economy PvP as well? Are trial leaderboards PvP? Is gathering resources PvP? Would you personally find it disrespectful if these weren't called PvP?
spartaxoxo wrote: »spartaxoxo wrote: »I am glad that they call it PvP because that's what it is. ToT is a game of both skill and chance, and I've caught my opponents slipping plenty of times and won matches. One recent victory being using a tithe card that they left alone for several hands despite the fact that they were massively in the lead of me, had multiple agents on the field, and it was realistically my only chance of winning. I knew that and bid my time until I knew for sure I'd be able to turn it into a win and did win. Sometimes I can play well and still lose due to chance, but that's not unlike other games of chance like Blackjack. I personally would find it disrespectful to ToT players to not call it what it is, as a way to diminish the skill of the Tales players to appease some small portion of the guys in Cyrodiil, who will never be happy until their performance issues are fixed.
I found this article highly interesting as well. I feel bad for some of the people that encountered those "most x in a single game" moments haha.
In blackjack you can count cards. That's a game of skill, even if casinos hate you for that and kick you out because you aren't playing in a way that favors the casino. And in blackjack you are still betting on the outcome of the game while in ToT you aren't. You are trying to top-deck a winning combo because you have had no input in what cards are in your deck and you cannot count cards to determine any likelihood either because you've shuffled your deck with your opponent's. Maybe it's a fun game but it's ultimately the same as flipping a coin to determine who wins. If it was Hearthstone or even Elder Scrolls Legends I would feel the PvP tag would be a bit more justified. Just call it "playing Tales of Tribute against other players". Or do you consider the economy PvP as well? Are trial leaderboards PvP? Is gathering resources PvP? Would you personally find it disrespectful if these weren't called PvP?
You don't have to be betting for a game of chance to take skill. There is strategy in which cards you select from the pool and when, strategy in when to sacrifice a card you'd benefit from to deny your opponent a card, there is strategy in building your deck from the cards available to you, there is strategy in which decks you play together, there is strategy in planning to go for a patron win, there is strategy in reading your opponent's cards to determine which strategies they are going to be using, there is strategy in how you use the treasury. This game is direct competition between two players. None of those other activities are. There is strategy in the timing of patron use. You are constantly being dismissive of the strategy it takes to be good at Tales of Tribute, but it doesn't erase that it is strategic. And it would be incredibly disrespectful of ZOS to denigrate the strategy it takes, especially towards those skilled players in the Ruebdite ranks, to call it anything else.
You are fighting off against another player in a game of strategy or chance. There is a version where you go against an NPC, and that is PVE, because the opponent you're directly against during gameplay is not a human being.
I believe you are getting strategy confused with tactics. There is a tactical aspect to the game where you judge the worth of each individual card on the board each turn. While there is a strategy attached to each deck you choose, the strategic aspect of the game is completely eliminated without actual deckbuilding, because your opponent might end up with all the cards you needed to win in their deck.
spartaxoxo wrote: »I believe you are getting strategy confused with tactics. There is a tactical aspect to the game where you judge the worth of each individual card on the board each turn. While there is a strategy attached to each deck you choose, the strategic aspect of the game is completely eliminated without actual deckbuilding, because your opponent might end up with all the cards you needed to win in their deck.
LOL. No it's not. You have a plan in mind but your opponent getting the cards you wanted is them either countering your strategy OR your strategy is the same as yours and they're getting the upper hand. How early you recognize this might happen and how you adapt to that and come up with a new strategy is a skill. I've beaten plenty of people who go "I'm a crow deck" player by recognizing they are concentrating on crows, buying up key cards when I get the opportunity that they'd need or removing them from the tavern, while simultaneously planning to build my deck around a card type they've been ignoring. For example, sometimes I snap up blue cards purely to sacrifice later in the game to a patron while fighting the other player for control of crows. I usually win against crow decks at this point. Still coming up with a strat against Pelin players.
That is strategy.
Just because YOU don't have strategy and tactics does NOT make this game without skill.
Leaderboarding is NOT pvp because the direct gameplay is PVE. They are not playing against another person during the actual gameplay of the trial. They are playing against AI.
Tales players ARE playing against other players. And it's disrespectful to not acknowledge that and belittle their skill at the game as being non-existent and their ability to climb as pure RNG. It is NOT. They have strategy, tactics, and skill. And the direct gameplay involves playing against other human opponents. That IS pvp.
Edit:
Here's an example of a player planning ahead based off understanding the cards available and fully understanding the way the work, so that they can pickup up a key card.
https://forums.elderscrollsonline.com/en/discussion/612327/advanced-guide-to-deck-cycling-by-pinkappleyt#latest
This is a tactic I didn't know as someone still figuring out strats and tactics. I don't have a ton of time played so I'm not high ranked. This player would likely consistently beat me, because they are significantly higher skilled.
You are not acknowledging the skill of ToT players by calling it PvP nor belittling them by not calling it PvP. What ZOS is doing, and what you want them to be doing, is actually disrespecting PvPers by calling it PvP content when there hasn't been PvP content since the addition of the last Battlegrounds map.
There hasn't even been an addition of ranked Battlegrounds. It's understandable that PvPers are upset about that, no? What do you suggest PvPers do now? Rename themselves to "Cyrodiil players", "Battlegrounders" or "Duelists" so that they cannot get confused with the hardcore ToT PvPers?
Card Games are not PvP. Please stop with that.
Card Games are not PvP. Please stop with that.
Just call it "playing Tales of Tribute against other players".
Thanks for link
800k matches played in 25 days is pretty impressive.
It's just 400k matches though. Two players play a match, so they count it as both players having a match each, but that doubles the number of matches played, which is a bit disingenuous. You can tell that this is how they counted if you add up the number of wins.
Hmm. Interesting. I don't know enough about the game to notice things like that.
For example, I have no idea what a "bewilderment" is, or why 42 is a notable number given how many people in here are bewildered by Update 35.
The Bewilderment match must have been horrible.