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How are players matched for ranked games?

SilverBride
SilverBride
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Is it by ranking, or level, or just random?

I think level has something to do with it because I was winning more than I was losing until I gained a level. Now I'm losing more than I'm winning and I wonder if it's because I am being matched with more skilled players now.

Does anyone know how this works?
Edited by SilverBride on 16 July 2022 18:51
PCNA
  • spartaxoxo
    spartaxoxo
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    Yes. They have some matchmaking based on skill. As you win more matches, you rank up. If you lose them, you lose rank. Each tier group is a different set of player skills. You were winning more often because you were better than the players you were facing. Now that you've went up a rank, you are facing more skillful players. If their skill level is too much higher, you'll eventually fall back down to the high end of the lower rank you were just at
  • SilverBride
    SilverBride
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    I had a feeling it was something like that. Maybe being a lower rank isn't so bad. :)
    PCNA
  • DinoZavr
    DinoZavr
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    @SilverBride there is a good addon called "Tribute Improved Leaderboard" at ESOUI
    It works only for Rubedite tier, though

    Ranking is made quite crazy. Many times i get zero points for winning the game and instead advancing i desend in ranks. This is a complete madness. Also, it is totally unclear how this ranking system works. You may lose -1000 points for a single loss (can you imagine Magnus Carlsen ELO drops from 2864 downto 1500 because of a single loss? that is exactly what is happening with ToT rankings).

    I strongly hope developers could fix this strangely working system. Or, at the very least explain how it does work?
    PC EU
  • SilverBride
    SilverBride
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    DinoZavr wrote: »
    @SilverBride there is a good addon called "Tribute Improved Leaderboard" at ESOUI
    It works only for Rubedite tier, though

    Ranking is made quite crazy. Many times i get zero points for winning the game and instead advancing i desend in ranks. This is a complete madness. Also, it is totally unclear how this ranking system works. You may lose -1000 points for a single loss (can you imagine Magnus Carlsen ELO drops from 2864 downto 1500 because of a single loss? that is exactly what is happening with ToT rankings).

    I strongly hope developers could fix this strangely working system. Or, at the very least explain how it does work?

    That's good to know but I'll never get to Rubedite. :(
    PCNA
  • DinoZavr
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    [snip]

    Now, if you'll excuse me, I would recommend watching Revalia's each of 8 desks analysis
    https://www.youtube.com/user/pseudosupport/videos
    Pink Apple also has reviewed 4 starters desks
    https://www.youtube.com/channel/UCFjf09OYvVLPuxrloMRUpmg/videos
    Some of theirs evaluation could be debatable, but on the overall these tutorials help to establish a good priorities system
    (what cards you would like to buy first (and also - what discard from the Tavern to avoid your opponent buying any good card))
    Also there is a good strategies video from Old Salty Sean https://www.youtube.com/watch?v=B3wcgXpONv4

    Practice & self-confidence do the rest of the job.
    Good luck.

    [edited for baiting]
    Edited by ZOS_Icy on 18 July 2022 15:43
    PC EU
  • merik1999
    merik1999
    Soul Shriven
    Yes the rankig is bad at times. I have gone 4 wins and 1 lose only to move from 1441 to 1451. Quite frustrating. It is even worse when you only get to play twice and wind up losing ground with two wins. I won twice and went from rank 68 to rank 97. I think I only gained 10 points for the wins is why.
  • kevkj
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    @merik1999 @DinoZavr They are not talking about the rank points in Rubedite. They are referring to the fixed 110,210,310 points you get in the lower tiers.

    ZOS should allow deranking (let players obtain the rewards for their peak tier that season) to allow for better matchmaking. With a 50% winrate, every player will slowly float upwards since they get at least nett +10 points for every win/loss. This inevitably leads to players being matchmade against others above their actual skill level, and ruins their game experience.

    If allowing deranking opens up the system to exploitation, perhaps you should still not be able to derank from Rubedite. Alternatively, the points from wins and losses need to be equalized so that you need a positive winrate to move up a tier.
    Edited by kevkj on 19 July 2022 03:03
  • DinoZavr
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    @kevkj i do agree with the most of your ideas. i would like to see the ranking system to be unambiguously explained by the Developers.

    in Chess any player has theirs ELO. It starts with 1500 and varies (slightly) depending on wins/losses. The same is true for Poker ratings, they also vary, but, again, not that abrupt.
    Right now i can guess ZOS use ELO-like ratings only for the Rubedite tier and charges -1000 for loss to "unranked" player, also awarding the generous +0 for winning (and this is a reason why i had started the discussion aimed to get the explanations at the fist-hand), which i consider to be a design flow, as that -1000/+0 make very little sense.
    i win more than lose, but still seriously drop in ranks. Baffling, yes?
    PC EU
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