Nightblade rework ideas

Sparxlost
Sparxlost
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extends length and adds a cooldown to invisibility skills

reapers mark gives major berserk for 10 seconds up from five

bolstering darkness grants a unique damage buff of 10-15% for its duration
veil of blades has increased radius

surprise attacks and morphs stay the SAME

mass hysteria grants you minor berserk on hit

siphoning strikes and morphs buff transfer passive and its morphs grant resources from light and heavy attacks (maybe can make the passive benefit allies withiits range as well)

transfer passive is changed so that enemies nearby you that are affected by the bleeding status effect heal you for a tiny amount

  • spacefracking
    spacefracking
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    Sparxlost wrote: »
    bolstering darkness grants a unique damage buff of 10-15% for its duration
    veil of blades has increased radius

    surprise attacks and morphs stay the SAME

    mass hysteria grants you minor berserk on hit

    I am curious to see what the min maxers will do with this surprise attack change, and think the concealed weapon change is excellent.

    The main thing I like here though is a change to bolstering darkness, as it gives a purpose, and adds to nightblade group utility.

    Previously, I'd mused that maybe major vuln and a major nerf of the rest of it's properties would be a good path, and now that major vuln has wider availability a buff (or something similar, as major vuln is associated still with newer content).

    I don't think it should be a unique damage buff though, as that would be taking things a bit far. Sorcs are getting wider major berserk group utility, so that's out as they are seeing a nerf... I covered major vuln and drawbacks/shortcomings of such an idea in the previous.

    I'm not sure. Maybe a short lived major force?

    Anyway, the totality of the post is a bit over the top I'd say, but these two ideas I see a fair bit of potential in. We'll have to see what combat cooks up for next patch though, as it's fine tuning time now.
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